Team Thimbleweed

by Ron Gilbert
Oct 05, 2015

We left pre-production at the end of July and entered the grueling process of production, turning the crank on the big machine labeled "GameTron 3000™", feeding ideas and game design document in on one side as finished rooms rolled out the opposite end on a long conveyor belt.

Along with starting production comes carefully increasing the team size, because endlessly turning a crank is hard and tiring work.

So let's start with the introductions... please hold your applause until the end.

Octavi Navarro, a self-taught pixel artist and former children's books illustrator from Barcelona and the creator of the amazing 'Pixels Huh' , a love letter to pixel art and to all the classic videogames that marked his childhood since the day his parents bought him a second hand Commodore 64 bundled with a box full of games. His work has been featured on some of the world's greatest art and design publications and feels very lucky to work with extremely creative people who share his passion for pixel art and acknowledge it as a legitimate art form. You can find him on Twitter at @pixelshuh and Facebook.

Octavi will be doing animation and helping out Mark with backgrounds.

Lauren founded Dropped Monocle Games with her friend Sox Brooker in 2012. While discussing their love of point and click adventure games after an evening of DnD, and probably too much cider, they decided they could totally make a game! How hard can it be? This led to the creation of a "charmingly crap" point and click called Witchy Woo. In spite of its "flaws" (although it still won the game jam), people seemed to like her writing, so they kept doing it and whipped up a couple more games, including another jam winner, Mess Goblins, and Goatherd and the Gods, nominated for several AGS awards. You can follow her on Twitter at @boosegoose.

Lauren joins the team as a writer.

Jenn hails from Australia and has been playing adventure games since she could work out how to kick her older brother and sister off the computer. With a background in artificial intelligence, Jenn has been working as a game designer for over 6 years. She's made a number of point-and-click adventure games and twists on the genre. Her determination to challenge conventional gameplay mechanics led her to complete a personal challenge to finish 12 games in 12 continuous months; many of which were story-rich games. Her latest game, aglimpse: friends, is a photo challenge game that lets you re-connect with friends in a personal and visually unique way. You can follow her on Twitter at @jennsandercock.

Jenn comes on board as our second game play programmer.

Robert Megone is a Game Designer and QA Tester from Hampshire in the United Kingdom. Rob has worked as a tester for Clayton and I on Scurvy Scallywags and for David on his Rube Goldberg game. Rob understands point and click adventures from the perspective of a developer but more importantly from the perspective of a player. His first adventure game was Zak McKracken on the C64, a game that is almost entirely responsible for his obsession with point and click adventures. You can follow him on twitter at @robertmegone or on his website.

Robert joins Team Thimbleweed as its lead tester.

Malcolm was raised by pirates off the coasts of Bristol, England; Malcolm escaped to the circus, where through random fate encounters, he made a living cosplaying Muppets for underprivileged giants.  Malcolm had his first game published at the age of 14, and has been working as a tech programmer/game designer professionally for the last 20 years.  He now works as an independent contractor under the guise of "Confused Duck Entertainment" and promises one day to finish the website.  When he's not working on Thimbleweed Park, Malcolm is trying to finish the iOS game "Naked War".  In 2006, Malcolm happened upon the lovely Vancouver city in Canada-land where he and I met while working on Deathspank.

Malcolm has been on the project for about a month and is primarily responsible for the Xbox port.

Please welcome our latest team members!

- Ron

KJL3000 - Oct 05, 2015 at 15:01
Hello new team members! :)

Sushi - Oct 05, 2015 at 15:04
Welcome guys and girls!!
Cool avatars!!

Giulio - Oct 05, 2015 at 15:09
Welcome to all the new heroes who will help this dream come true!
I think it would be nice to add a Team Members section to this site with these brief descriptions so that this post doesn't get buried in time.

STuFF - Oct 05, 2015 at 15:10
What a great team !
When you says "from Anothercountry", do you  mean people are actually working from their home far away from you?

Grafekovic - Oct 05, 2015 at 15:13
I love the art of Pixels Huh. Great to have him join your team.

Mattias Cedervall - Oct 05, 2015 at 15:14

I was right about Jenn being Jenn Sandercock! :-) It pays off to watch Sherlock. :-)

Ron, what about a producer to help you out?

Azure - Oct 05, 2015 at 15:28
Bunch of names I recognise there, well done guys.

