by Ron Gilbert
Jan 30, 2017

Had a great great time at the Munich Thimbleweed Park Fan Party.  So many great people, all playing Thimbleweed Park and talking about adventure games. Thanks to everyone that came along. We even had a crappie 1980s polaroid camera to take phone with (no on wanted to be the dead body).

Martin Wendt - Jan 30, 2017 at 01:37
Aww, what a nice bunch of fans and friends of TWP :-)
Looking forward to Berlin. Have a nice team inbetween!

Tim Lammert - Jan 30, 2017 at 01:43
This looks fantastic. It's a pitty I had no time. I wish you and everyone else a great meetup in Berlin too. And of course in London.

Denny - Jan 30, 2017 at 02:00
It was a pleasure to be there. Can't wait for the game! :-)

Daniel Wolf - Jan 30, 2017 at 02:01
I had a great evening! The location was very nice, everyone was friendly and relaxed, and I got to chat at length with Ron, Boris, and Jenn. Kudos to the team for taking so much time to meet with us fans!

Zak Phoenix McKracken - Jan 30, 2017 at 02:22
Yes, it was as Daniel Wolf described.
The perfect location for an event of this kind, friendly.
Me too, I chatted with some blog users and met fans of adventure games.
Oh, I questioned Ron "When the games will come out?" ... and he answered!!
- "Soon!" :-) :-) :-)

Mattias Cedervall - Jan 30, 2017 at 11:16
So you are in the sixth picture? Looking good! :-)

Zak Phoenix McKracken - Jan 31, 2017 at 04:21
Yes, I am: in Phoenix Wright's blue suit, but with Zak McKracken accessories :-)
When this picture was taken, I was playing with Ransome, it's very funny!

Nor Treblig - Feb 01, 2017 at 05:52
Next up: Ransome cosplay?

Zak Phoenix McKracken - Feb 01, 2017 at 09:26
I will choose a character from the game, maybe I'll show up at the next Lucca Comics & Games.

Iron Curtain - Feb 04, 2017 at 07:53

You don't have Phoenix Wright's trademark haircut!

Zak Phoenix McKracken - Feb 05, 2017 at 15:18
That's because it's a mixed-up cosplay. I have the haircut of Zak, with the gel of Phoenix ;-)

Tobias R. - Jan 30, 2017 at 11:23
What was important for me was that Jenn said they will announce the release date at least two weeks in advance. Which helps me take a few days off from work. :-D
It was really sad that the Stragula threw us out after 10pm, just when it became comfortable and relaxed due to having less people (and noise) around. Official opening hours are from 5pm to 11pm. *grrr*
I missed your red nose, the mustache and the shades, Zak. Almost didn’t recognize you in your bright blue suit! ;-)

Zak Phoenix McKracken - Jan 31, 2017 at 04:26
I was at the table very near to the demo station, at the end of the pub (opposite to the entrance). Always in that blue suit. A few minutes before 10 P.M. I took my chance to have a small talk with Ron, because there were a lot of people entering and exiting, they came just to meet Ron, having their Lucas related game boxes signed, and so on. I was astonished at one boy who bought a real Commodore 64 V.1 (the brown one), to have the Ron's signature on it!
Did you have the chance to play the game?

Tobias R. - Jan 31, 2017 at 07:26
Yeah, I played it together with my sister in law. I suppose it was the same demo as at Gamescom. While this time, I could play much longer.

However, after having completed all items on Ransome’s todo list and being back at the diner, I decided to stop. I want to wait for the full game instead. Seeing most of Thimbleweed Park on the big screen was already too much information for me. I desperately tried not to look at it all the time, but it is just so beautiful…! :-\

Patricio Martinotti - Jan 31, 2017 at 12:42
Were you at Germany my italian friend? I missed the Ron visit to Buenos Aires. Sorr for myself :(

Zak Phoenix McKracken - Jan 31, 2017 at 17:23
Yes, I traveled from Italy to Munich by train. Long travel, but I am satisfied.

Nor Treblig - Jan 30, 2017 at 21:05
Nice! Did you bring your glasses too?

Zak Phoenix McKracken - Jan 31, 2017 at 04:29
Yes, I had my glasses, in my pocket. I put them on only by request, because they were "child size", and fell off my nose frequently :-)
I also had a blue kazoo, the T.P.C. phone bill, three crystals, the map of the dream, an ankh... and a stale bread (really stale, 1 week old) in my backpack, resting on the floor.

