Thimbleweed Park Podcast #7
by Ron Gilbert
May 22, 2015
May 22, 2015
Listen to me use math terms like "epsilon" with no real understanding of what they mean. It's time for another dynamic Thimbleweed Park stand-up meeting.
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- Ron
One question: Is there any chance you could someday do a blog post about how you writing a script? Maybe for a certain mechanism or something? I would be really interested in seeing something more from your work since up until now we had a lot of information about the Engine and Art but your part was "only" covered in the podcast afaik.
And thank you all for your hard work! It is amazing to see this game come together!
Concerning this podcast: It is awesome to listen to you three comparing this project to games that are among my all time favorites! With each post and podcast I am more convinced that this game will really be something special and can sand on it's own!
I hate Unity for calling its base class Object (when C# has System.Object or lowercase "object"... great job guys), I've heard of another engine calling it a Thing (yay)... a Ubisoft engine I've worked on had Actor but it always felt weird to manipulate eg a trigger and calling it an actor.
Good thing your engine is 2D and you don't have an octree because things would get confusing... or, do you? oh now I get it, you're making a 3D game after all, trying to lead us all on with you retro blog posts, how diabolical!
OBject+acTOR
P.S. Do you need voice actors in game ( like me :-D and others in here) or you will hire real voice actors without asking us for help?
P.P.S. Please try to fix those sckrit questions ; they are sometimes wrong or I'm getting worst in math!
When you were developing Maniac Mansion, was all the work done on a C64 or did you have some fast (for that time) supercomputers at the time to do the development/compiling and testing?