Thimbleweed Park Podcast #8
by Ron Gilbert
May 29, 2015
May 29, 2015
Hear Gary and I talk about bug databases and how sexy Razor was. It's another painful episode of the Thimbleweed Park stand-up meeting podcast.
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- Ron
Also, just from listening to this, it really shines thru how good you work together.
Giving the blog readers a task with the "Exploring Delores" post was also a really cool thing.
Looking forward to next week!
So now I'm curious which came first -- the box/cart art (possibly from concept art?) or her in game sprite?
will you put your bug db up on GitHub? That would be so awesome. I guess a lot of game devs have the same problems as you.
Cheers
Love everything about this project - the blog, the podcasts and the people making it.
:) Teo
I hope the thought about using default verbs is that they will be used "sparingly". Opening closed doors, and closing open doors are good for speeding up movement, but many things should just be "Look at". I've played too many games where they were too aggressive with the default verbs, and the game almost played itself. :(
As long as there is an open and a close verb, I will left click on it!
https://youtu.be/AgzZ_nLOJJE
Thank you
I design IC chips for a living and a lot of stuff I work with every day , like bug tracking databases, sounds just so much more exciting when I hear you guys talking about it in the weekly standup meeting.
Keep up the good work and good luck with the move- I hope your paper notes don't get lost in the process...