Patricio Martinotti - Jan 31, 2017 at 12:45
I'm seeing Twin Peaks for second time (I saw it originally on 2009) and I noted that Dale Cooper uses a kazoo!!! Zak McKracken: 1988, Twin Peaks: 1990. :) :) :) My friend Leo Lopez the Ninja Drummer gave me a kazoo a few years ago :) :) :)  :)

Nor Treblig - Jan 31, 2017 at 19:53
Awesome! Your backpack was a proper survival kit!

Can you play that one song on your kazoo which is the only song you know and with only song I mean both of them?

Zak Phoenix McKracken - Feb 01, 2017 at 03:16
Yes, I briefly played that song, too :-)

Nor Treblig - Feb 01, 2017 at 05:51
That's dedication!

Soong - Jan 30, 2017 at 02:29
Looks like a really nice event.  I am really sad I couldn't make it.  How many people showed up in the end?  It doesn't look crazy crowded.

Tobias R. - Jan 30, 2017 at 11:27
When we arrived at 7pm, it was almost full, but at no point in time there was anyone standing outside. On the other hand, there was no big fluctuation either. Just before they closed doors, there were roughly 20 fans left, plus the team.

Looks like a lot more people had announced to come than really did in the end.

Zak Phoenix McKracken - Jan 31, 2017 at 04:32
When I arrived at 4.30, there where 8 people outside.
I had the feeling to leave at around 7 PM, but due to the high stream of people coming in and out, I decided to have a supper and another good beer :-)

Patricio Martinotti - Jan 31, 2017 at 12:46
Well. did you met each other or not?

parrastaka - Jan 30, 2017 at 02:41
this is magnificent! great experience, sorry I could not be there, thanks for sharing.


Jochem - Jan 30, 2017 at 03:32
Next stop, Amsterdam!

Oh no, wait you still need to spontaneous plan that one ;)

Katie Parsons - Jan 30, 2017 at 03:40
Looks like it was a success :)

I was hoping to make the London event (and up the female contingent) but no longer can. Perhaps for the best, as I'd be a jibbering wally in the presence of Ron and co...

Capitan Catarro - Jan 30, 2017 at 04:19
Someone ask Ron about Monkey Island IP????? :D
If u read this.. Sorry Ron.. It's true that the event is for TP but i wait that damn 3rd chapter from 25 years!!

Guga - Jan 30, 2017 at 04:49
Oh how I'd have loved to be there. It looks and sounds like it was a wonderful evening.

Zuckerberg - Jan 30, 2017 at 09:02
Thank you event organizers, and Thank You Jenn, Boris AND Ron for great chats! ...and for signing that "retro artifact" I brought along, an (actually empty) Nashua floppy disk, which is now filled with at least 150KB of memories of a fun event!

Zak Phoenix McKracken - Jan 30, 2017 at 09:14
What was the retro artifact?

Zuckerberg - Jan 30, 2017 at 11:26

Nor Treblig - Jan 30, 2017 at 21:07
Seems like quite a lot here remember what HD actually stands for!

Mattias Cedervall - Jan 30, 2017 at 10:08
I just hope that estúpido Donald Trump will allow Ron to return home!

Okona1up - Jan 30, 2017 at 11:34
Well, then Germany would be more than happy to welcome this Refugee. He can always complete his work from the country in which adventure games have survived!

Mattias Cedervall - Jan 30, 2017 at 16:12
Sounds like a plan! We will save him!

Lluis Casanovas - Jan 30, 2017 at 10:26
Please, its possible that you and your team come to Barcelona? In Catalonia.

Snebjørn Andersen - Jan 30, 2017 at 11:02
Atmosphere looks fantastic from the photos - and I can't wait to play the game. Not a backer, but overall this is beginning to look like the most perfect game development project ever.

Tobias R. - Jan 30, 2017 at 11:32
Gunnar Lott ( http://www.stayforever.de/ ) seems to have held a speech in the beginning (picture 11). What was it about?

Lowtraxx - Jan 30, 2017 at 12:57
He introduced the team and wished the people a fun evening. It was just a short introduction. He is touring with Ron through Germany and helped organize all the press events as far as I understood it.

Zak Phoenix McKracken - Jan 31, 2017 at 04:34
Oh, thank you. I didn't realize that since I don't know anything of german language, except for some words from a very popular german song.

Guga - Jan 31, 2017 at 07:25
Let me guess.

Polizei, Grenadier, alte Hex and gute Nacht?

Zak Phoenix McKracken - Jan 31, 2017 at 08:50
Yes :-) But you went too far. I stopped at "1 2 polizei".