Álvaro Samaniego - Oct 05, 2015 at 15:36
You have hired the apropiate man for the work!

Octavi is the best on his thing!
The game is gonna win so much with his addition to the team.

Ricardo Marichal - Oct 05, 2015 at 15:38
Bienvenidos !!!

peterszky - Oct 05, 2015 at 15:44
Why, that's the second best game dev team I've ever seen.

Mattias Cedervall - Oct 05, 2015 at 15:50
Second best compared to a team from maybe Nintendo or Rare?

Daniel Wolf - Oct 06, 2015 at 03:03
@Mattias: Seems like it's time you replayed Monkey Island!

peterszky - Oct 06, 2015 at 03:43
+1 ::)))

Carsten Jensen - Oct 05, 2015 at 15:48
A fine collection indeed.


Robert Megone - Oct 05, 2015 at 15:57
It's a real pleasure to be on board, thanks for having me!

Brian S - Oct 05, 2015 at 17:30
Very excited to have you on board with Thimbleweed Park.  What a great team to be a part of!  I'm sure you will be become everyone's best friend as you fill their inboxes with bug reports. :)

Bogdan Barbu - Oct 05, 2015 at 18:35

Zak Phoenix McKracken - Oct 06, 2015 at 03:49
Welcome, Lead Tester!

Liam - Oct 05, 2015 at 16:03
*polite applause*

Sushi - Oct 05, 2015 at 16:21
I did not realize until now, but I saw some of Octavi's work on tumblr before.
Check out "Scene #10 'The Pumpkin Costume'" Surely some things do look familiar!!

Peter Campbell - Oct 05, 2015 at 21:08
Yeah, the scrolling gif on the TP kickstarter page of the Edmond Hotel had a lot of Halloween-ish images just like that lol.  I'm assuming that Octavi must've drawn that?

Speaking of Halloween, it's only 4 weeks away woohoo!

Ron Gilbert - Oct 05, 2015 at 23:20
Octavi didn't join the project until a few weeks ago. He did the new updated Ray you've seen in the recent videos.

Iron Curtain - Oct 06, 2015 at 08:04
Thank you! You just answered a question I had for Podcast #24 but was never answered thereon! Now I can sleep safely at night…

Sushi - Oct 06, 2015 at 14:43
well, that and of course the kitchen room from MM including Edna and the Microwave of Horrors for our small rodent friends.

Zak Phoenix McKracken - Oct 06, 2015 at 03:53
[Italian mode ON - off topic]
Ciao Milo, il tuo avatar di Max Pezzali da Bella Vera mi fa sempre sorridere :-)
Per curiosità, andrai ai suoi concerti? Magari ci si incontra...
[Italian mode OFF - off topic]

Welcome to the new team members!

Hodge - Oct 05, 2015 at 16:49
More love here for Octavi Navarro. I'm not familiar with the others, but if they're in anything like the same league then we're all about to be spoiled rotten. A hearty welcome to you all :).

Assaf - Oct 05, 2015 at 16:56
Awesome, welcome and good luck everybody.

Michael Hoffmann - Oct 05, 2015 at 17:12
Welcome to all new team members!

I get the feeling the weekly podcast might become much longer from now on... ;-) Looking forward to it!

Bogdan Barbu - Oct 05, 2015 at 17:14
I've only heard of Octavi Navarro before. I love Pixels Huh.

Could he, Gary, or Mark please write a blog post about how different artists manage to create art in a consistent style? I've always wondered about that sort of stuff.

Diduz - Oct 05, 2015 at 17:25
Hello guys! Welcome to the Thimbleweed project! :-)

vegetaman - Oct 05, 2015 at 17:43
Hello new team members!!!

Christian - Oct 05, 2015 at 17:46
Welcome team!

Best Kickstarter ever :-)

Jaap - Oct 05, 2015 at 18:09

Lauren Davidson - Oct 05, 2015 at 18:21
Thank you so much for the kind welcome. I hope to exceed your expectations and will do my best to help make the game as funny and authentic as the old games we love.

