Sorry, I would like to remain anonymous. (I'm too easy to find on the internet. And probably you would be disappointed...)
"what advice would you give to Ron David Gary, Jess et al for the aftefwork of making a game?"
Include the work needed after publishing the game *and* the vacations in the schedule when starting the development. Convert vacations into deadlines. It doesn't matter if a small bug stays in the game for a week. If someone is complaining about the bug, let David/Gary/Jenn/someone/mail-a-tron3000 answer "we are working on it".
Beside that, Ron et al seem to have a far better time management then I have. ;)
Sorry, I would like to remain anonymous. (I'm too easy to find on the internet. And probably you would be disappointed...)
"what advice would you give to Ron David Gary, Jess et al for the aftefwork of making a game?"
Include the work needed after publishing the game *and* the vacations in the schedule when starting the development. Convert vacations into deadlines. It doesn't matter if a small bug stays in the game for a week. If someone is complaining about the bug, let David/Gary/Jenn/someone/mail-a-tron3000 answer "we are working on it".
Beside that, Ron et al seem to have a far better time management then I have. ;)