Brian Small - Jan 30, 2017 at 13:06
Bavarian beer and adventure games, with Ron Gilbert?   Sound like a blast.  And from the photos it looks like every had a great time and some quality time with the game as well.

Zak Phoenix McKracken - Jan 30, 2017 at 14:20
Yes, it was fantastic!

Mario F. - Jan 31, 2017 at 06:39
So your tour was worth it?

Zak Phoenix McKracken - Jan 31, 2017 at 08:51
Absolutely. Even better than I expected!

Rainer - Jan 30, 2017 at 17:33
That was a really great evening. Thank you!
(the guy with the Atari ST :D )

tcmsurfer - Jan 31, 2017 at 02:53
I am not in any of the pictures! :)

At least my fellow table mates made it in the blog.

It was a great evening and the demo was great and so detailed with a lot of hidden things and jokes.

Had a brief but great chat with Ron, Jenn and Boris.

I loved to see what people brought to get signed. Especially the one who had 3 Monkey Island boxes, factory sealed, which got signed by Ron.

Have a great time in Berlin and London!

Zak Phoenix McKracken - Jan 31, 2017 at 04:35
Oh right, I have seen them too! I wonder why they were perfectly sealed after so many years!

Dieter - Jan 31, 2017 at 04:52
To all who had the chance to play the demo: Do you think the game will be ...
[ ] ... extreme worse
[ ] ... worse
[ ] ... Ok
[ ] ... good
[ ] ... very good
[ ] ... "shut up and give me the full game!"

Zak Phoenix McKracken - Jan 31, 2017 at 05:05
[X] Awesome
[X] Enjoyable by checking every nook and cranny to have more fun
[X] Immersive

Oh, and don't forget to turn the option "Toilet paper orientation" ON !!

Tobias R. - Jan 31, 2017 at 07:17
I thought these were Maniac Mansion boxes…?

Betta - Jan 31, 2017 at 16:07
Yes, these were three from my personal Maniac Manison collection.
Again, Thx Ron for signing it!

Betta - Jan 31, 2017 at 16:11
Here is one item from that evening :)

Big Red Button - Jan 31, 2017 at 17:51
The text on the golden sticker hits the nail on the head. :-)

tcmsurfer - Feb 01, 2017 at 01:55
Right, sorry. It was along evening on a low amount of sleep.

I mostly remember the *woooow* going through the crowd when you unpacked them and Ron asking, if you are ever going  to play them.

Lowtraxx - Feb 01, 2017 at 15:48
Yeah, I was so jealous :( may I ask where you got them from? I am searching for one for years, but the prices on eBay and the likes are just ridiculous and not feasible for a poor software engineer...
(So I had my code wheel from monkey island signed instead :))

Patricio Martinotti - Jan 31, 2017 at 12:41
Nice pics dear Ron. The german people loves Lucasfilm games!!

Nina - Jan 31, 2017 at 12:50
Looks like a lot of fun! Great photos!

Someone - Jan 31, 2017 at 13:55
Ron, a suggestion for a blog post (in the future): Could you write a post about how and where you advert and promote the game? We know there are the fan events and I've read that you are on the way to cologne to the "Rocket Beans" team. Have you and will you met other journalists? Are those "tours" the only marketing activities?

Big Red Button - Jan 31, 2017 at 18:12
Up to now, in the majority of cases someone has used to post a comment with a link to such things here on this blog. There are enough observant people here. So, if you follow this blog you might not miss too much stuff.

By the way, a recent interview with Ron translated to German:

Big Red Button - Jan 31, 2017 at 18:52
I just read the interview. Well, it doesn't contain any big news for readers of this blog.
As for the release date, Ron tells that he won't announce a date as long as the game is still running through the Microsoft certification process. According to Ron, this can take a month (https://blog.thimbleweedpark.com/stateofthegame4).
I think the time has come for the "coming soon" Steam page.

Someone - Feb 01, 2017 at 16:47
I've read the blog posts. :-) If you are going to sell a product / game /whatever you are mixing several marketing activities. At the moment Ron travels through the world doing fan events and talks to several video game journalists. Now I would like to know what else he is going to advertise the game I.e. big publishers will publish advertisements in game magazine and on websites. Will the Thimbleweed Park team doing this too?