Bogdan Barbu - Oct 05, 2015 at 18:34
Our expectations are already pretty low so I'm sure you'll do a great job. :)

Michael Hoffmann - Oct 05, 2015 at 19:07
Yeah, I have to agree here. From what we have been presented in this blog, this project seems to be a total train wreck and a pure waste of out backer's money. I don't know why Ron even bothers to hire another couple of guys, this whole thing is already beyond hope. ;-)

Just kidding here. I am a computer and video gamer since 1979 (when I begged my father to buy an Interton VC4000 console) and I can honestly say I have never looked forward to a game as much as I do to Thimbleweed Park. The whole Kickstarter project, including this blog, the weekly podcast, the openness regarding the budget and everything else so far have been nothing less than exemplary (and having backed about 50 Kickstarters I know what I'm talking about). So I'm sure Ron has picked exactly the right team members to help the project move forward.

But enough with the compliments - back to work! ;-)

Mattias Cedervall - Oct 05, 2015 at 18:40
Is that you, Tim Schafer? Just kidding. Thank you, Lauren. Good luck!

Daniel - Oct 05, 2015 at 23:38
Welcome Lauren. Im happy to see an aussie on the team being an australian myself

Lauren Davidson - Oct 06, 2015 at 03:18
Thank you, although I'm actually in Hampshire in the UK near Rob! The lovely Jenn is the team Aussie.

Zak Phoenix McKracken - Oct 06, 2015 at 04:03
a writer, huh? Is your real name... Wendy??

Confess!! :-)


Flowo1974 - Oct 05, 2015 at 18:58
Welcome, guys!

Now, this is going to be THE game of the year 2016! (or was it 1987?!)

Thomas Lehr - Oct 05, 2015 at 19:02
Personally still missing TIm Schafer & Dave Grossman as writers, Steve Purcell on character animations and Michael Land / Clint Bajakian / Peter McConnell in the music departement. That would be (IMHO) the dream developer team. But as far as I can see now it's still the second best developer team. :-P

Peter Campbell - Oct 05, 2015 at 21:15
Canada, the U.K., Australia, Spain, the U.S., Thimbleweed Park is truly an international project lol.

Steve - Oct 05, 2015 at 22:02
Welcome to the team guys!


1. When working with multiple different artists with they own styles how do you keep the art work consistent?
2. Same with the writers and writing - How do you keep it in the same style?


Lauren Davidson - Oct 06, 2015 at 03:35
I think my writing style is probably very heavily influenced by point and clicks from the 80s/90s anyway so that probably helps. The only games I have ever made are point and clicks because I am so passionate about the genre.

But to ensure things fit the game world properly I will draft something and then send it to Ron for approval so he can determine if it's up to scratch and give notes. Additionally I have info about the characters and game that I can refer to so I have a good foundation to build from. If I'm not sure about something then I go back to Ron, or David and get some clarification.

Basically for me it's a mix of good communication and already being a huge point and click nerd.

Octavi Navarro - Oct 06, 2015 at 11:38
Pretty much what Lauren said can be applied to my case, as my pixel art style is very influenced by Lucasarts' point and click adventures too.
I made an in-depth study of Gary's characters and Mark's backgrounds to see which aspects of my own style could be suitable in this case. And of course, all the art goes through an approval process by Ron and Gary to make sure everything looks as it should.

Zombocast - Oct 06, 2015 at 01:20
Ron's gotta catch 'em all.  

Ron wants be the very best, like no developer ever was.
To catch bugs is his real test, to explain them is his cause!

He will travel across the land, conventions far and wide.
Each presentation to understand, the programming that's inside!

longuist - Oct 06, 2015 at 03:06

longuist - Oct 06, 2015 at 12:49
..still laughing..
Best fan art in ages!!

Robert Megone - Oct 06, 2015 at 03:42
This is really cool and a little bit creepy!

Lauren Davidson - Oct 06, 2015 at 03:56
That brought a tear to my eye. Beautiful!

Mite Wiseacre - Oct 08, 2015 at 03:08
Yahoo! Congrats on the writing gig Lauren!! The AGS'ers out there are so proud of you:)

Malc - Oct 06, 2015 at 04:41
I'll change my avatar later, when gravitar is working again.

But I don't know which I find most insulting, me as a fat old guy.. Or the fact you've put me in a suit!  :-)

Bogdan Barbu - Oct 06, 2015 at 18:32
So you think you're better than fat, old people in suits?

Malc - Oct 06, 2015 at 19:59
Suits are for weddings, funerals and court appearances.

Mattias Cedervall - Oct 07, 2015 at 08:18
And weddings can lead to funerals which leads to court appearances in that order...

Bogdan Barbu - Oct 07, 2015 at 13:21
Old people lead to funerals as well.

