Thimbleweed Park Podcast #23
by Ron Gilbert
Sep 26, 2015
Sep 26, 2015
So boring, you know it's not faked.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
So boring, you know it's not faked.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
Of course a post about the world's largest occult bookstore is also most welcome.
Bottom line: We need both ;-)
Regards
A regretful backer
I don't think honest and open game development would change the expectation of the public - they want infallible gods and won't settle for anything less. Admit that you struggle or that you're rusty and expect hate, lots of it. Plus, noone can really imagine how hard it is to achieve even something very simple in a game, even game devs underestimate the complexity of the underlying process when they look at someone else's project. That's why I don't intend to be fully honest if my personal project takes off.
Not a story/plot spoiler, but this would definitely be one of those things that would be more fun/funny when you don't know about it when you first "discover" it.
If I hadn't known about this, when I first enter the room, I would think "Oh! Haha- those eyes are following me as I walk! How funny/charming/creepy!"
Now when I enter the room, I will look for the skull, and say to myself "Yep. Those eyes are following me around."
Just a suggestion to refrain from divulging little gameplay "surprises" like that.