Meet Delores

by Ron Gilbert
Aug 17, 2016

It's time for a new action packed Thimbleweed Park trailer to help celebrate that we're at Gamescom and we're going to be showing the game in the Indie MEGABOOTH at PAX West.

It's time to meet everyone's favorite aspiring 80's game designer and heiress to the pillow factory fortune... Delores Edmund.

- Ron



Arto - Aug 17, 2016 at 14:56
Oooh, Skywalker Ranch stairs!

Zak Phoenix McKracken - Aug 17, 2016 at 19:29
Ahah, it's the first thing I've noticed and left me astonished 8-0

Zuckerberg - Aug 20, 2016 at 17:53
Metoo.

BadWampa - Aug 17, 2016 at 14:58
Awesome!

Kim Jørgensen - Aug 17, 2016 at 15:01
Well done! How made this trailer?

Kim Jørgensen - Aug 17, 2016 at 15:05
Eh... *Who* made this trailer?

FloWo - Aug 17, 2016 at 15:02
Friggin' awesome!

Paul Jacobson - Aug 17, 2016 at 15:05
Shut up and TAKE MY MONE..... oh right you already did =)
looking awesome!! I can't wait to play it.

Emmanuel - Aug 17, 2016 at 15:05
"Edmund" seems unusual as a last name. I'm curious as to where Delores's names come from.

Zuckerberg - Aug 20, 2016 at 17:55
Delores, Doleres, Dolores ... arg!

Hodge - Aug 17, 2016 at 15:05
Looks straight-up amazing!

frisby - Aug 17, 2016 at 15:07
Great trailer!  
I'm still not sure about the bits where the resolution jumps up (hotel exterior, circus audience).. . there's something uncanny about that, and the zooms, with pixel art... but I guess the kids like it.   :D

Nor Treblig - Aug 17, 2016 at 21:20
I'm sure we will get used to it too.
The only thing which got my attention (uncanny-wise) was the pendulum right at the beginning (sprite rotation).

Okona - Aug 21, 2016 at 04:55
Yes, sprite rotation – also seen at the bridge in the fireflies – gets me every time. Let's see if I get used to it.

Bogdan Barbu - Aug 18, 2016 at 12:17
The jump in the game won't be as big as it appears in this trailer because here they sometimes only show small portions of rooms, scaled to the resolution of the video.

Brian Small - Aug 17, 2016 at 15:08
Great trailer!!  I am guessing that this one will get a lot of media attention.  The short ghosts in the elevator clip reminds me of my recent family trip to Disney's Tower of Terror in California Adventure.

vincent - Aug 17, 2016 at 15:15
Very Nice :)

Huxi - Aug 17, 2016 at 15:19
Oh, this will be sooooo good... <3

Ivan Braidi - Aug 17, 2016 at 15:21
MASTERPIECE!! <3

Michael Specht - Aug 17, 2016 at 15:22
Woo-hooo, the new trailer looks awesome! Can't wait!

Steffen - Aug 17, 2016 at 15:23
Thanks a lot for making such a game. I'm feeling excited like many years ago when I was a kid and red about a new game called Monkey Island in a computer game magazine and it took me several weeks to get a copy of this game and could play it. Now, today I can talk about these things since I backed this game here and got absolution.

Nacho Fernandez - Aug 17, 2016 at 15:27
Wonderful!!!

Vadim - Aug 17, 2016 at 15:31
Looks beautiful, I'm really looking forward to this game!

Two tangential questions (that may have been answered on the blog previously, in which case I missed it):
- do you know whether the iOS port will likely come out in the same/similar time frame as the PC/Mac/etc ones, or is it planned for later on?
- relatedly, as a backer, would I be able to opt for the iOS version?

Thanks for making this game (and all its predecessors! :)

Katie Parsons - Aug 17, 2016 at 15:34
Another awesome taster :) I'm really loving the style - smooth yet maintaining the retro elements.

The puking scene really stays with me (in a good way).

Big Red Button - Aug 17, 2016 at 15:43
What a fireworks display! The game will be addictive!

Eduardo - Aug 17, 2016 at 15:43
Hi from Spain.
Just out of curiosity: Is Delores really used like that in the States? It's not the first time I've seen it and it looks really weird to me... the original name in spanish is Dolores.

Pedro - Aug 22, 2016 at 10:53
"Delores" is an alternate spelling. "Dolores" is more common, in my experience (although not very common at all these days as name.--its peak in popularity was around the 30s and 40s and then just plummeted from there.) Now, if you want to get real geeky, assuming our character is 20 years old, putting her birth year in 1967, "Delores" was the 382nd most popular name for girls in the US that year, while "Dolores" was the 340th most popular name, so both spellings fairly equally common that year. http://www.babycenter.com/baby-names-dolores-1347.htm

Mattias Cedervall - Aug 17, 2016 at 15:46
Delores, so hot right now. Delores.

I think I like her voice.

Arthur Karthur - Aug 17, 2016 at 15:49
If there are only 80 people in this town, how can the phonebook have all those backers, which numbers go above 80? Is it because the phonebook is for the general area, that the town is in?

Big Red Button - Aug 17, 2016 at 17:22
I think so. Even in the circus are more than 80 attendees.

R.C.M. - Aug 17, 2016 at 17:44
It could be because TWP *used* to be a thriving city, and that's just an old phone book.

Zak Phoenix McKracken - Aug 18, 2016 at 13:36
Because even in Thimbleweed Park there are illegal immigrants.