Mattias Cedervall - Oct 08, 2015 at 05:56
Yes, but I was joking about people being unhappily married and killing their spouses...

Bogdan Barbu - Oct 09, 2015 at 08:09
Good thing you pointed it out.

Mattias Cedervall - Oct 06, 2015 at 05:10
Terrific art! :-)

Bogdan Barbu - Oct 06, 2015 at 09:36
Nice touch using the sheriff's face instead of David's. :D

tomimt - Oct 06, 2015 at 02:51
It looks like a swell bunch of people.

Bogdan Barbu - Oct 06, 2015 at 18:40
Those aren't their real faces. Someone (probably Gary) drew them.

Ema - Oct 08, 2015 at 18:04
Since the developers all have a pixel avatar, it would be a pity if they didn't play a small cameo in the game...

SunDancer - Oct 06, 2015 at 03:05
All welcome to the point and click addicts... but Maniac Mansion is the still the best! ;)

Roberto Cano - Oct 06, 2015 at 03:13
Welcome everyone!! Warm salutations to you all :)

Martin Wendt - Oct 06, 2015 at 03:58
Oh, what a nice extension of the team.
This will probably be super exciting (read: stressful *g*) times for you all to see and feel how things fall into place and ideas converge.
Best wishes,

Octavi Navarro - Oct 06, 2015 at 04:02
Thank you everyone for your comments and warm welcome!! It's a great pleasure to be part of this awesome team :D

Mattias Cedervall - Oct 06, 2015 at 04:38
Thank you, Octavi!

tomimt - Oct 06, 2015 at 05:59
I chekced your pixel art gallery and I must say I'm very impressed. I usually have a bit of a love/hate thing going on with it, as I think modern games mostly mistake  pixel art just as low ressing a piece of digital or traditional art, making all look blurry and smudgy and all around ugly. But you and Ferrari really seem to grasp it. Based on what I've seen thus far of Tuhmbleweed park is, that if I end up disliking the game, it won't be the fault of the game art.

Jammet - Oct 06, 2015 at 07:19
Gosh, I *adore* your artworks! =^_^= I suppose you're very busy for a good while now! Um. Um...
... uuuum .... do you have a deviantart page? Do you take commissions? XD God I'm terrible!

El chapucero - Oct 06, 2015 at 05:48
Sounds like a dream team! Welcome!

Jammet - Oct 06, 2015 at 07:16
Hello everybody! :) Welcome to the steam boat, the paddles can be found aft! Please be seated on the benches, ignore the shackles, and listen to the mighty drummer, rocking tasty jams on-deck! Arrrrr! ;) Seriously, everybody feel very welcome, and I hope you enjoy the process of making Thimbleweed Park! The pixel art on Octavis gallery looks soo stunning, and I am delighted Lauren will help writing for the story and dialogs! Let there be funny lines! :]

Helge Frisenette - Oct 06, 2015 at 07:24
Amazing how far you're able to stretch that KS money. Now you have 8 people on salary roll.

Iron Curtain - Oct 06, 2015 at 08:10
9 people:

Ron, Gary, David, Mark, Jenn, Octavi, Lauren, Robert, Malcolm.

Zak Phoenix McKracken - Oct 06, 2015 at 09:13
9 + 1 = ten elements. So, Bogdan is the "X" element...

Bogdan Barbu - Oct 06, 2015 at 11:39
That's ambiguous enough that I might want to get away with it without asking any questions. :)

(For anyone confused by this, I'm not really part of the development team; they're just joking around about me having replied to a bunch of questions on the last Friday Questions episode.)

Mattias Cedervall - Oct 06, 2015 at 17:52
You forgot the composer.

Ron Gilbert - Oct 06, 2015 at 18:06
He hasn't started working yet, that's scheduled for next month.

Mattias Cedervall - Oct 07, 2015 at 05:14
I see. I must add that "Amadeus" is one of my favorite movies. Thank you for your reply, Ron! <3

Paulup - Oct 06, 2015 at 09:57
I just want to tell you all good luck. We're all counting on you. [/Leslie Nielsen]

Anthony - Oct 06, 2015 at 11:51
And I'm Anthony.'t do anything and am not really part of the team.

Bobby - Oct 06, 2015 at 11:56
Welcome Anthony!

Big Red Button - Oct 06, 2015 at 12:26

Is your team's size commensurate with the sizes of the teams who did Zak McKracken and Maniac Mansion?

