Thimbleweed Park Podcast #2
by Ron Gilbert
Apr 17, 2015
Apr 17, 2015
Hot off the presses, it's the second Thimbleweed Park Stand Up Meeting Podcast, recorded a few hours earlier and hand edited to perfection*.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
* Perfection not guaranteed.
1) Ron, Gary and David having 25+ years of experience making games like TP
2)Not having to spend time working around any type of hardware/graphical limitations for the game unlike during the C64 and early PC days
3)Having much of the game already planned out beforehand around the time they launched the kickstarter campaign
4)Them basically being in charge of their own project, knowing how they want the game to be and being able to pick and choose who else they want to hire to help out with the game. So many games go through committee thinking and become a complete mess because of it.
Of course, as with any game and as Ron has said, the game will go through several alterations once near completion with rooms, story elements, puzzles, etc. etc. being added/removed as well as just smoothing out and polishing the game so that it's fun, glitch free and just overall a good solid point and click adventure game. That will take up several months of development time.
But Ron, Gary and David are a pretty good example on how well things can go when you do have all the cows in line. They seem to know exactly what they are doing and what they want, which is an extremely good thing. I've seen some newbie devs with similar attitude and they are hammering it down with similar admirable fashion.
Are we going to have interactive maps in Thimbleweed Park?
in the 1970's- he drew a series of covers (with comics included) for a company called
'Power Records'- these were based on popular TV shows- Star Trek, The Six Millon Dollar
man to name a few- I did some backgrounds and coloring along with other members of the
studio.
Saw just his amazing Landscapes of old retro games on his Website:
http://markferrari.com/art/8bit-game-art/
http://www.effectgames.com/demos/canvascycle/?sound=0
Here are also some informations, how he works:
http://mixnmojo.com/news/A-celebration-of-Mark-Ferrari
Wanna see wireframe mockup preliminary fake preview teaser screenshot!!! Please
btw: are those standups scripted? is the blog "ghost written"? how do you find the time to be months ahead of the prospectded roadmap and still do all this?
Ron: "I have wired up the elevator buttons."
Gary: "Oh, really? Great."
But still: yes, I do care to listen next week. Great project, great blog, great podcast :-)
The blog entry is written by the person listed at the top as the author. No ghost writing from marketing and PR departments.