I'm asking because I can't imagine how you advertise a game today. How you are making the game / TWP known to the world? How do the TWP team reach people that don't know of Thimbleweed Park? And most important: Can we help Ron to advertise the game? :-)

Big Red Button - Feb 01, 2017 at 18:42
Yes, It's an interesting question indeed. I'm not sure, but I assume that this is the first game which Ron has to advertise himself. I think that there might be no silver bullet in terms of advertising such a game.
Anyway, Ron is currently in Germany because it will probably be the most important market for TWP. It makes sense, of course. At the end of the day, no one exactly knows the chances of a game like TWP. Not even Ron knows. We can only keep our fingers crossed for the game.
At least, seeing both the number of ports (Windows, MacOS, Linux, Xbox, iOS, Android and maybe even more soon) and the popularity of Ron's earlier adventure games, it's hard to imagine that the game wouldn't sell well. As Ron mentioned in the above interview, the popularity of its creator has a big influence on a game's success. On one hand this is a sad fact, because there are so many talented game designers out there no one knows about, but on the other hand this means that TWP might have very good chances. As we have seen, TWP is listed on some 'most anticipated games of 2017' lists. This makes me very optimistic!

Someone - Feb 02, 2017 at 04:43
Ron answered (partially) on twitter :-)


Big Red Button - Feb 02, 2017 at 13:02
Speaking of Rocket Beans, this is the video:

Gabarts - Feb 01, 2017 at 05:51
Twin Peaks season 3 premiere: May 21  2017
I am a big fan of the series and Lynch movies. One of the key sentence near the end is: "The gum you like is gonna come back in style!"
I think is quite appropriate for Thimbleweed Park, Ron games are our gum!

Maybe the game release on May too? Wow that would be a double event!

Tobias R. - Feb 01, 2017 at 06:08
In fact I hope it won’t be released in May! (In May… are you crazy???)

Zak Phoenix McKracken - Feb 01, 2017 at 09:27
Let's hope for a release in April.

Diego - Feb 01, 2017 at 10:08
Question for Ron: I always wanted to know how did you design SCUMM or the actual TP engine... using C language? is it difficult to make a software for making games? Could you post some screen captures of the software?

Zombocast - Feb 01, 2017 at 14:31
Ron used squirrel an existing engine, he also talked to the developer to discuss workarounds. Jen is in charge documentation of the engine in case they use the engine in a second game or hire new people. Primarily .Jason files and .nut files hold his data in classes.

Big Red Button - Feb 01, 2017 at 19:11
Maybe I'm wrong, but, to my knowledge, Squirrel is only the programming language Ron has used for scripting. The engine itself is written in C/C++. According to Ron, it already had been used for "The Big Big Castle, Scurvy Scallywags and 30+ game-a-week prototypes over the years" and seems to have been modified for TWP.
See here: https://blog.thimbleweedpark.com/engine
By the way, if you're interested in Jenn's documentation and the involvement of Squirrel, take a look at this site (not sure if it's up to date): http://thimblescript.wiki/thimblescript

Nor Treblig - Feb 02, 2017 at 01:08
Indeed, Squirrel is used as scripting language for high-level game logic but the actual engine beneath is painstakingly handcrafted by Ron.

It's exactly the same concept as with SCUMM (which used a custom but regarding functionality very similar scripting language).

Diego - Feb 02, 2017 at 07:33
So... we could say Ron is a BEEP genius? I mean he wrote the whole code by his own?
I remember he said Adventure Game Studio was good for making games but he didnt wanted to use it.

Nor Treblig - Feb 02, 2017 at 09:09
He likes rolling out his own engines, he really likes it :-)

There are other reasons too.
TWP was always meant to run on all kind of platforms, from desktop (for us/me old people) to (especially!) mobile platforms.
If you want to have it running smoothly everywhere you better have full control over the engine.

Since he got already a game (Scurvy Scallywags) working on mobile platforms (which is the most limited one regarding resources) and he likes being in control of the source code anyway the decision wasn't probably too hard.

AGS: It's nice for easily creating oldschool adventure games but it has its limits. One being platform support.
Also its option management system doesn't have support for 10 bazillion settings, so...

Zak Phoenix McKracken - Feb 02, 2017 at 09:53
Although AGS is capable of producing high-level-qualiti adventure games (Maniac Mansion Deluxe, try it if you hadn't yet), it has some limitation that could be a huge issue for Thimbleweed Park. Not to mention that you can't have a full control of the engine.
I made an adventure game using AGS, then I moved to Visionaire Studio (the same engine used to develop Zak McKracken Between Time and Space). But in both cases, I had to abandon my project.

Nor Treblig - Feb 02, 2017 at 18:05
AGS also had resolution limitations for a long time but it's better now.
Wadjet Eye Games released several titles using AGS!

I've played Maniac Mansion Deluxe quite some time ago. One problem was (at the time) that it used a special plugin to create the (SPOILER ALERT) flashlight effect which sadly made the game Windows only.

What? Unfinished game projects? How is this even possible!

Diego - Feb 03, 2017 at 07:29
I´ve played MMD and it is awesome! What a hard work to do was that uh? by the way... have you seen THE DIG INTRO in HD featured on Youtube? what a piece of art!
It would be great to use SCUMM! or at least see a picture of how it was... Would there be a copy somewhere? or Mr Lucas keep it on his Ranch? hehe... maybe thats the Secret of Monkey Island... the place where the last copy of SCUMM is buried!

Nor Treblig - Feb 03, 2017 at 10:59
@Diego: Don't worry, Ron got you covered, he backed everything up...

Jammet - Feb 01, 2017 at 12:38
Thanks for the fun video with Gronkh, Ron! Not sure if you picked up on meeting the guy after it was suggested on this blog a few entries ago, but it will help a lot with promotion and it looked like you two had a good bit of fun despite Gronkhs  in my opinion awful english ;).

I laughed so hard when I saw Dave working at the burger joint! Gronkh didn't pick up on that one, but the circus audience finally had him drooling! :)

Big Red Button - Feb 02, 2017 at 11:52
Indeed, it's worth watching it!
But, the second Gronkh video is asynchronous. :-(

Jammet - Feb 02, 2017 at 20:24
Yeah, I had to start the second video in two instances, muting one and using the audio from the other to watch it properly. He botched the video!

Dr. N. Harold Cham - Feb 03, 2017 at 06:11
Somebody made a fixed version: https://youtu.be/44YPKISQzu8 - thanks Villager #255!

At around 10:33, after looking at Chuck's tomb and when Ron says that the story runs much deeper than what is visible on the outside, I wondered where all this might be leading to? So here's my best projection for the future: Thimbleweed Park will be told in three parts, and we'll see Monkey Island 3a as well, and maybe Thimbleweed Park is the game that ties the previous games together. That means one day, I hope, we'll be told the ending to Monkey Island. I mean we don't see Guybrush, Zak and the Edisons at ThimbleCon, but they're all right there in the circus... wait a minute... the circus? I love the circus!

Gffp - Feb 03, 2017 at 12:02
Guys, Chuck Norris is one of the great backers of the game, and he demanded to be honoured with such a character and a mausoleum in the game. Before he was born, he already knew the coolest thing would be being remembered in the game, and already knew  fascination that Lucas team members would have with the name Chuck, so he, newborn, expressely requested for his parents to be named Chuck.

Big Red Button - Feb 03, 2017 at 14:32
Now, Gronkh has fixed it, too: https://www.youtube.com/watch?v=lr18KsVWOoE

Mario F. - Feb 06, 2017 at 12:47
The Gronkh playalong is really cool. very funny.
i am sure the damn walk on the *beeping* cemetery back and forth will take minutes, maybe spent hours for solving puzzles.

Big Red Button - Feb 06, 2017 at 17:17
At least you also can run in TWP.

Stefan - Feb 02, 2017 at 02:07
Dear Ron

Please do a podcast of one of the next fan events in Europe or where they interview you or some of the team?   Then all of us around the world can also be part of the fan events :) Pretty PLEEAAASE!

Gabarts - Feb 02, 2017 at 10:45
I've made my adventure too with AGS, despite the first problems and difficulties, especially the code part, I've been able to "recreate" a SCUMM style adventure. The big limitation is been that I'm not a coder and had to change many puzzle ideas... but I suppose with practice you can use AGS to produce great results! If you have to start by yourself with an indie project AGS is my suggestion.

Gv - Feb 02, 2017 at 16:45
You should make a <advertising> tag and post the link to your adventure, like I do ;). But mine is unfinished, and maybe a very little politically incorrect.

Zak Phoenix McKracken - Feb 03, 2017 at 04:27
I want to share with you my impressions on the gameplay. Just to give my feedback, so to speak. Let's play as if I were a gaming reviewer of ZZap!...

- Presentation: To Be Evaluated
During the demo session there was no presentation, so I can't judge by now.

- Graphics: 98%
The pixel art style is great, it fits perfectly with the purpose of this kind of games, but without the limitations of the old 80's. Smooth animations, lights effects, parallax, transparent verb interface, real-time animated inventory items, shaking verbs, cross pointer which changes depending on the exit direction, long cutscenes. It's the perfect style for a classic point'n'click adventure game.
The option to change the toilet paper orientation works real-time, too!

- Sound: 95%
Voices of agents Ray, Rayes and Ransome are clear and good, the background music is compelling (addictive), there are the little special effects like footsteps, opening doors, water, singing... and *beep* tones not annoying.

- Hookability: 90%
You can figure out what to do in a few minutes, or you can explore locations and enjoy every tiny particular of the game. You can go back and further anytime among locations, switch between characters, and play your own adventure. I initially was concentrated in solving the puzzles, then I decided to explore the far right of the initial location. Just for fun!

- Lastability: 98%
Even if it was a short demo, I know Thimbleweed Park is a long game. And with 5 playable characters, it has to be! Hours and hours of fun ahead, for sure.

Personal note: I initially was stick to the past, wished to play with old style verb interface, old classic font, and pixel purist mode. Then I tried the new one, and I definitely like the new one. It's simply more beautiful and enjoyable.

Nor Treblig - Feb 03, 2017 at 11:08
I somehow read "long loading cutscenes"...
Btw. you forgot to deduct 50% from graphics score because the mouse cursor is not pulsating!!!

What score would you give the food served during this TWP event?
And did you notice the URL of this blogpost :-)

Zak Phoenix McKracken - Feb 03, 2017 at 11:55
- Food: 85%
Good quality, too much for my standards but the quality/price ratio is good.

- Drinking: 99%
German beer is like italian pizza: unbeatable!!

Iron Curtain - Feb 04, 2017 at 07:50
"German beer is like italian pizza: unbeatable!!"

Or like Japanese Ramen or Chinese Jianbing (If you don't know what that is, look here: https://en.wikipedia.org/wiki/Jianbing).

Zak Phoenix McKracken - Feb 06, 2017 at 04:18

Gffp - Feb 03, 2017 at 06:17
ZZap! Phoenix McKracken: stabben!

Betta - Feb 03, 2017 at 16:27
Does anybody know what the dimensions of the game box will be? Is it a big box like MI and Indy or the slim box like Zak or the early MMs?

Zak Phoenix McKracken - Feb 04, 2017 at 03:30
Still unknown, as for the design.

Betta - Feb 04, 2017 at 17:14
Had the chance to ask Ron in Berlin...it will come out in big box size like MI.

Carlo Valenti - Feb 04, 2017 at 13:06
Greetings from the Berlin party! Anybody else?

N. Harold Cham - Feb 04, 2017 at 17:27
Woo-hoo! I took my hint book from 1991 with me and Ron wrote "You fight like a dairy farmer!" in it.

Carlo Valenti - Feb 05, 2017 at 04:24
See you today, Harold :)

Lowtraxx - Feb 05, 2017 at 04:51
Nice. I brought my code book from Maniac Mansion and he wrote "We had no idea what we were doing" in it :)

Zak Phoenix McKracken - Feb 06, 2017 at 04:18

Carlo Valenti - Feb 04, 2017 at 18:09
Thank you Ron and Jenn for the great party! The game is really great! And you have been so kind.
Thanks! Dark chocolate!

Martin Wendt - Feb 05, 2017 at 12:05
And it was very nice meeting you as well, Carlo =)

Carlo Valenti - Feb 05, 2017 at 15:42
Still on my way back, but really worth the trip.
Go London people, go Thimbleweed Park!

Benjamin Knight - Feb 05, 2017 at 15:43
Will Thimbleweed park have a logo? I've seen it written in different fonts, like the one in the banner on this blog site, the one used on the home page of thimbleweedpark.com, and the Indiana-Jones-like one used in some of the blog posts.

Zak Phoenix McKracken - Feb 05, 2017 at 16:39
Julian Assange has released some leaks about the font used for ThimbleWeed Park™.
Here are two samples:

Gffp - Feb 06, 2017 at 15:41
Noooo, the first one is nightmarish!

Gv - Feb 05, 2017 at 16:44
The logo in the team t-shirts looks a lot like Lucasfilm Habitat logo.

longuist - Feb 05, 2017 at 17:30
Small Berlin writeup:

When we arrived about @7pm, the place was overcrowded with *beeping* bald and greyhaired kids, so we had to wait to get inside. Asswipes. After approximately 2 beers i was able to thank Ron for absolving my guilt (for pirating both MM & MI, hey: i was far away of the age of criminal responsibility, but still). I forgot to ask all the meaty questions i laid out precisely in my mind. When turning to the crowd who still wanted to get in touch with Ron i wished him great success in sales and made place for the people next in queue, literally in the middle of the smalltalk, without properly saying goodbye. This must have made a strange impression, sorry Ron :)

Had some nice chats about ..ehm.. point and click games. Unfortunately is missed the opportunity to exchange contacts or reach out to some of the enthusiastic italian guys (have some of you been there?) My social skills need some time to develop and the event was over so fast. Hopefully we meet again @30th++ anniversary thimblecon.