Ron Gilbert - Oct 06, 2015 at 12:31
Maniac Mansion and Zak were much smaller, but they were also smaller games. The size of the Thimbleweed Park team is about the same size as the Monkey Island team, which makes sense given the size of the two games is about equal.

LogicDeLuxe - Oct 06, 2015 at 18:20
What exactly is the definition of "size" here?
Not bytes, I supposed. With full talkie and digital soundtrack, it would hardly fit on a few floppies. Monkey Island did, but it had no talkie and only a MIDI soundtrack back then. We aren't talking about the Special Edition either, are we?

Bogdan Barbu - Oct 06, 2015 at 18:29
The number of puzzles and/or rooms (there should be a rough relation between the two).

Sarah - Oct 06, 2015 at 18:47
People aren't asking you! They are asking Ron and Gary. You jump on every question just to show off how much you think you know. Please be respectful and considerate or be quiet. If you're getting some thrill out of being a jerk, then you're no better than a troll.

Jammet - Oct 06, 2015 at 20:34
Maybe I missed something, but generally it should really be okay if someone wants to chime in. That doesn't stop other people from joining. ^^' I don't think that person does it to show off, or something. And even if that were true, that's still just another person having an opinion on something ^^'.

Bogdan Barbu - Oct 06, 2015 at 21:31
Besides, I mostly linked to or reiterated answers they had previously given so that everyone could focus on the new questions. I have no possible gain showing off to people that I don't know and don't know me. And what would I be showing off, anyway? That I read somewhere how they decided to develop TP? That'll get the ladies.

Bogdan Barbu - Oct 06, 2015 at 22:07
Also, I don't see how any of this prevents anyone else from answering if they wanted to.

Arto - Oct 06, 2015 at 13:29
ThimbleTeam assemble! Ahem... Welcome to the team. Seems to be a good group of talents.

Andy Hall - Oct 06, 2015 at 14:20
Will the new team members make an appearance on the podcast?

EdoBvd - Oct 06, 2015 at 15:53
Well done for organizing all this, and big Welcome team ''Parkémon'' :-)
Which one of you had to put a rat in the Vichyssoise just to get the job?

Ema - Oct 08, 2015 at 17:58
...or maybe had to be fired through a cannon?

Zarbulonian - Oct 06, 2015 at 17:54
Robert Megone, I remember that name from the ScummVM mailing list...

You all know it already, but it looks like an awesome team. Can't wait to play your game.

Malc - Oct 06, 2015 at 19:57
Phew - finally got Gravitar's website to work.

Hello everyone.

Mattias Cedervall - Oct 07, 2015 at 03:58
Hello, Malc! :-)

Brian S - Oct 07, 2015 at 16:53
Welcome!  I loved your bio.  Did you guys individually write those, by the way?

OK, I may have to try my hand at pixel art with my own gravatar image.   Mark did such an excellent job with the all the team members, I'm inspired to see just how horrible I am.

mr. T - Oct 07, 2015 at 06:27
- enthusiastic applause -

Welcome to the team! Looking forward to hearing about different aspects of game design from the new team members as well. Nice to see you posting comments already.

Btw, I really liked Ron's thoughts about playtesting. How about a "How to" blog post about the topic sometime in the future? Or perhaps a wrap-up about the process after playtesting is finished on TP?

Stefano E. - Oct 07, 2015 at 12:23
Welcome all! I'm amazed how Ron managed to account for all these people in the budget. That's really impressive since his main focus is not on project management (I heard is pretty awesome in making games, tho)

Ron Gilbert - Oct 07, 2015 at 12:28
If you look back at the budget post, they are all in the budget, except we had an extra artist that we flipped with adding an extra game programmer. We'll need game programming help, but the art seems OK now.

Farooq J. - Oct 07, 2015 at 16:26
Speaking of size. Even after the obvious additional tech. you know voice, light effects and not midi music. What will be the expected final size of the game? I'm curious to find out because it'll be a first pixel-art "point and click" game i know over the size of a gigabyte or 2. Exciting!

Ron Gilbert - Oct 07, 2015 at 16:38
Even with all the voice and music, I doubt it will get over 750MB and might not even reach that. Hard to tell at this point. With 1/4 the art done and placeholder art for everything, the whole game is at 35MB.

Michael Hoffmann - Oct 07, 2015 at 17:03
"1/4 of the art done" - boy, how I would love to see more of this 1/4 so far (on the other hand maybe it's best not to see too much of the game before release ;-) ).

