FAQ
Feb 28, 2017
All hail the new FAQ. If you have a general purpose question that is not answered here, please post it in the comments and we'll add it to the FAQ (where appropriated).
Q: When is Thimbleweed Park coming out?
A: Soon! Just kidding. March 30th, 2017
Q: What platforms is it coming out on?
A: Mac, Windows, Linux and Xbox One.
Q: I backed the Kickstarter, what platforms will I get?
A: Backers will get a key for Mac, Windows and Linux.
Q: Do I have to choose Mac, Windows or Linux?
A: No, backers will get all three.
Q: Will I get a key for the XBox?
A: Unfortunately, only the Mac, Windows and Linux platforms are part of the Kickstarter reward.
Q: I want a DRM free version, can I get that?
A: Yes, before the launch date, you will get a email asking if you want Steam or GOG (DRM free).
Q: Where can I buy the game?
A: Initially on Steam, GOG and the Xbox and Microsoft Store. We'll add other places as soon as we can.
Q: Is there Cloud saving?
A: We use Steam Cloud saves for Mac, Windows and Linux, and you can save from the Xbox to the Windows 10 store copy. You can share saves between Mac, Windows and Linux, but you can't share saves between Steam and the Xbox.
Q: Will the game be play anywhere on Windows 10 and Xbox?
A: Yes. If you bought the game on Xbox or via the Windows 10 Store.
Q; What will the price be?
A: $19.99 USD.
Q: Will you release it on the Playstation and Switch?
A: Hopefully, but we can make no promises now. Once the game is released and we have some free time, we'll look into both of those. Ports take time and money, neither of which we have much of right now.
Q: Will the game be translated?
A: Yes, it will be subtitled in French, German, Spanish and Italian. Russian will follow a few weeks after release and will be a free upgrade.
Q: Is it only English voice?
A: Yes, for now it is only English.
Q. Will there be a boxed version of the game I can purchase?
A. Yes, once the Kickstarter boxes have been sent out, we will be selling an (unsigned) boxed version of the game.
Q: When can I expect my other Kickstarter rewards?
A: Probably a few months after the game releases. We're a small team.
Q: Are you going to open source the game engine?
A: We don't know. If we do, it won't be for several months after the game is released. Open sourcing is not as simple and just releasing a bunch of code, and you'd get to see what a crappy programmer I am.
Q: Help, I'm having issues with my Kickstarter, Humble Bundle or PledgeManger order!
A: Send an email to support [at] thimbleweedpark [dot] com. Don't post questions to the blog.
Q: I really want to buy some Thimbleweed Park t-shirts and mouse pads, where can I get those?
A: Right HERE
Is he the famous composer of the voodoo vince soundtrack? :)
https://www.youtube.com/watch?v=vmQ9Vyu_VeI
Please, step into the light,..
And... I want the engine! I don't care if it's crappy!
I would certainly back the "weed engine" if you would start a kickstarter "some months after release of the game".
- Will be possible to use other cloud spaces for savegame files (i.e. Dropbox) ?
- [Are / will be] TWP collectible cards for trade?
I saw your assembler coding style alot and from there you have nothing to hide (well style-wise maybe but not efficiency wise ;-)
The fact that you decide to write the engine yourself including all annoying stuff (you mentioned things like language changes affecting things currently on-screen and all those non-essential boring coding tasks).
THAT is what I consider almost equally cool today than the plot of TWP I have seen so far. I think this is what Kickstarter was intended for (in my opinion). Do what you like not what is the most reasonable thing to do ;-)
I guess the books and answering machines messages would never have passed otherwise!
All glory to the TWP toads on this one.
Cheers to you, I lift my still-too-full cup of morning-coffee to you TWP team!
I actually would like to see what exactly your shit tier level, regarding programming, is :)) . On a level scale from LV1 to LV99, how do you rate yourself?
http://img.taste.com.au/x9xlREwb/taste/2016/11/cheesy-meatballs-with-spaghetti-23057-1.jpeg
Can I have the team's word and reassurance, as honorable men and women, that not all the puzzles in Thumbleweed Park are sliding-tile picture puzzles?
