Thimbleweed Park Podcast #33

by Ron Gilbert
Dec 12, 2015

Listen this week as we completely forget Robert was going to join us. Sorry Robert.

You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.

- Ron



crtc - Dec 12, 2015 at 19:17
Great episode!

Mikee - Dec 12, 2015 at 19:27
Awesome!  FIRST!

finc - Dec 13, 2015 at 03:34
Nope

Christian - Dec 13, 2015 at 00:51
I know, I know: The game will be better for the stuff that gets cut.

But please make a little video or some screenshots of the old van and the old Mansion and publish it after the game got released. (I assume there is temporary art there). It would be so nice so see early versions later.

Big Red Button - Dec 13, 2015 at 12:36
I agree.

Zak Phoenix McKracken - Dec 13, 2015 at 02:30
Good morning,
short and interesting podcast this week.
So, xbox porting is in progress and in middle January we should be able to start uploading our voice files for the voice mail! Yu-uuu!!
Will the voice files be accessed through the Internet during the game, or they will be included inside the game, as normal resource files?

Francesco Favia - Dec 13, 2015 at 07:51
Those Podcast reminds me so much about the conference call I have with the US about customers, aeging buckets, and overall past due..
I wish I could talk about games as well :D

Mattias Cedervall - Dec 13, 2015 at 09:18
I feel bad for Robert.

Robert Megone - Dec 16, 2015 at 05:09
Me too. :)

Mattias Cedervall - Dec 19, 2015 at 11:45
Hi, Robert. :-) Thank you for your comment!

Siri - Dec 13, 2015 at 12:17
Dear team:
Will you use an overlay filter on our answering machine recordings so that they sound 1987-telephonishâ„¢? Or will we have to provide this by ourselves?

Carlo Valenti - Dec 13, 2015 at 16:36
Dear Thimble devs,
in what ways is this blog being useful to you now? Can we be more helpful with our comments and feedback?

To me, it's good fun, a way to enjoy the game in advance, and mostly to enjoy you as good people, it's really nice getting to know you. Thank you for this opportunity.

Ron Gilbert - Dec 13, 2015 at 16:48
Reading your comments is very useful. We might not always respond, but we read them all and it does give us good insight into features or other aspects of the game you find important.

It was interesting to hear from people who wanted some form of fast travel. It's not a feature I'm prepared to add, but hearing about why you want it has given me some good ideas to hopefully solve the issues without it turning into watching a movie on fast-forward.

Stuff like this is very useful.

I think the blog also keeps us honest. We know you're expecting posts and information and it keeps us on our toes, much like a publisher would. We cant just crawl into our cave. We know you're watching, but in a good way.

Martin Wendt - Dec 14, 2015 at 04:30
"We know you're watching, but in a good way."

Yes, we are all looking good ;-)

Zak Phoenix McKracken - Dec 14, 2015 at 08:49
So, Carlo, if you have any ideas, or any wish, or any anything, write here instead to Santa Claus!
What do you want more out of life?
...a "Lucano"! :-D

Simon Simon - Dec 14, 2015 at 14:56
For those readers who do not mind seeing more rooms, there was a sewer image posted a couple of days ago at twitter:
https://twitter.com/JennSandercock/status/671853772948135937

Zuckerberg - Dec 15, 2015 at 11:30
Ah. Here, here! I got it! Ron's "Back to work!"... is a reference, right? To "A Pirate I Was Meant To Be" from "The Curse of Monkey Island", no? Still, need more proof...  http://i.imgur.com/XfzZF2M.jpg  ;)