Thimbleweed Park Podcast #55
by Ron Gilbert
Jul 10, 2016
Jul 10, 2016
Join us this week for a delayed podcast where David keeps dropping the M-bomb, so this one might not be family friendly. Have you talked to your kids about mazes?
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- Ron
I've played Warcraft 1-3 and I think the movie was pretty good. My buddy hadn't played the games, but I think he thought the movie was okay. We went to the cinema together = very romantic. :P
So it's now confirmed that Son of the beach aka David "M***" Fox's next point and click-adventure game will be based on Baywatch...
"Everybody, let's DDOS attack Twitter for Ron's sake!"
I have tried to proof the Twitter people that their service is a bad idea by Tweeting stuff. So far they are resilient, but I'm sure they will come to a conclusion that it's best to shut down the service.
We should buy Twitter and then shut it down. ;P Ron would be in our debt so he would give us Thimbleweed Park's source code.
I recommend the funny TV-show Son of the beach (it's not in slowmotion):
http://www.youtube.com/watch?v=LFnHdtEoSHQ
you have to design a maze extremely well in order to not to frustrate the player... you know that guys right? :D
I almost think that a maze puzzle of some kind is mandatory in point-and-click adventure games. Whether it be a true maze or some kind of pseudo-maze puzzle.
Being lost in a maze would be much more annoying. In Zak, for instance, I was lost a few times. :)
If you keep the mazes short and the number low per game they aren't bad IMHO.
Interestingly enough every Monkey Island game had one, even the newer, 3D ones.
Simulating real life situations can help getting real life emotions.
But of course we don't want real frustation.
And yes, everyone is different. I for myself enjoyed the mazes in Zak McKracken. I also like to draw maps. I'm special :-)
@Ron:
If you come across particular interesting things please write a blog post.
Then schedule it to being posted in one year.
That's true. A maze in which you may get lost is nonetheless a challenge. To my shame I have to admit that I hadn't noted my path through the maze, when I was lost in Zak™ and I'm therefore not allowed to complain.
By the way, a lot of players complained about the Monkey Kombat™ in Escape from MI™, which was more complicated than the sword fights™. But, if you try it out and think about it, it's not that difficult to manage.
When I got lost in a Zak maze (I didn't really draw maps when I was a kid...) I still managed to get out of them (or accidentally to the target) fairly easy by wandering around some time.
Those locations felt quite large. I was surprised to see they are relatively simple mazes after drawing maps.
EMI (MI4): Monkey Kombat™ was OK. It's very similar to the insult sword fighting in MI1, which also means tedious, but without the (funny!) insults which made the original one far more enjoyable.
Also the very last puzzle of the game was quite evil... but I like challenges :-)
To the shopkeeper: ahem where is the swordmaster?
To the cannibals: can I have the navigator's head? Please can I have it? Oh pleeeeease can I just have it? I'm begging you... Cannibals: Oooook.
The first puzzle solving is more honest, the second one... I always thought there was a little bit of sadism by the writers ehehehe...
Many contemporary scholars and enthusiasts observe a distinction between mazes and labyrinths. In this specialized usage, maze refers to a complex branching multicursal puzzle with choices of path and direction, while a unicursal labyrinth has only a single path to the center.
However, it's more commonplace that we use "maze" and "labyrinth" interchangeably.
On the other hand, catacombs in Venice are were I abandoned Indy 3. I felt completely lost and there was no fun in it, nor a reason to try to go on. It's also (like Mattias Cedervall) because I had a bad sense of direction back then, but the game no way helped me learn something about acquiring a better one. Dead point. Catacombs, after all.
Warcraft is one of those franchises that I'm very surprised that people haven't gotten sick of/lost interest in yet, considering how overused/overexposed/overeverything it's been the past decade. It's certainly a good franchise but I wish Blizzard would stop running it into the ground. They need to revive the Lost Vikings franchise, those were some good games!
BTW, I hope at some point in TWP somebody says 'yikes' at least once.
I loved The Lost Vikings (1)! I couldn't really get into the sequel. The (3D pre-rendered) graphics are quite ugly and the gameplay/puzzles weren't on par with the original, at least the beginning didn't really catch me.