Christian - Aug 17, 2016 at 16:12
WOW!

Patrik Spacek - Aug 17, 2016 at 16:13
Trailer is the most exciting thing during development.

Big Red Button - Aug 17, 2016 at 16:14
Interestingly, there are some characters in the circus at 00:23 who remind me of certain characters from some classic adventure games I've played several years ago. There is even a green tentacle in the corner, which looks almost equal to a certain green tentacle from another certain game. I really hope that these similarities don't result in a legal issue. An orange tentacle with five suckers would also be nice. Or a Dr. Fred with a white face.

Brian Small - Aug 17, 2016 at 16:24
Is that Garyand Ron in the middle row - all the way on the right side, perhaps sitting next to Gary with his 1987 hair?

Brian Small - Aug 17, 2016 at 16:34
I meant David with his 1987 hair  !

Big Red Button - Aug 17, 2016 at 17:03
I agree with that. It's quasi his avatar.
If I remember correctly, this is Ransome's flashback. And, Delores seems to be a bit smaller/younger. Therefore, the incidents from the flashback happened several years before '87.

Herbert - Aug 18, 2016 at 07:52
I thought David was the guy next to Annie…? With his 2016 “hair”, by the way. :-D

five - Aug 18, 2016 at 14:06
That's where David met Annie. He stole Zak's girlfriend, now known as Annie Fox.

David Fox - Aug 18, 2016 at 14:41
You got me.

Nibble - Aug 17, 2016 at 17:22
I spotted Sandy and Dave, Fred and Edna, Zak and Annie, a Caponian, Green Tentacle, Guybrush, David without a hat, Ron and Gary, Malcolm, Lauren, Jenn, Octavi, Robert.

JD - Aug 17, 2016 at 16:42
Thanks for noticing this! Paused at 00:23 and saw the tentacle! Isn't that Dr. Fred on the left, looking "pale"?

Big Red Button - Aug 17, 2016 at 17:18
Ah! I think, I know what you mean. He used to look blue in MM. So, he hasn't been only copied.

By the way, at 01:00 we can see the tree from the "Design Dilemma" blog entry.

Ron Gilbert - Aug 17, 2016 at 17:57
Everyone should be there.

Steffen - Aug 17, 2016 at 18:33
Wow, a first Easter egg - already searchable during dev!    :-)
Thanks for the video.

Jammet - Aug 18, 2016 at 05:02
=^_^= I love this. Dr. Fred, Edna, Dave, Zak, Annie, one Alien, Tentacle, ... lovely! And isn't that one guy the police man from Nepal's police station?

Kroesi - Aug 24, 2016 at 16:05
Hey, is Stan there too?I miss him!

Herbert - Aug 18, 2016 at 07:55
The Edisons were bluish only in the 16-bit versions of Maniac Mansion. Since Ron defines the C64 version as the true one™, their faces should be indeed normal/rosy.

Nor Treblig - Aug 18, 2016 at 17:12
Don't be so sure: This could just have been because of palette/sprite limitations of the C64.
I think to remember that it wasn't really clear why/who changed their colour to cyan in the later versions, but if you look at this trailer: they are now greenish!?
Maybe this was the intended colour. Or it's a compromise between pink and cyan. Or their army of lawyers told them the original colours are off-limits.

Big Red Button - Aug 19, 2016 at 16:11
However, I wonder why they used to look blue in MM. Were they supposed to be Zombies?

Nor Treblig - Aug 19, 2016 at 17:09
I've found this:
"We wanted them to be odd and cyan was one of the few colors (C64 [-> EGA] Palette!) that looked OK. They sort of looks dead or creepy.
- Ron"

Herbert - Aug 20, 2016 at 12:06
Well, it was on the C64 and the PC where they were NOT cyan, but rosy!
The C64 had a cyan color, so if they had wanted, they could have used it. Amiga and Atari editions changed that from rosy to cyan – LATER.
I wish we had someone here who could solve this puzzle…

Nor Treblig - Aug 20, 2016 at 16:21
@Herbert:
I think this puzzle is already solved, Ron just had C64 <-> EGA mistaken in his post.
(note: on PC the first version was the C64 one, but the later v2/EGA for PC also had cyan Edisons)

They probably couldn't use cyan on C64 because of it's limitations (e.g. in Zak you get the last diving suit with transparent gloves [they couldn't use an additional colour for the hands/gloves]  :-).

Herbert - Aug 21, 2016 at 05:38
Yes, maybe. I also know about the PC v2 version, which is the 16-bit version I referred to. The original PC version was the C64 port with worse sound. ;-)
Regarding C64, I have my doubt about your explanation. They used the rosy color only for the skin – it was also part of the sprite, which had nothing to do with the background. So it should have been easy to just replace it with cyan, from the beginning. (Might be wrong, I am no C64 developer.)
In the end, it doesn’t really matter though. Now that ScummVM supports the C64 version in full, I’m satisfied and will play only this version. With the nicer skin color, in my opinion.

Nor Treblig - Aug 21, 2016 at 10:01
@Herbert:
You may be right that there weren't technical limitations, I'm also not a C64 developer.

But they intentionally decided to use another skin colour in the later versions. And the reason it's cyan was because of the EGA colour palette but looking at TWP it wasn't a colour they really wanted.

And since they didn't use pink either you should patch the actor colours in your C64 files to match that green and play the game how it really was supposed to be meant!
Don't fight against it: green is the new pink/cyan!

Steffen - Aug 17, 2016 at 17:53
...and in the back a little left is Jenn Sandercock, right? At least one girl there looks like her avatar.

@Ron: Is every team member somewhere in this picture or elsewhere in the game?

Herbert - Aug 18, 2016 at 07:44
I found all team members ( https://thimbleweedpark.com/team ) in the audience, although Ron and Gary were only identifiable by their shirt colors. They look somewhat different…

SunDancer - Aug 17, 2016 at 16:23
Love the new trailer. Many thanks again for the time at gamescom today and the nice chat. can't wait for 2017 8)

JD - Aug 17, 2016 at 16:35
Didn't Maniac Mansion had an old clock and a staircase upon entering the house? Sorry, I'm an old 42 fart too excited to remember anything.

Nor Treblig - Aug 17, 2016 at 21:20
I don't know what you are talking about...

Zak Phoenix McKracken - Aug 18, 2016 at 07:36
"OK, this looks like the old mansion."

Derrick Reisdorf - Aug 18, 2016 at 10:15
http://mixnmojo.com/galleries/full/full20040724120910.png

It's pretty much the same, except there's no door between the clock and the staircase.
...or is there?  ;)

Gv - Aug 17, 2016 at 16:36
Excellent!!! Incredible atmosphere, and Delores doesn't sound smartass as I expected. It's what I hated about Tales of MI, that Guybrush sounded a little annoying, it was not the clueless guy we loved in previous titles.

Nor Treblig - Aug 17, 2016 at 21:21
That's because he became a real *beep*ing pirate!

Gv - Aug 17, 2016 at 21:36
He looks like an intellectual Guybrush :))

Weird Ed - Aug 17, 2016 at 17:27
Did someone leave the pool empty  at 1:00? And finally a spiral staircase that leads somewhere, so excited! :D

Bogdan Barbu - Aug 17, 2016 at 17:54
I've notioced that stars seen through windows don't twinkle. :)

Anyway, looks amazing. :D

Nor Treblig - Aug 17, 2016 at 21:23
Atmosphere & climate simulation is on his ToDo list, I'm pretty sure! :-)

Francesco Favia - Aug 17, 2016 at 18:02
SPOILER ALERT --

I guess somebody is watching...

Zak Phoenix McKracken - Aug 17, 2016 at 19:27
Thank you for this awesome new trailer!
Finally the staircase are not "out of order" anymore!

Patricio Martinotti - Aug 17, 2016 at 21:50
Ron is so young-looking... I don't know how its possible to see a reference from 1988. Simply I don't understand. Tell me my italian friend.

Zak Phoenix McKracken - Aug 18, 2016 at 03:21
... GASP!...
(Think, Phoenix, think... let's see things from another point of view.)
--- SUSPENCE MUSIC ---
(
The game is set in 1987. It's a fact. We already have determined that.
So, how it's possible to see references of characters in the future, like Zak McKracken, Annie Larris and a representative of the future TPC?
That's clearly a contradiction. Unless...
I got it!!!
)
OBJECTION!
--- SBAMM! ---
What you see it's not what it seems.
Those characters does not come from the future!
They are people of the Thimbleweed Town of 1987, dressed in an original way, just to seem cooler than other inhabitants!
It is that other game, set in 1988, that took their characters from this one, set in 1987, because they looked so good!!
--- AUDIENCE APPLAUSE ---

rabbithole - Aug 18, 2016 at 14:20
Or they are movie stars as the trailer suggests and MM, Zak and MI were actually movies.

M. - Aug 18, 2016 at 17:57
But actors usually do not wear the same clothes/costumes as their roles when they are not on set filming.

Gv - Aug 19, 2016 at 07:45
Yes, poor actors do, :)

Nor Treblig - Aug 18, 2016 at 17:03
This was a very famous circus, people from all over the world (and beyond...) came to visit their crazy show!
Note that this is a flashback so it's actually many years before 1987!
David Fox said Zak plays in 1997 (you know that by heart, right?).
Of course this doesn't mean they couldn't have visited a circus some time in their past (Zak and Annie sitting next to each other is of course coincidence, or fate).

This only means Zak was relatively old in his game (he looks like a grown up in TWP + age of flashback (9..10 years) + 10 years -> this would mean he was ~40 years old in his game).

Works for me.

Paul - Aug 18, 2016 at 13:38
Do we know that Zak McKracken is set in 1988? Is the time mentioned anywhere in the game game? What we know for sure is that the main story line of TWP is set in 1987. Maybe Zak and Annie found a time machine of an ancient alien civilization and traveled to the circus to see Ransome's act. The circus scene is from Ransome's flashback and Delores looks much younger, at least a couple of years. Dr. Fred and Edna sit next to Sandy and Dave. We do not know if this is before the kidnapping or after. If MM is also set in 1987 they have known each other before the kidnapping. Or it's just a coincidence. Maybe Dr. Fred got the idea of kidnapping Sandy when he first met her at the circus. But how does Guybrush fit into this timeline? If we only consider MI 1&2 canon, he could be the boy who lost his parents at Big Whoop, but a few years later. He obviously still loves amusement parks and circuses.

David Fox - Aug 18, 2016 at 14:45
Zak McKracken is set in 1997... You guys are going to get a brain hemorrhage trying to make everything work logically. Maybe the Lucasfilm Games programmers/designers took their game cast members to a circus to blow off some steam...

Zak Phoenix McKracken - Aug 19, 2016 at 02:49
My brain has been emptied by the Mindbenders™. No danger for me!

Someone - Aug 19, 2016 at 05:09
"You guys are going to get a brain hemorrhage trying to make everything work logically. "

But Fans are trying to do that. :) You can't even stop that process. Ask some writers. (Terry Pratchet wrote a note/an article(?) about this phenomen.) Fans are trying to "build" the univers around a story/a game/a film. And they hate it, when something in the univers is not logical. :)

Arto - Aug 18, 2016 at 18:36
Ron, David et al were at that Circus show several years before any adventure games. They met Dave, Zak, Guybrush and others there, and that's where they got their inspiration to do the games; based on real people! Games are fiction, but this scene is based on real events.
Thimbleweed Park is just a convenient way to show where it all began.

And yes, David stole Annie from Zak.

Nor Treblig - Aug 18, 2016 at 20:16
Wow, David's such a *beep*ing *beep* :-)

Btw. according to Sandy the circus scene happened in 1977 or 1978. That explains why Ron looks so young in that scene.

Big Red Button - Aug 18, 2016 at 05:32
He probably lived in TP until he moved to SF.

Zak Phoenix McKracken - Aug 17, 2016 at 19:36
Did someone push the RED BUTTON at 01:02 ???

Big Red Button - Aug 18, 2016 at 06:03
It seems so. Though, seeing the announcements, this time it won't be a dead end. Maybe it will be a key or a door this time.

Paulup - Aug 17, 2016 at 19:59
Amazing trailer!

I think I spotted collectable specks of dust in several scenes (unless they're coins or something else)

Brian Small - Aug 17, 2016 at 20:06
Nice!  I hadn't thought to look for those.  On my first replay, I thought I saw two on the same screen right away..  but they were ACTUAL pieces of dust on my monitor.  But then I did find them in various places in the video.  Very fun.

Paulup - Aug 19, 2016 at 09:55
It's addictive... here's my list of potentially spotted dust so far...

SPOLILIERRERS!! If you don't want to know the locations of the dust, look away now...

00:31 - right side of the screen, on the path by the fence
00:34 - on the ground under the spotlight on the left (not sure if that is one, might just be light shining)
00:38 - on the sidewalk underneath the door with "Keep Out" on it
00:47 - on the floor, in front of the operation table thing, far left of screen (gotta wait for the screen to scroll fully left)
00:50 - on the floor of the elevator, easy to spot
00:54 - on the floor at Thimblecon, left side of the screen, bit below the action figures table
00:57 - right side of the screen, on the grass just below the fence, quite close to the "do not play on or around" sign
00:59 - on the floor in front of the back door
01:00 - on the floor of the morgue place, right bottom corner of screen

Zak Phoenix McKracken - Aug 19, 2016 at 10:44
Eheh, nice job!
But, according to the cleverness of the creators, puzzles involving codes, numbers, drawings are never the same every time the game is restarted.
Even for the specks of dust, their position are random, whitin certain limits.
Here is a code snippet published by The Almighty™ Ron Gilbert on twitter:
https://twitter.com/grumpygamer/status/754376317768900609

Brian Small - Aug 19, 2016 at 12:26
I only just now looked over that code - thank you for the pointer! :)  It looks like he calls the function "clampInWalkbox" with a random screen coordinate, so I assume that makes sure the dust will always be in an area reachable by the characters walking on the screen, so I guess the character you are controlling would walk over and pick it up like any item. (for some reason I imagined you would just click on it with the mouse and it would pop into your inventory - but that would pull you out of the game, which Ron has always argued against, like with hints).  It also looks like perhaps the dust is replaced each time the room is re-entered (not sure about this), so the position would change in each room throughout the game, until it's picked up.  Makes sense - like real dust, it isn't likely to stay in the same place.

Paulup - Aug 19, 2016 at 12:57
No... NOOO!!!
All my dust-spotting work for nothing, this is as frustrating as Sierra's "Dust Quest 3"!

Peter Brodersen - Aug 17, 2016 at 20:40
It might have been answered before, but is Delores a punny name not unlike Guybrush (guy.brush from DeLuxe Paint)?

I'm thinking of the "lo-res" part of her name, as in Low Resolution where things get very... blocky.

And is there a Dehires as well?

Zak Phoenix McKracken - Aug 18, 2016 at 03:25
There will be an option to change Delores in Dehires, but it affects the resolution of the whole game.



(Just kidding!)

Gffp - Aug 18, 2016 at 10:19
Delores...de Panza!

Nor Treblig - Aug 18, 2016 at 16:42
This option reduces the resolution of the game to 178x100 except her character, making her look super awesome and HD!

Maxi Navarro - Aug 17, 2016 at 21:44
Who is doing the voice for Delores?

Patricio Martinotti - Aug 17, 2016 at 21:47
I don't believe what I'm seeing, this is 1988 again. I'm so happy with this awesome game! Tonight is for read old Downbeat magazines and hear Damage Is Done by Konklins, youtube it.

David Fox - Aug 17, 2016 at 22:48
Delores is played by Elise Kates @elisekatesaudio - http://elisekates.com

Kimmo Sakko - Aug 18, 2016 at 02:36
Game look amazing! It really feels like its 87, but still looks ridiculously good! Cant wait for my collectors edition, thank you for making this game! After this Maniac Mansion 3 with same graphical style, the kickstarter would EXPLODE!

Zak Phoenix McKracken - Aug 18, 2016 at 05:56
Who among us will be at Gamescom?

MarkB2000 - Aug 18, 2016 at 08:55
Hi Zak!

I will bei at Gamescom on Saturday.
Will bei wearing  a gamescom t-shirt with "MarkB2000" on the back side.
Will check out XBOX stand first.

Will you go to adventure-treff party  on Friday?

I will bei there.

Markus

Zak Phoenix McKracken - Aug 18, 2016 at 09:49
Hi Markus,
unfortunately I couldn't be there, no tickets found and it's too late now.
Just wanted to know, who are those lucky human beings! :-)
Glad to read that you are one of them!
Happy playing!

Nor Treblig - Aug 18, 2016 at 16:42
Well you can still go there, stand in front of the entrance, weep, and then visit the Adventure Treff Party.

Soong - Aug 18, 2016 at 06:45
Man this game looks great!  I am so excited to play it.  I also love the font used in the video.  I actually like it better than what is used in the banner at the top of this page.  It's modern, but the wood design makes it look a bit old-fashioned.  I hope this will be the font for the box design.

peterszky - Aug 18, 2016 at 06:57
Awesome!

longuist - Aug 18, 2016 at 08:55
Yikes. Not only puking, firebreathing that looks like fire-puking. Best-game-ever!!

Martin - Aug 18, 2016 at 09:22
Standing in front of your booth at gamescom right now. Waiting time is approx. 1 hour to get in. But why is it in the 18+ section?

Farooq - Aug 18, 2016 at 10:50
You do not know how cool it is to see guybrush MM style.

I'm making plans and 5 of the things in it are just to play this game.

Exciting Times!

Zak Phoenix McKracken - Aug 18, 2016 at 11:28
-- Info --
Milan Games Week 2016 (Milan, Italy)
From 14 to 16 October 2016
It is the largest consumer show dedicated to Italian gaming world, promoted by the Association of the video game category, and organized by Fandango Club. 32,000 sqm of game with national premieres, tournaments, retrogaming, cosplay, indie area and junior area.
A mega store with special offers, super-guests and much more! :-)
Microsoft and XBOX is also present...

... any chance to see Thimbleweed Park demo there?

Roman - Aug 18, 2016 at 13:47
Now where is my time machine to jump to early 2017..
well done...you've made my day, week, month...can't wait to play it....
Enjoy your time at Gamescon

criskywalker - Aug 18, 2016 at 18:41
The game looks amazing!

Simon - Aug 19, 2016 at 03:03
Never have I experienced before, the anticipation of future nostalgia!

Farooq - Aug 19, 2016 at 03:14
I know...... I know.

jackwallace - Aug 19, 2016 at 04:58
00:42 I like that computer and that display!

Thank you for doing this, I can't wait. As many have said, is just like when I was waiting for Monkey Island 2 to come out! :-)

TheTrond - Aug 19, 2016 at 06:09
Woooooow!

Lucas - Aug 19, 2016 at 14:13
Is that waving effect always happening while playing as the ghost?

Mario Faroß. - Aug 19, 2016 at 15:33
where exactly / hall can i find Robert Magone on gamescom?

Ron Gilbert - Aug 19, 2016 at 15:35
Hall 8, Xbox booth.

Mario F - Aug 20, 2016 at 06:32
thx. i am on my way now.  hopefully i will enter hall 8 at 15:00 German time. take my 6 year old son with me. he cant wait to play it. already played MM, Zak and MI 1+2. He is hooked.

Zak Phoenix McKracken - Aug 20, 2016 at 13:33
Wow, a 6yo boy who played MM, Zak, MI 1+2?
He's a real genious!

Mario F. - Aug 20, 2016 at 15:58
With a little help from me of course.

Nor Treblig - Aug 20, 2016 at 16:32
Dad of the year!
Too bad it was in the 18+ section (but you know, fire-puking and stuff :-).

Btw.: Did you ask why? I wonder if it was because of smoking, or just a problem with exhibition space.

Mario F. - Aug 20, 2016 at 17:17
They had several xbox stations at the booth. Waited approx. 30 mins in line to enter it. And that was even the shortest line i saw. Only 1 xbox with TP on it. At least when i was in there. I think robert and his friend spectated me, haha. But i recognized them when i just was leaving. So the other stations had several different games +18 on it. I told the xbox guy at the entry that  my son only would spot TP and doesnt care for other games. But the rules you know, german correctness. Cant blame them. Is as it is. So i went in alone and grabbed the pad. Knowing that family waits outside it was mich more stress than fun for me to observe the game. Just checked verbs, scrolling behavior and items. For this kind of game it is lame to play it in a hurry. Even if its a demo. And i dont wanted to destroy my virgin/pure feelings for the game. PS. I played in english. Not german.

Nor Treblig - Aug 20, 2016 at 19:47
That was quite some wait time just for storming in and out. But at least you got same swag for your son!
I too wouldn't want to really play it until it's done.

Big Red Button - Aug 19, 2016 at 16:19
It's hard to believe that a whole year has passed since Ron's attendance at Gamescom 2015.

LeeroyJenkins - Aug 19, 2016 at 20:42
I'm really looking forward this Game. Since i've played ZakMc Kracken and Maniac Mansion at Commodore 64 (some years ago :))

Brian - Aug 19, 2016 at 22:10
Ron,

I know you've been pouring a lot into this game...and it already looks so incredible...I'm just curious, will you please make another game after this?!!

Big Red Button - Aug 21, 2016 at 09:58
I think, it depends on the selling of the final game only. We therefore must not pirate TP by any means!

Creekree - Aug 20, 2016 at 08:20
Wow, this looks great!

Gromish - Aug 20, 2016 at 10:22
Hello,
I look forward to play the game. I will buy it for Linux and or Android.
I really wait for it.

One thing that I already seen in the trailers doesn't like me too much. It's a bit confusing.
Are road signs part of the population?
The shoot to the road sign decrease the population count...
Maybe add another shoot sound (the successful one)?

Let me know, that thing really disturb me :-P

Nor Treblig - Aug 20, 2016 at 11:49
The poor guy was hit by that single bullet either before it hit the sign or after the sign, or it was him who shot in defense and then had his head bitten off by SPOILER.

Paulup - Aug 20, 2016 at 13:32
Specks of dust got him.

Nor Treblig - Aug 20, 2016 at 16:25
NOOOO, YOU SPOILED IT! :-)

Paulup - Aug 21, 2016 at 08:41
I reckon that's the big twist of the game... at the end it turns out that it was all down to the Dust Monster™ that you had unwittingly been putting together in your pocket the whole time.

Mario F. - Aug 20, 2016 at 15:30
What i saw today at gamescom was impressive. I think the joypad functions work very well and do the job. Very fast verb selection with the rear buttons.I wont play it on xbox. PC with Mouse will be my machine. But congratulation for the port adaption. While pushing left stick and moving it,  the characters moved where i moved the cross. But why the hell couldnt i give the polaroid film to ray? Tried it several times. Hadnt much time to play and u can believe me i would have played as long until  they would have thrown me out of there. My Family was outside waiting. My son cried coz they couldnt let him in to see it. The xbox next to TP was sniper elite and so my 6 year old son had to stay outside and did cry though. But Robert gave me some nice items and gifts. So all is good.
What else can i say? I am a backer as the most of us here and i still can wait until it's release.

Zak Phoenix McKracken - Aug 20, 2016 at 17:25
Lucky man, and a consolation prize for your little boy!
We have to wait 4-5 months from now, you just had the opportunity to taste the game, and reading your post it feels... yummy! :-)

Mario F. - Aug 20, 2016 at 17:39
It is the game, as we all see it here and it will be as we want it to be. Ahhhh as the devs want it to be. It will meet our requirements and will bring us back to our youth. Lol. We all will get what we like and its worth the wait. No dissapointments, this i can guarantee you. PS. The Characters move fast and smoothy. The Character called Teddy is my favorite. Looks like zak with googlenose.

Herbert - Aug 21, 2016 at 05:29
Thimbleweed Park will be what the classic Lucasfilm Games used to be. Mission accomplished.
(Although I am still convinced that the original look from the Kickstarter would have been the better choice for a “1987” game, where the current look would be perfect for its “1992” successor. But of course, this is personal taste only. It just feels like having lost something by the replacement, which is a true pity – I liked the original style very much.)

Zak Phoenix McKracken - Aug 21, 2016 at 07:30
You could have asked to enable the "pixel purity" option :-)

Herbert - Aug 21, 2016 at 09:04
I’m sure you know that this would not have brought back the style presented on the Kickstarter page.

Big Red Button - Aug 21, 2016 at 09:48
I really wonder why there seem to be people who don't agree with the different style. I, personally, don't miss the EGA style from the Kickstarter page at all. I like Mark Ferrari's contribution to TP as well as I like his contribution to Monkey Island. We ought to be deeply grateful for the art style in TP.

Nor Treblig - Aug 21, 2016 at 10:00
I do miss them a little bit. It's most likely a nostalgic thing I guess. But those colorful images with shadows etc. look great to me!

Zak Phoenix McKracken - Aug 21, 2016 at 15:19
Eheh, nostalgia... that's the Zak McKracken version I prefer.

Herbert - Aug 21, 2016 at 11:16
I wonder why you wonder; this is called “personal taste”, not “truth”.
No need to be offended.

Big Red Button - Aug 21, 2016 at 16:53
I didn't intend to make you feel offended. Sorry, if it looked that way!
In principle, I would have liked the style from the Kickstarter page, too, and I think that it would have demonstrated wonderfully that the story, the characters and the puzzles are what characterizes a good adventure game most, rather than the graphics. Though, I think that Mark Ferrari's more sophisticated art style makes the game more epic and immersive. Maybe I also like it because I began to play adventure games not until the 90s, when Zak and MM were already a bit outmoded. In my opinion, the early 90s have been the May of this genre.

Big Red Button - Aug 21, 2016 at 18:39
By the way, we have never seen this "pixel purity" mode yet, have we? I'm curious about it. Maybe the pixel purists mode hasn't been implemented yet. Ron stated that it would look crappy. He doesn't seem to like it. But, it would look more classic, of course. Honestly, I like how Guybrush's sprite gets downsized coarsely whenever he strides away. Of course, he looks strange when his height is only 15 pixels, but this was state of the art back then.
Well, seeing that Ron prefers smooth scaling, he could actually experiment with smoother pixel-true low-res character scaling via anti-aliasing, which wasn't available back then. As an option, of course.

Nor Treblig - Aug 21, 2016 at 09:55
I liked the more simplistic art from the Kickstarter and I also like EGA graphics with its 16 colour palette in games like MM, Zak, Loom.
The thing is: the artists hate it, they always have. Although I would have slightly preferred the original vision, the current style (looking more like the VGA versions of such games) is also great.
It's also more suitable for a larger audience which is good thing if it means more adventure games from Terrible Toybox will be created!

Nor Treblig - Aug 20, 2016 at 19:50
I'm more the point'n'click guy (I also have a touchscreen for "coop" play), but it will be interesting to try all the controller schemes for the game!
It will probably take about a week trying out all the game options and control options.

Brian Bagnall - Aug 22, 2016 at 09:45
I'm probably going to use Xbox controller on the PC version. The original Maniac Mansion was joystick only on the C64, so this makes it that much more faithful. Plus, the real reason is that I can kick back a little more and lay on a couch while playing comfortably.

Nor Treblig - Aug 22, 2016 at 15:21
I will definitely try them all: controllers, mouse/keyboard, touchscreen(/keyboard) and then let's see.

The original controls of Maniac Mansion were horrible :-)
I played the EGA version on PC back then. With Numpad you could snap the cursor near the four corners of the screen. I couldn't imagine playing it with a joystick, e.g. running from Edna&Co would be so much harder...

Zak Phoenix McKracken - Aug 23, 2016 at 03:40
Yes, I remeber when in Maniac Mansion on C64, I was in the dungeon, searching for a way to escape... I was repeating myself "There MUST be a way, there MUST be a way to escape...", so I clicked the "What Is" verb and, with saint patience, moved the cursor with the joystick, one pixel row at a time... until the "loose brick" appeared!!! And I shouted: "Yes!!!"
Satisfaction!!!

Nor Treblig - Aug 23, 2016 at 17:13
A friend showed me that brick, I don't know if I would have found it on my own!

I remember using the Numpad in Indy3 to scan through all the books, on every shelf, in every section...
This was slightly easier than using the mouse.

Ema - Aug 26, 2016 at 06:30
I have to admit that I found the brick and the books only after suggestion.
But I don't blame it: it was part of the way to solve such a game back then. No walkthoughs available on the internet, no pics posted by someon with the indication: "click here".
Just word of mouth: "you know, in the whole library just 3 books can be picked up"....
And you start pixel hunting with faith, hoping that was not simply a legend.
Because legends arose on these games.... I spent months on the edge of the cliff of the third trial in Indy3. Everybody between my friends was sure it was a matter of pixel hunting. To pass, you have to click on a precise spot.
God knows if I have tried every single pixel.
Then somebody suggested me the supposed "right spot".
I went in the room, clicked there, and ta-da! It worked.
Only many years after, reading a walkthrough on the net, I realized that the spot where you clicked didn't count at all, but all you had to do was to click immediately as  entering the room...

Nor Treblig - Aug 26, 2016 at 10:03
The Indy 3 trials were indeed interesting. The 3rd trial was really faithful to the story. Completely stupid simple, but you have realise it first :-)

There were a lot of rumors about those game back then, e.g. kids imagined stories about areas in games behind closed doors which you actually cannot go through etc. (for instance the stairs in Maniac Mansion).

Another rumor was you could feed the meteor to the plant. I was never able to do that, but apparently this one was a true one! (well, it was NES only)

Herbert - Aug 21, 2016 at 05:24
I went there with a friend so see (and play) the game.
First of all, the booth itself was in the last corner of the hall; inside was only one single console built up. When we entered, all other consoles were in use, just not Thimbleweed Park. (Our luck!) Still, these surroundings were bad advertisement for this game.
We didn’t see Robert (Friday, about 3pm). So no items for us. The visit as such was a bit disappointing, to be honest.
But the game looks very good so far. The few minutes of gameplay were obviously not enough! :-P
Why I write this as a reply to you? Because of your question about the Polaroid film. My friend had the same issue. When he handed the controller over to me, I could do it instantly. The reaseon was that he, being a PC player, didn’t know that A is the normal “click” button. He used “X” for that, which takes the “favorite” action. This worked very well for most of the time – except for the Polaroid film, where “look at” was chosen when used with X. Maybe this is also the reason why it didn’t work for you…?
About waiting and crying children: To put Thimbleweed Park in an “18 above” booth is… well, see paragraph 1.
You are on a very good way regarding the game. The presentation was not so lucky.

Mario F - Aug 21, 2016 at 06:38
great. thx for the info. i dont own a xbox, so yes this was the problem. just used the X.

Mario F - Aug 21, 2016 at 06:46
and putting TP into the +18 section...well for a "PG 13 or below that game" the choice for that location was kinda lame. so even age 16 was forbidden and they couldnt watch it.
but maybe they put it in there, to limit the viewers with only 1 TP xbox console.

Herbert - Aug 21, 2016 at 08:58
My guess is that Microsoft put all “not-so-important” games into this booth. The other locations showed only one game each, in this booth there were six or more different games.
Enough complaining. At least we had the chance to see it live and in color. ;-)

Capitan Catarro - Aug 21, 2016 at 17:02
Back from Gamescon.
What say.. TP is AWESOME!!
I player all the demo until the end.. lot of cue but inside noone play or knows TP :(
I run on the monitor with TP but Robert wasn't there. Another guy show me the game and give me A LOT of merch.
Play with controller is good. Very easy and fast. I didn't believe in pad for an adventure game but it works. Btw i'll play with mouse and keyboard :D.
The thing more impressive for me was the 16/9 graphics for an adventure.. i play from 1990 (my first game was monkey island that i still play like other adventures). It's a very strange sensation to see what you always saw in 320x200 or 640x480 in the glory of 1920x1080. I can't explain but i really liked it!!
i appreciated lot of new things (vs. monkey island) in the game..
I can't say nothing more.. just it's hard to wait now!!

Thx to all TP for existing!!!

Zak Phoenix McKracken - Aug 21, 2016 at 23:28
Thank you for your review!
A few months to wait...

Herbert - Aug 22, 2016 at 05:08
“and give me A LOT of merch.”
*booohoooohoooo!* Nobody gave me anything there! *sniff*

And you were allowed to stay unless somebody else would have wanted to play themselves? Really? We had to leave with all the others.

Tim Lammert - Aug 22, 2016 at 04:41
I  just can say - Awsome!
A.We.S.O.M.E.
I was yesterday at Gamescom and had only a few minutes to play too. But unfortunately not the whole Demo
Just a few minutes but what I saw was just awsome. I can´t wait for it. So much detail and hidden fun and references to other games.
The audience at the circus - just great.
Walking back an forward in the circus trailer- it leans a bit! Fantastic work and ideas.
Text ist fading in and out. Really smoth animations at all. All this new stuff but I was instantly thrown back to my Childhood and had a constant grin in my face. :)
Its much more than expected.

It looks fantastic on a big screen und playing with a pad works too. But I will of course play with a mouse. Now I´m much more excited.
Did I say I CAN´T WAIT FOR IT???

@ Ron & Gary and all other involved
I Love you! Really! That´s weird, but I have to say it.
When did you say starts the Kickstarter Campaign for Thimbleweed Park 2 ? :D

Can´t wait for the realase, damn

Best wishes
Tim

Tim Lammert - Aug 22, 2016 at 04:43
awesome*
A.W.E.S.O.M.E.
awesome*
Damn

Zak Phoenix McKracken - Aug 22, 2016 at 05:00
Tim, why you played only a few minutes? What's happened?

Herbert - Aug 22, 2016 at 05:11
There were time slots, so after a few minutes, you were thrown out. (Actually, this may have changed as Captain Catarro implies.)

Capitan Catarro - Aug 22, 2016 at 11:21
I was in Gamescon on thursday.. maybe less ppl and more time to try it.
Btw no one disturb me while i finish the demo.. i think approximately 15 minutes or less.
When i finish that the guy give me merch and noone from microsoft tell me to leave..
I stop at MONSTER BOY monitor but was occupied so i leave by myself.

indeed the room was very hidden.. i had to spoke with microsoft ppl to ask where was!

Probabily the best game in the Convention!! :))))))))

Tim Lammert - Aug 22, 2016 at 05:54
Thimbleweed Park was presented was in a nearly hidden secret room, In the hughe Microsoft Booth. I had really to search it at first.
There where several games shown together and a bunch of peaople could get in every time the opened the "Door".
I had to wait until the door opened again but they stopped me and two guys in front of my and closed the door again.
grrrr, ok again wait until the next group can get in... wait... wait... wait...
When the door opened again, there where still some people from the last group inside and three of them where still standing at the Thimbleweed station an talked to  the Guy who presented the game while playing it. (I´m really sorry I did not recognize his Name I was immediately looking at the game )
It was really fun seeing it and I was just looking at the game and could barely hear what he was talking about. But I think he was really into the details too, but his audience was more like "whoa look at this and this, isn´t it funny" but did not see the real funny and hidden stuff. He was talking about some blinking lights and details about them, but nobody of them was listening or understanding his effort really I think.

Long story short, when they finally finished, and the three peoble where gone, the presenter layed down the XBox Pad,  welcomed me and walked away for a break i think. I just grabbed the pad and startet the Demo from the beginning, when shortly after that some XBOX/Microsoft Staff member came to tell me the next group is comming and I should go... :(
I grabbed a Thimbelweed Button (Ok, three) and went out crying. Ok, without crying but I was really sad I could not play more by myself.

I shot a few fotos with my cellphone (including the presenter) but I don´t know if it´s ok to show them.

Regards Tim

Tim Lammert - Aug 22, 2016 at 06:13
I´m sorry for the typos, had to answer 15 calls (!) in between, I´m at work.

Zak Phoenix McKracken - Aug 22, 2016 at 06:23
Eheh, you are an hero!
Since it was a public demo, I think there is no problem in showing your photos.
If you please, I'm curious :-)
Thank you

Mario F. - Aug 22, 2016 at 06:39
you seen my pics on twitter, right?

Zak Phoenix McKracken - Aug 22, 2016 at 06:47
Yes, I did. The one with a left ear, left glass, yellow t-shirt and agent Ray looking at the dead body bloated and pixelated from a death come too soon, on the background!

Tim Lammert - Aug 22, 2016 at 06:53
I could not find them but checked all the other Thimbleweed stuff and yes, now I know it was Robert at the Thimbleweed station.. Who else ;)
Unfortunatelly I could not talk to him an just saw his tweet asking for last beer and a location for it in cologne after the Show... to late :(

I think I should look more often in twitter :)

Tim Lammert - Aug 23, 2016 at 17:07

Daniel - Aug 22, 2016 at 05:36
Amazing Trailer, can´t wait to lay hands on this...
Hope this will start a new series...

Kevin Phua - Aug 25, 2016 at 21:59
The trailer was AWESOME! Must I wait until 2017 to play it??? *Groan*

Bogdan Barbu - Aug 27, 2016 at 04:05
I was showing this to someone when I noticed a glitch at 0:32. The plants in the closest-to-the-camera layer seem cut off, as if they belong to the edge of the screen but were accidentally placed in the middle.

Nor Treblig - Aug 27, 2016 at 05:14
The gardener had to call it a day! He will resume trimming the plants after the weekend.

P.S.: We should all get access to the bugtracker :-)