Thimbleweed Park Podcast #27
by Ron Gilbert
Oct 24, 2015
Oct 24, 2015
Today we talk about our play-through of the beginning of the game and Gary won't stop slamming his desk drawer.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
The game is at a really good point of development, I'm so excited for this!
On another note, I just read double fine are doing a DOTT remastering... I can't help but feel it's an easy cash-in compared to the effort being put in TP. And I do wonder/hope that you guys will still get some royalties out of it (MM inclusion, characters, SCUMM,...)?
I really enjoyed to listen to your informative commentaries in the Special Edition of Monkey Island 2.
By the way: Do you plan on adding a commentary track to TP?
Gary and I came up with the idea of doing time travel and how solving puzzles in one time would change the future. That's all we did. We had nothing to do with the story or the design. And of course, Dr. Fred, Bernard, Green Tentacle and Purple Tentacle were our creations from the original. A fact that is often forgotten by some.
Do you get any royalties from the older LucasArts Games?
Other Question: Have you seen the screens from DOTT remastered?
http://www.doublefine.com/news/comments/day_of_the_tentacle_remastered_screenshots/
IMHO they look basically like the older ones but just in high-resolution without loosing the Spirit (tm) of the original game.
If someone would offer you $$$$ (a lot of Gold) to make ThimbleWeed HD would you be interested?
When you have low res graphics there is a lot of space of interpretation e.g. of a facial expression where the player can bring their own input. When you have these high res graphics, this space is much smaller or it isn't there at all.
I just looked at the new screen shots and thought "No, thats not the way they looked 20 years ago."
That's also the reason I like the 8bit or 16bit graphical style. The developers do 80% of the visual work, but the other 20% are left to the player.
But DOTT looks the same
new: http://www.doublefine.com/images/uploads/dott-remastered-005a.png
old: http://www.doublefine.com/images/uploads/dott-remastered-005b.png
Its basically the same, just higher resolution
http://www.doublefine.com/forums/viewthread/17501/
And no, there will never for a "hires" or "special edition" of thimbleweed park We're making it the way we are, because that's they way we want it to be.
I am not a fan of games getting hires remakes. It's not true to what they were. I'm fine with rereleasing them to run on new platforms and making any changes need for that, but don't change the way they look. It's just as shameful as colorizing classic BW movies.
The only exception is 3D games when all your doing is increasing the texture resolution, but nothing more.
Same question to Gary, David and Mark.
Feel free to just skip this question if you find it inappropriate :)
'high res' will always look dated at some point, not to speak of shameful 3D things.That's why most games afther Gameboy Advance era dont look adequate 10 years afterwards (or 3 years...).
When I replay Maniac Mansion, I do that on the C64. Same with Zak McKracken. Seeing things as just as important as not seeing them.
http://oot-2d.com/
I'm no legal expert, but the issue is that the work was commissioned with Lucasfilm games owning the complete IP. Mr. Schafer also doesn't own that IP, still he found an "easy/less creative " way to cash in.through licensing. But I'm sure TP (+engine...) is now fully owned by terrible toy box and it's named owners. Hooray!!
Pixel art ties everything together and makes it all feel like one complete moving art work... it creates consistency across all the parts.
A similar thing happens in music, in hip-hop sampling - people often prefer the 80s samplers because they sampled everything at 12 bit and it ties all the different sounds together so they feel like they all came from the same place and belong together.
Moreover it provides nostalgia, of course!
Also, hi-res must face the uncanny valley. The more you substract to imagination, (the more)² you must add to imaging.
I usually love low-res; hi-res usually has hard time to convince me.