It's a little surprising to hear the criticism of the DLC. I've always been a big supporter because I see it as an extension of expansion packs which have existed for a long time pre-digital downloads. DLC is the digital version of those, with the advantage that now you can have DLC for very small low-cost expansions to the game such as new costumes for your next playthrough, new missions, new game modes... In open world games like Fallout the DLC seems especially well suited.
With that said, now that you have the DLC mechanism coded into TWP, it would be great to see a mini-adventure released. There were some areas of TWP that seemed tragically underused in my opinion, such as the sewer areas and the wire frame world. It also seemed like there was a lot happening with the Uncle Chuck character that we never got to see. Maybe it would be relatively painless to give us a new adventure using a different set of characters and the existing art assets and game engine without voice-over (do it true old school). I bet every single backer would pay in the range of $5 to $10 for a new adventure lasting 3-5 hours.
With that said, now that you have the DLC mechanism coded into TWP, it would be great to see a mini-adventure released. There were some areas of TWP that seemed tragically underused in my opinion, such as the sewer areas and the wire frame world. It also seemed like there was a lot happening with the Uncle Chuck character that we never got to see. Maybe it would be relatively painless to give us a new adventure using a different set of characters and the existing art assets and game engine without voice-over (do it true old school). I bet every single backer would pay in the range of $5 to $10 for a new adventure lasting 3-5 hours.