@Paul
Maybe you played too much sliding puzzles on your mobile :)
It has pictures of Hansome the Sweary Model Clown, CIA agents Jay and Jeyes, etc.
You should also place the tiles just randomly instead of shuffling them properly. Makes it more fun that way.
That's imho a great thing that most (from my experience) Steam games don't feature.
In some cases they even clobbered the existing save game(s) when switching the platform.
(Hint: Not funny)
This feels too much like an 80's constraint.
Especially as a former beta tester for some german adventures (from House of Tales) I am used to save my progress often and it makes me sad, when the number of saves is restricted to such a small number.
Mainly I use them after completing a game to replay some scenes or to try new paths.
Manually fiddeling with save games, just to get back to an earlier scene doesn't feel comfortable anymore.
It would be great if the number of saves could be increased somehow.
Otherwise: I am excited about the game and it looks really great!
In terms of the Windows version, Ron wrote:
"The official min spec is windows 7, but the game runs fine on Vista with a filly patch version and dx11 installed. The reason we don't say Vista is that is has to be fully patched with current drivers and that's not true for a lot of people."
But that doesn´t help, to persuade people to buy ten copies :)
Can´t wait for the boxed version coming to stores. I felt the KS one was to expensive. Now I regret
Have you made a rough estimation on how long will it take to finish the game?
There are different endings?
Thanks!
Victor
*Steve Kirk directed the thimbleweed soundtrack
Btw. I played Maniac Mansion on C=64 :-)
A. Yes, we will travel back in time and send it to you before actually finishing the game. Check your desk drawer.
Q. OMG!!! How did you do that?
A. We won't tell you, and you can't make us.
I googled Maniac Mansion out of nostalgia this morning and stumbled upon this game, only a month before the release!
Note that there will be only English voices available (unless fans make more).
thank you, i really enjoy the podcast sessions (im a bit late though, listening to ep47 now) and plan to read through the blog archive later on aswell.
And don't worry about code looking less than perfect, that's generally the point of open sourcing is to clean up and make it more portable.
Am I the dumbest microsoft developer ever?
PLEASE HELP ME, I WAITED YEARS AND I NEED MY FIX JACK!!
..well, I mean, mr. Ron, sir..
(man, you answering directly is so cool. I have admired your work, and your humour, for 25yrs and counting...I actually learnt English just to understand the insults ^_^ So...thanks, again.)
Does this affect me? I have downloaded it from GOG on release day and I just started Part 3. Do I need to do anything? I was planning a weekend of playing like old times and it would suck getting stuck somewhere for any reason other than me playing the game like a dairy farmer.
By the way, I am loving it until now, you succeeded in recreating that fantastic feeling. So often revisiting the past is disappointing but not this time - well done team TWP!
Alternatively you can use GOG Galaxy to keep games automatically up-to-date similar to Steam.
The App Store says it should run at Mac 10.6.6 and later.
I desperatly want to play it ;-)
Am I the only one with this problem?
Thankx for any kind of help!
Although this doesn't solve your problem.
I was wondering when we can expect to hear som (hopefully good) news about how the game has sold. I know its early but I'm really hoping for a sequal. Would that be easyer/faster now that you already made the game engine?
I bought the game on xbox one (works fine on a console) and I would like to buy (if its cheap) the digital kasset cover so I can print that out for display in my dedicated videogame room.
As I said, the game is *bleeping* awesome and it's not the nostalgia talking. I haven't finished it jet but I still want more :(
The covers are included in the soundtrack for >= $10:
https://thimbleweedpark.bandcamp.com/album/thimbleweed-park-original-soundtrack
and many thanx for the Game :)
See Ron's comment here: https://blog.thimbleweedpark.com/soon_is_soon
any idea or estimation when this awesome game will be released on Windows store? Need PlayAnywhere during my vacation :)
Thanks!