Btw, on the Internet there is already fan art for Thimbleweed Park to be found, for example this wonderful HD recreation of Mark's radio station:

Mattias Cedervall - Oct 07, 2015 at 17:48
That's very nice fanart! :-) Thank you very much for the link! :-) I like the design of the radio station and its surroundings makes it look lonely. I might try to print that fanart (or the original) as a poster and put it on my wall.

Marcel Taeumel - Oct 08, 2015 at 14:35
Yeah! Right after the release of Thimbleweed Park, we should also put out an HD remake of it. So we don't have to wait another 19 years... Wait! What?!

Iron Curtain - Oct 08, 2015 at 16:16
I like that fan art! It reminds me of BioShock's artwork…

Paulup - Oct 07, 2015 at 19:42
35MB!? The only way I'll be able to free up that much space is if I uninstall Lotus 123 AND Battle Chess... :-(

Zuckerberg - Oct 08, 2015 at 09:16
LOL!! ...and, for me, I'll wipe Comanche, as all this voxel stuff never came beyond "out of memory" anyway.

Arto - Oct 08, 2015 at 14:09
750 MB?! That's 521 HD floppy disks! My wrists are already aching... The box has to be HUGE ;)

Bogdan Barbu - Oct 07, 2015 at 16:41
Well, 2 GiB seems a little excessive. The special edition of MI2, whose size they said ought to be comparable to that of TP, is a little under 1.8 GiB and it includes the old music and graphics, the new music and graphics, voices, and a lot of commentary and concept art.

Bogdan Barbu - Oct 07, 2015 at 16:41
Oh, the cat distracted me for too long and now look at what happened. Ron, stop answering my questions!

urielz - Oct 07, 2015 at 17:45
give that cat a cookie for me ;)

Bogdan Barbu - Oct 07, 2015 at 19:13
I shall report you to PETA!

Mario - Oct 08, 2015 at 06:54
Now we can blame 5 other persons if the game sux. rofl.

Zuckerberg - Oct 08, 2015 at 09:20
Welcome everyone.
And @Lauren, @Ocatvio, @Jenn - how did you get in contact with Ron and the pack? Would be interesting to hear how such a team assembles, where everyone got in contact, n' such. Mind telling us briefly?

Zuckerberg - Oct 08, 2015 at 09:22
er... @Octavi...

Zombocast - Oct 08, 2015 at 12:06
Great job on the avatars David, very iconic with lots of character!

Zombocast - Oct 08, 2015 at 21:23
Oops I mean Gary... Don't work and Blog kids, someone might get hurt!

delMar - Oct 09, 2015 at 01:57
So, from now on one podcast will be two hours? :-D

Brian S - Oct 09, 2015 at 14:40
That's a good point.  We now have opportunities for guest team members in the podcasts.  Fun!

Francesco Favia - Oct 09, 2015 at 13:42
What about music? too soon for that?
I liked quite much the one in the first video.
Well... I think it is one of the most important thing in a game.
Probably 50% of Monkey Island success is because of the soundtrack.
Player souls of Monkey Island gets "warm" just listening to the music and looking at the first screen of the game.
Twice (but probably more) in the past 20 years I noticed people passing by me whistling MI songs, and I do it myself without even wanting it.
Im sure you what I mean if you'll ever going to read this :)

Mattias Cedervall - Oct 09, 2015 at 14:38
Ron answered my comment about the composer so just read the comments of this post...

Big Red Button - Oct 09, 2015 at 14:50
For all I know it will be composed by Steve Kirk, who has also been responsible for the music from both the kickstarter video and the podcasts.
So I think the soundtrack will be heavy on the guitar.

Francesco Favia - Oct 10, 2015 at 15:47
Thank you,

i just didn' tsee that.

Ciantic - Oct 11, 2015 at 10:36
Octavi Navarro's work does not have similar 3D depth (z-axis) as in Mark Ferrari's. Maybe it's intentional, but I must  wonder how do they come along?

I don't know is it easy to teach the depth, but they are quiet different, if you compare and

Johnny C Walker - Apr 01, 2017 at 19:06
This page seems to be missing from the main nav? Shame because it's cool to see who worked on the game!

Nor Treblig - Apr 02, 2017 at 15:43
Maybe they are going to update it and include more comprehensive credits?
The page itself is still there: