Well deserved! I just bought and played the game last week since it hadn't properly popped up on my radar until a few months ago. Great game, great ending! I really enjoyed the library and the bookstore and I've been reading up a bunch on development since. (Yeah, I'm years late to the party.)
Playing Maniac Mansion on my grandfather's Tandy 1000SL/2 (OMG 640k Ram AND Dual 5 1/4" floppy drives!!) is one of my earliest and fondest memories. Thank you for recapturing that feeling for me as an adult.
Thank you Ron, Gary, David, Jenn and the rest of the talent and crew very much for all your hard work.
Ron, I think I speak for everyone when I say nobody can create an adventure game experience as amazing as you can, and thank you so much for pushing through all the headaches and problems that are involved in getting to the final product.
For some of us who were very young children when your games first started coming out, playing them with friends and family are our best memories. I never thought it was something I'd be able to experience again, and I did, so thank you again for recapturing that for us.
This, this, THIS! I plead guilty for never having completed Maniac Mansion (my English at the time simply wasn‘t good enough), but I finished Zak McKraken and of course Monkey Island (the first two parts).
And yes, those were the games that helped me a lot to learn English (later on my English teacher went all crazy with my „Get hammer use on hamster“ sentences in my homework - well, just joking 🙃).
As a matter of fact I just discovered Thimbleweedpark 3 days ago, thanks to a friend (who also stumbled over it by chance in the iOS app store)! So I got the entire fun still ahead of me (including *unbeeped* Randome).
And I just sent out words to more C-64 and Amiga veterans (and yes, one or two Atari ST users, too ;))
And just in case... since they didn't post a translation, here's one:
"Thimbleweed Park Best Indie Game 2017 I know that Thimbleweed Park was a niche for long time gamers who grew up with games on the Commodore 64, DOS, Apple II and NES when those came out (unlike the Retro-Hipsters of today). Unique experiences which hardly fit in the time of the millennials who demand that games take them by the hand without much thought. Ron Gilbert and Gary Winnick had a moment of nostalgia with their buddies from Lucas Arts (David Fox and Mike Ferrari) and, thanks to a successful Kickstarter -- a rare feat in the gaming industry lately -- they got together to develop another game just like if they were back in 1987 with the same design, gameplay, and artwork.
Thimbleweed Park was the result of this sudden impulse to return to the past and to be faithful to an Era of Adventure Games (or Point & Click) that regretfully does not exist anymore. Returning to that past was an experience for which I am enormously grateful to Gilbert & Co., for it hit the nail on the head with a spiritual successor to Maniac Mansion, considering the fact that a span of 30 years separates both games.
Yes, I'm tearing up now. -- Bart"
Original: "Thimbleweed Park Mejor Indie Game 2017 Sé que Thimbleweed Park fue un nicho para los gamers de larga trayectoria que crecimos con los juegos de Commodore 64, DOS, Apple II y NES cuando eran vigentes (no ahora en tiempos de Retro Hipster). Experiencias únicas que difícilmente calza en los tiempos de los millenials que demandan juegos que te toman de la mano sin pensar. Ron Gilbert y Gary Winnick tuvieron un instante de nostalgia junto a sus compadres de Lucas Arts (David Fox y Mike Ferrari) y, gracias a un Kickstarter exitoso –una rareza en el gremio del gaming últimamente– se reunieron para desarrollar otro juego tal como si estuvieran de vuelta en 1987 con el mismo diseño, gameplay y arte. Thimbleweed Park fue el resultado de este súbito impulso por volver al pasado y ser fiel a una Era de Adventure Games (o Point & Click) que lastimosamente ya no existe. Volver a ese pasado fue una experiencia que agradezco enormemente a Gilbert y compañía puesto que dio en el clavo con una secuela espiritual a Maniac Mansion, que cuesta creer que existen 30 años de separación entre ambos juegos. Sí, estoy llorando. –Bart"
Well deserved! This was a return to form for classic adventure games. I hope we'll see a new point and click adventure from you guys soon. (I would love to see Monkey Island III).
Thank you for making this wonderful game. Maniac Mansion for the Nintendo was my first experience with Lucas Arts.. The creation of Thimbleweed Park was so important to so many people and it was delivered at such a turbulent, critical point in the stream of time. We needed this.
I hope these well deserved awards encourage many people to experience the long lost art in of classic adventure gaming..
I really loved Thimbleweed Park and i would love to see another Point& Click Adventure Game from you.
Sadly i remember reading somewhere that Ron Gilbert said, that Adventuregames are not really worth it financially today, since too few People are buying them. It seems like the Time for Point and Clicks is really over. :( I hope and i am wrong and we see another Adventure from Ron and his Crew.
It's really sad that more people haven't bought the game on Steam. I can only read the approximate sales figures on steam thanks to Steamspy. I hope it's sold better on mobile and gog though.
It's my new all time favorite adventure game. :) That's saying a lot for someone who has such strong nostalgia for Monkey Island 1.