At the end i finally was able to to play the demo. Zak already mentioned some impressions, here are a few of mine:

Everybody knows how good it looks, but it also plays smoothly. From minute one it feels like home and you want to explore everything. At this point i can stop explaining, its like you want it to be.

The options menu was not fully accessible (its a demo, you don't need to quit, save or start a new game).

The help entry was present in 2 places, only one working. The first page showed the interface and briefly explained the views, like the inventory. The following 2 pages showed some professionally drawn placeholder graphics :P . I assume to eventually explain the actions: left mouse button (walk and select, doubleclick: run) and right mousebutton (default action). And how to breathe...
Please publish placeholder graphics and wireframe art somewhere sometime!!!

In the audio menu you can select the audio levels (obviously).

You will be able to change the text speed. Changing the text language was greyed out for the demo.

In the graphics menu you can adjust the screen border margin. I think this is important if you plug in a (hd)tv which can't turn off overscan.

It is possible to toggle the screenfont, verbline and verbs to classic, individually. My favorite was default verbs, but classic font and verb line. Default is great too, but i guess i'm hardwired to it. The c64 font looks a little bit compressed horizontally, maybe to save screenspace. But im not sure, maybe i remember it to be more spacious. I quess its because of the outline, which is quite thin and also lets it look less blocky.

Pixel purist mode was nowhere to be seen. I think its ok to sideload it from floppy two (,8,2), there are more important settings which need space, like the toilet paper over / under option.

After end of the demo the game said: please leave. We obeyed and left...

longuist - Feb 05, 2017 at 17:38
Oh, and Jenn, whished we had some time to talk about thimblescript™ and your tasty baking game. But you looked busy making polaroids and providing everyone(!) with at least one trading card. When it was less crowded and saw an opportunity i opted in to play the game :/
And sorry for prefering stinkin Joe over yer favorite playable character franklin :)

Zak Phoenix McKracken - Feb 06, 2017 at 04:31
"grayhaired kids" is the perfect description ever!!

Glad that you had the opportunity to play the game, with such a crowd it could not be so obvious.
As for the italian guys present, I know for sure that two of them were at the event: Carlo Valenti and Ema.
I was already been at the Munich Event, unfortunately I couldn't be present in Berlin, too, even if I would have loved to be there.

Did you notice the boy with the black T-shirt and Ransome on it? I have seen it via twitter, I loved it!!

longuist - Feb 06, 2017 at 14:41
I was one of the gray (to our British friends: grey) and in the future bald haired kids, but we can grow beards since a while :)

Towards the end, after everyone shook Rons hand (Yes, everyone! Thats a benchmark in patience and pleasantness) alot people left and there was this small time frame, yay. I'm happy that not too much of the story was spoiled.

Yes i have seen the boy, great shirt. Alot people were jealous :)

Ema - Feb 07, 2017 at 18:39
Yes, I was there.
And some people was jealous of me too, because I gave the T-shirt I won to that girl who desired it so much.... :-)

Zak Phoenix McKracken - Feb 08, 2017 at 04:25
T-shirt? Won? Girl?
Please tell us! We don't know anything!! :-)

Ema - Feb 08, 2017 at 08:06
There has benn a raffle with some items of merchandise. There was a girl who desired a lot a t-shirt. So she was going to everybody, with nice and funny manners, asking them if they didn't mind to give her as a gift a t-shirt in case they won it.
She collected 5 or 6 tickets (mine included). My number was lucky enough to be chosen, I gave her the T-shirt, she was happy, the host mocked me "you know, italians", everybody laughed, we all had fun :-)

Zak Phoenix McKracken - Feb 08, 2017 at 10:01
Ahahahah!! Great!
Even to me, the german guy of Adventure Treff, addressed me as "the italian guy", because I was wearing an electric blue jacket with a bright red tie, compared to him totally in black.
We are like the coloured rainbow inside the dark sadness... 8:()

Bossi - Feb 06, 2017 at 05:35
Oh nein, ich habe das Event verpasst aaarrrrrg. Sagt bitte, dass es sowieso überfüllt war und niemand mehr reinkam. Oder kommt ihr nochmal zurück nach München?

Zak Phoenix McKracken - Feb 06, 2017 at 05:53
As far as I have understood from your german sentence, I can say that, for now, there will be no other events in Munich.
The next event is in London, on the 4th of February.

