Important Question
by Ron Gilbert
Jan 02, 2015
Jan 02, 2015
Day 1 is Friday, I don't plan on working this weekend, so is Monday Day 2 or Day 4? Making games is hard.
- Ron
Day 1 is Friday, I don't plan on working this weekend, so is Monday Day 2 or Day 4? Making games is hard.
- Ron
=]
Or is Monkey Island full of Ron-ish humor? The mind boggles.
As xkcd taught us, each turn robs the planet of angular momentum, slowing its spin the tiniest bit.
Great way to push back deadlines, btw.
The benefit of this is weekends count, if you think about the game. How this is a better solution to tracking time is a little hard to pin down, but I'm sure we can come up with a plausible reason. At the very least it's more complicated, which sounds more valuable.
10 U$ = 1
20 INPUT "Write your update here please: "; A$
30 U$ = U$ + 1
40 PRINT "Update U$ "
50 PRINT A$
60 GOTO 20
The $ automatically makes any variable a string IIRC
READY.
:-)
10 U=0
20 INPUT"DESCRIBE YOUR UPDATE PLEASE OR Q TO EXIT";M$
30 IFM$="Q"THENEND
40 U=U+1
50 PRINT"":PRINT"UPDATE";U:PRINTM$:PRINT""
60 GOTO20
;-)
If you plan not to work in the weekend, Monday should be Day 2.
In the end, you will have the exact effort spent to develop your artefact!
First you'd beter stop waving that mouse around like a feather-duster.
However, I'm not sure that more time for development will result in a better game. Try read about the development of Duke Nukem Forever - that was a serious death march, poor souls.
10x!
Oded
Write a nice title for each post. Numbering won't matter beyond 10 anyway, unless you are counting down.
Why not express your mood instead (if present)?