This is so well deserved. I hope the word can get spread more about how awesome this game is. You guys deserve a lot more sales. Even though I don't know the sales figures from gog / mobile etc.. the number of steam owners appears to be close to 84`500 people.
GOG barely registers. Mobile is pretty low (as expected for a $9.99 game), but Xbox and Steams have done really well. PS4 is an unrecognizable blip. I'll be doing a post on sales across platforms. Also, keep in mind SteamSpy is not accurate, unless comparing to other games.
Debating whether to buy the soundtrack. :-)
Thank you Ron, Gary, David, Jenn and the rest of the talent and crew very much for all your hard work.
Ron, I think I speak for everyone when I say nobody can create an adventure game experience as amazing as you can, and thank you so much for pushing through all the headaches and problems that are involved in getting to the final product.
For some of us who were very young children when your games first started coming out, playing them with friends and family are our best memories. I never thought it was something I'd be able to experience again, and I did, so thank you again for recapturing that for us.
And yes, those were the games that helped me a lot to learn English (later on my English teacher went all crazy with my „Get hammer use on hamster“ sentences in my homework - well, just joking 🙃).
As a matter of fact I just discovered Thimbleweedpark 3 days ago, thanks to a friend (who also stumbled over it by chance in the iOS app store)! So I got the entire fun still ahead of me (including *unbeeped* Randome).
And I just sent out words to more C-64 and Amiga veterans (and yes, one or two Atari ST users, too ;))
Do post a picture of you holding up all the golden statues after your acceptance speech...
http://www.ruraltex.org/2018/01/la-otra-dimension-lo-mejor-de-2017-y-el.html
…such ingratitude, Tuna Head!
:-
P. S. Can we get a spot in that accolade poster?
Again, thanks for the great experience of sending us back to 1987.
Congrats for the awards (hope you appreciate the small but humble inclusion of TWP in our annual game of the year list, though).
"Thimbleweed Park Best Indie Game 2017
I know that Thimbleweed Park was a niche for long time gamers who grew up with games on the Commodore 64, DOS, Apple II and NES when those came out (unlike the Retro-Hipsters of today). Unique experiences which hardly fit in the time of the millennials who demand that games take them by the hand without much thought. Ron Gilbert and Gary Winnick had a moment of nostalgia with their buddies from Lucas Arts (David Fox and Mike Ferrari) and, thanks to a successful Kickstarter -- a rare feat in the gaming industry lately -- they got together to develop another game just like if they were back in 1987 with the same design, gameplay, and artwork.
Thimbleweed Park was the result of this sudden impulse to return to the past and to be faithful to an Era of Adventure Games (or Point & Click) that regretfully does not exist anymore. Returning to that past was an experience for which I am enormously grateful to Gilbert & Co., for it hit the nail on the head with a spiritual successor to Maniac Mansion, considering the fact that a span of 30 years separates both games.
Yes, I'm tearing up now.
-- Bart"
Original:
"Thimbleweed Park Mejor Indie Game 2017
Sé que Thimbleweed Park fue un nicho para los gamers de larga trayectoria que crecimos con los juegos de Commodore 64, DOS, Apple II y NES cuando eran vigentes (no ahora en tiempos de Retro Hipster). Experiencias únicas que difícilmente calza en los tiempos de los millenials que demandan juegos que te toman de la mano sin pensar. Ron Gilbert y Gary Winnick tuvieron un instante de nostalgia junto a sus compadres de Lucas Arts (David Fox y Mike Ferrari) y, gracias a un Kickstarter exitoso –una rareza en el gremio del gaming últimamente– se reunieron para desarrollar otro juego tal como si estuvieran de vuelta en 1987 con el mismo diseño, gameplay y arte. Thimbleweed Park fue el resultado de este súbito impulso por volver al pasado y ser fiel a una Era de Adventure Games (o Point & Click) que lastimosamente ya no existe. Volver a ese pasado fue una experiencia que agradezco enormemente a Gilbert y compañía puesto que dio en el clavo con una secuela espiritual a Maniac Mansion, que cuesta creer que existen 30 años de separación entre ambos juegos. Sí, estoy llorando. –Bart"
Oh ... and congratulations to the team ... of course.
Just kidding!!! Congratulations!
By the way, "Best Traditional Adventure"? Is that really a category? Who else was nominated there?
-dZ.
I hope these well deserved awards encourage many people to experience the long lost art in of classic adventure gaming..
I really loved Thimbleweed Park and i would love to see another Point& Click Adventure Game from you.
Sadly i remember reading somewhere that Ron Gilbert said, that Adventuregames are not really worth it financially today, since too few People are buying them. It seems like the Time for Point and Clicks is really over. :( I hope and i am wrong and we see another Adventure from Ron and his Crew.
It's my new all time favorite adventure game. :) That's saying a lot for someone who has such strong nostalgia for Monkey Island 1.
https://www.gog.com/game/thimbleweed_park_ransome_unbeeped