Thimbleweed Park Podcast #8

by Ron Gilbert
May 29, 2015

Hear Gary and I talk about bug databases and how sexy Razor was. It's another painful episode of the Thimbleweed Park stand-up meeting podcast.

You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.

- Ron

Dominik - May 29, 2015 at 14:52
These podcasts really grow on me! First I was a bit disappointed because it seemed to me that there were fewer "real" posts. But now I really enjoy hearing about your Progress in the past week!

Also, just from listening to this, it really shines thru how good you work together.

Giving the blog readers a task with the "Exploring Delores" post was also a really cool thing.

Looking forward to next week!

Vegetaman - May 29, 2015 at 14:54
What was interesting about Razor is how her sprite looked on the NES game,  versus on NES box and cartridge art, how much more... edgy?... her character looks.  Especially her hair. In game it seems like she has almost ponytail length and style hair that she pulls down and to the side (I'm bad at describing this, lol).

So now I'm curious which came first -- the box/cart art (possibly from concept art?) or her in game sprite?

Mattias Cedervall - May 29, 2015 at 14:55
Ron, why will you move? Did you buy a new mansion from some shady guy?

Ron Gilbert - May 29, 2015 at 14:57
I used to live in Seattle. I love it up there and I wanted to move before the project got nuts!

Mattias Cedervall - May 29, 2015 at 17:16
I see. I thought you were moving in with Gary or David. :P I wish you luck then! I've never been there. I have only been to some cities in Florida. Thank you very much for your reply, Ron! :-)

Tom - May 29, 2015 at 16:20
Hey Ron,

will you put your bug db up on GitHub? That would be so awesome. I guess a lot of game devs have the same problems as you.


Huxi - May 29, 2015 at 19:13
I'd also like to see your bug database. A video showing it off would be nice.

Teo - May 31, 2015 at 08:19
I would like to second the suggestion of seeing the bug database on github.

Love everything about this project - the blog, the podcasts and the people making it.

:) Teo

Geoff Paulsen - May 29, 2015 at 22:36
Default Verbs:

I hope the thought about using default verbs is that they will be used "sparingly".  Opening closed doors, and closing open doors are good for speeding up movement, but many things should just be "Look at".  I've played too many games where they were too aggressive with the default verbs, and the game almost played itself. :(

Mattias Cedervall - May 30, 2015 at 07:09
I agree with you.

Sushi - Jun 01, 2015 at 15:48
agree! But I trust Ron on this. Hell, I just learned from this podcast there was a default verb on monkey island!?! I don't remember that or I never tried right-clicking. Mind you, mice with two buttons was exotic stuff compared to the single button joystick on the C64 :)
As long as there is an open and a close verb, I will left click on it!

hippy dave - May 30, 2015 at 15:20
Good stuff as always. Seeing as you have created the world's best bug/task database, you should sell it and use the proceeds to finance making retro video games for the rest of your life.

Frank - May 30, 2015 at 16:40
For you're next Video Game, I have the perfect story:

p-nut - May 30, 2015 at 17:56
The laundry claim ticket in MI2 and the car keys in DOTT taught me to close each and every door in adventure games.

Flowo1974 - Jun 01, 2015 at 05:04
Please make it downloadable!

Thank you

Iron Curtain - Jun 01, 2015 at 13:06
It is. Go to the soundcloud web site and click on the download button. Or if you have iTunes, you could download it as a podcast by copying the RSS URL and pasting it into the text box after you click on "subscribe to podcast" in the "File" menu".

Sushi - Jun 01, 2015 at 15:59
David @ Yosemite: I envy you! I've spent a few days there on our honeymoon taking a road trip in the west (including SF of course)

I design IC chips for a living and a lot of stuff I work with every day , like bug tracking databases, sounds just so much more exciting when I hear you guys talking about it in the weekly standup meeting.

Keep up the good work and good luck with the move- I hope your paper notes don't get lost in the process...