Thimbleweed Park Podcast #20
by Ron Gilbert
Sep 05, 2015
Sep 05, 2015
Listen to Gary, David and I describe what scares us the most and curiously, thermal nuclear war didn't make the list. In the 1980's that's all that would have scared us. That and the big hair.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
P.S. Sorry this is a day late.
I don't blame anyone for placing higher value on their time, but these games are running out of money because of the cost of living in an expensive city, and having high living standards.
It sounds like it will the sounds in the game will create a great atmosphere! :-)
Playing this game without a walkthrough scares me the most...
https://youtu.be/0mKj1MMwniQ
allen wrenches, gerbil feeders, toilet seats, electric heaters
Trash compactors, juice extractor, shower rods and water meters
Walkie-talkies, copper wires safety goggles, radial tires
BB pellets, rubber mallets, fans and dehumidifiers
Picture hangers, paper cutters, waffle irons, window shutters
Paint removers, window louvres, masking tape and plastic gutters
Kitchen faucets, folding tables, weather stripping, jumper cables
Hooks and tackle, grout and spackle, power foggers, spoons and ladles
Pesticides for fumigation, high-performance lubrication
Metal roofing, water proofing, multi-purpose insulation
Air compressors, brass connectors, wrecking chisels, smoke detectors
Tire guages, hamster cages, thermostats and bug deflectors
Trailer hitch demagnetizers, automatic circumcisers
Tennis rackets, angle brackets, Duracells and Energizers
Soffit panels, circuit breakers, vacuum cleaners, coffee makers
Calculators, generators, matching salt and pepper shakers
After all, Kickstarter has become a much more well-known about website with projects like Bloodstained, Yooka-Laylee and Shenmue 3 really bringing the crowdfunding site to prominence across the internet gaming community. A 2nd Kickstarter would give a lot of people who missed out on the campaign, whether they simply didn't know about it or didn't have the money at the time or whatever, a 2nd chance to back the project and get some nice exclusive kickstarter rewards. Mark's art alone would attract a large number of people. As long as they don't get a better deal than the original backers then I don't think anyone should have a good reason to complain about a 2nd campaign.
Just my 2 cents.
But it feels like we'd need a reason to do that beyond "we want more money".
I think simply running a 2nd kickstarter campaign for the very reason that you give (which i agree with), that a lot of people simply didn't know about the game/campaign and now they have a 2nd chance to back the project, would be a good enough reason to do a 2nd kickstarter. In return of course would have to be the guarantee that the funds would only be used to enhance the game more so than currently planned, for a sort of Director's Cut Edition of TP. There'd be nothing wrong with that imo.
But PC-Speaker output would be sufficient too..
Unlike every other kickstarter project which keeps everything they do behind closed doors.
Keep in mind that there are people out there who could back you besides kickstarter.
But... We are not out of money, far from it. We talked about it being something scares us because it always should, even if you have millions in the bank. It should always worry you. A lot of Kickstarters (and non-Kickstarter projects) get in trouble because they don't worry about.
I worry about things so they won't become problems.
I was reading your post on grumpy gamer about Monkey Island 25th anniversary, and I went back to read again your post on Monkey Island 3a from 2013. I noticed that pretty much of all the bullet points are what's happening for Thimbleweed Park, with a couple of interesting exceptions:
5) you wanted to get rid of verbs
17) you said you may have not communicated regurarly
I was interested in knowing why you changed your mind (btw I love you did!)
5. When they started out, they were aiming for a style quite similar to that of Maniac Mansion. The project evolved a lot since that time but they say they still want the game to have the same general feel.
17. That's part of the promise with any Kickstarter.
However, I wonder if Ron "changed his mind" or just made a different (more retro) decision together with Gary for Thimbleweed Park than he would do for other games and proposed in his 2013 blog post. I am sure that Ron and team would only abandon the verbs for a future game if they figured out a different satisfying, innovative interface (which I would be very curious to see.)
It is amazing how much the verbs are part of the "classic adventure" feeling. I think a problem of most games that decided against verbs was that they over-simplified the whole interface - and with that, the whole adventure gameplay experience - instead of just re-organizing screen space.
At the question: "what scares you most" what did you answer?
Thank you very much!