Thimbleweed Park Podcast #31
by Ron Gilbert
Nov 21, 2015
Nov 21, 2015
More bla bla bla about Thimbleweed Park. Just shut up and let us play the game already! Does it really take this long to make a game!
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- Ron
Best, Peter
Disclaimer: I've played MM and Monkey's so many times over the last 20 years that I have no idea how much time it would take to complete those the first time around.
I loved that game, I played it before I had the chance to watch the movie, so I discovered the story the way you told it. It was awesome.
The film has a fast pace and great delivery, knowing the plot and some of the jokes wasn't an impediment to enjoying it.
Still, do you remember what had to be cut out?
I actually read the book some years after the movie, so I really went backwards, as it's usually book > movie > game. Then again, the book was made from the script, and not vice versa.
I do remember the confusion about the two games (action game/adventure) and disappointment when I realised that the better one was not available on C64.
It was funny to see that there were a whole lot more action bits in the movie, but as well how quickly the Joneses got to the plane in the Zeppelin. The whole labyrinth filled with Nazi guards was only one 12 foot long corridor! What a ripoff!
10 minutes ago, I asked myself if the podcast was already ready... and with my surprise, I found it! :-)
Nothing to add, I'm happy to hear your voices, every time. Everyone of you is working hard... thanks for existing!
Maybe tomorrow it will snow... what a joy :-)
Nice to meet you, Carlo!
The more I listen to it the more unintelligible it becomes.
I'm not complaining of course, I love all of this and when I think about it it is still pretty amazing how fan-oriented and open and honest these people are when 95% of developers would never even consider for a moment of doing a development blog site similar to this one.
It kinda seems like this is a group of people that would hang out together (at least the core team), so it's fun to listen to, because there's chemistry. In my head, I picture them just going on and on all day, spending my seed money on fine liquor and online poker.
Imagine those two doing a game together! It would either be a beautiful mutt or the best game in history.
Tim Schafer is the Quincy Jones
Mark Crowe and Scott Murphy are the Rick Rubin
Ron is equivalent to Brian because he is a lone wolf kind of creative with a childish streak. Gentle, and with the need for collaborators of his own standard and sensibility. Drifts in and out of the limelight with years of silence and then does weird projects that are only really appreciated later.
Miyamoto is Paul because his is whimsical, seemingly social and extroverted. Plays instruments and music with and earthy, folksy tinge. Haircut. Does godly work with the right collaborators and average forgettable stuff with the wrong but not necessarily bad partners. References childhood and playful secrecy/mysticism.
Tim Schafer had the biggest kickstarter with Broken Age, and Quincy Jones produced the biggest selling album, Michael Jackson's Thriller...
Scott and Mark are the zany misfits with their edgy Space Quest series, like how Rick Rubin made edgy hits with Run DMC, Slayer, Beastie Boys, Red Hot Chili Peppers, etc.