Thimbleweed Park Podcast #17
by Ron Gilbert
Aug 14, 2015
Aug 14, 2015
Bla bla bla making an adventure game bla bla bla*
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
*This is why I'm not in sales.
Bla bla bla making an adventure game bla bla bla*
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
*This is why I'm not in sales.
I don't think that there is even the slightest doubt amongst your backers that *you* are the experts and you alone know best what to do.
It follows then of course, that you should take good ideas and run with them wherever they should turn up.
During a recent play through of Monkey Island for the first time in many years (EGA version with MT-32 this time (only real way to experience it I can now attest)), I got stuck at the place where you have to retrieve LeChucks key from his cabin.
Having a picture of a compass where the fact that it was strongly magnetic as opposed to just regular magnetic would've been a great help. Not like the very ordinary really looking compass in the VGA version.
It didn't even cross my mind that a regular compass with the weedy little magnet needle inside should be able to attract a key over several meters.
So that is one instance were a well drawn pictorial inventory would have proved its worth.
Perhaps Gary could make his belly go up and down slightly as he walks. He already sounds like a classic. Besides, the farting you mentioned in one of your podcasts would be even funnier.
Even if I don't get even the half of your fast and confusing talk ;)
Looking foreward with excitement!
Titanic: The First UFO Abductee
(sorry if im too late, but I just thought this one was good)
Oh the joy of discover this project! I've been slowly catching up by reading the archive over the past couple of days. I get more excited with every post.
Cheers to the first of hopefully many true adventure games to come!
What I really liked about Monkey Island was that important characters/situations had their own musical theme (LeChuck, Largo, Elaine+Guybrush). Music can be as important as graphics!
https://en.wikipedia.org/wiki/Flat_Stanley
:D :D :D
Gary! You both guys are extremly gifted, I loved both Maniac Mansion and Loom/Monkey Island. For the fans it is a really pleasure to have you both back in the team. It's great to have you back, after long years without Lucasfilm Games Adventures! Thanks!
I don't mean this with maps: http://tinyurl.com/oxfu67v
And Gary,the last podcast was not boring at all!