Thimbleweed Park Podcast #5
May 08, 2015
I'm in Seattle for the next few days, and I don't have my amazing World of Warcraft Raiding Headset with me, so I apologize for the sound quality and mic scratching noise. Look, I said I was sorry, so can we just drop this?
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- Ron
Ron, did you sit or stand up? I can't sleep if I don't know!
Still, awesome update. Seems like a lot of things are coming together really early in the project.
Everyone get excited now :)
So do you have some kind of spreadsheet that has to be maintained by someone? Or are temporary assets named as such in the code in a way that you can do a search and easily see what still needs attending to? Or some other brilliant solution I cannot conceive of?
Ron, you are in Seattle now? :) I've *always* wanted a tree branch from Seattle ;) ! Or a birds nest ...
But perhaps something like the "age verification" quiz of the earlier Larry games would be a nice touch? You have to prove that you are old and grumpy enough to play the game.
What's really weird though: When I hear you guys talk about the progress and scope the game already has it seems much bigger than what I got from the other posts/videos. Only the self-test-video gave a glimpse of what is already in there and what isn't. For example: When Ron said that David often requests features/changes to the engine to make scripting easier/better I thought that I'd really like to see an example of David's scripting genius in action!
So please David: Give us a post about a mechanism or something that you already scripted! Pretty please?