Zak Phoenix McKracken - Feb 06, 2017 at 05:53
...on the 9th of February :-)

Bossi - Feb 06, 2017 at 06:11
Thank you for your answer. Unfortunately I just became aware of the meeting in my hometown and now I regret it.

Gffp - Feb 06, 2017 at 15:43
Wait: are you really THAT Bossi?

Zak Phoenix McKracken - Feb 07, 2017 at 03:48
I really DON'T think so!

Martin Wendt - Feb 06, 2017 at 06:49
A few mostly self-centered shots from Berlin are here:
Thanks to everyone organizing and attending this!

longuist - Feb 06, 2017 at 14:45
Unfortunately the glowing screen wants me to log in, can you send some pigeons instead?

Zak Phoenix McKracken - Feb 06, 2017 at 09:58
Are there any pictures from Berlin?

Carlo Valenti - Feb 06, 2017 at 14:47
No. At all. :)

Zak Phoenix McKracken - Feb 06, 2017 at 10:04
This site reports that Thimbleweed Park will be released this month, FEBRUARY 2017.
Please check it out, and report if it's a fake news, thank you.


longuist - Feb 06, 2017 at 14:55
Huh, no pixels. Is this fan art or the leaked box cover?
February would be great, please make me a birthday present!
Unfortunately its not very likely...

longuist - Feb 06, 2017 at 15:03

Big Red Button - Feb 06, 2017 at 15:16
As long as Ron hasn't announced a date neither on this blog nor on Twitter yet, I don't believe such informations, even though it's marked as being "confirmed".

Anthony Alan - Feb 06, 2017 at 15:48
It looks like you guys had a blast I wish I was there to join in on the fun.

Gffp - Feb 06, 2017 at 15:59
Guys, in case you didn't listened to this yet, enjoy the interesting interview about TWP in the podcast n. 89 of the Spieleveteranen (from 1h .59"). http://www.spieleveteranen.de/

Dieter - Feb 07, 2017 at 05:02
The website and the first part of the potcast (until 1:59) are in german but the interview with Ron is in english. :)

Gabarts - Feb 07, 2017 at 03:22
Meanwhile, waiting for TWP, I strongly suggest you to STEAM download or play it on PS4 (yeah it's quite weird since I've been computer addicted for all my life but it's not so bad after all...) the Amazing "Day of the tentacle remastered". It's been my first run ever, I never played Maniac Mansion 2, at that time I bought my first pc, a Pentium 75 :) busy trying Infogrames "Alone in the dark", but then "The Dig" came out and boom, back with classic adventures!

Anyway, Hoagie character is priceless! And you can listen the commentary which is very cool!

Big Red Button - Feb 07, 2017 at 11:07
Yes, playing old SCUMM games (or The Cave, Ron's most recent adventure game) is a good way to endure the waiting time for the release of TWP. Another option is watching the Let's Play TWP videos by Gronkh or Rocket Beans e.g..
Personally, I'm currently a bit too busy for playing a game, but to know that the game is going to be released soon, has nonetheless made me a bit unpatient. :-D

Big Red Button - Feb 07, 2017 at 11:12
... impatient.

Gffp - Feb 07, 2017 at 11:30
Same here. Let's forget it for a couple of months, and we'll have a great surprise further!

Big Red Button - Feb 09, 2017 at 09:03
You're right. I'll do my best.

Dieter - Feb 07, 2017 at 05:05
Gary and David: While Ron and Jenn are traveling through europe, what are you doing at the moment? :-)

Zak Phoenix McKracken - Feb 07, 2017 at 06:27
...Someone has to stay behind and finish the game!

Dieter - Feb 07, 2017 at 10:15
Eh, I thought the first answer would be "what they did last week ..." ;-)

longuist - Feb 07, 2017 at 12:30
How's the weather?

Zak Phoenix McKracken - Feb 07, 2017 at 12:41
Oh, now that you mention it... I forgot to ask that question to Ron! :-)
Here is cloudy, at the moment.

longuist - Feb 07, 2017 at 13:01
He would have kept it secret though...
Btw, here i spot some snowflakes flying around...

Geoffrey Paulsen - Feb 07, 2017 at 22:03
Blog Master, Blog master,

  Master me a blog...

  blogity, blogity, blog blog bla blog...

Steffen - Feb 08, 2017 at 15:50
I was at the Berlin game play'n'talk'in as well. It was indeed very filled with youngsters at heart. The beer was cheap - good thing because the room was very well warmed up from around 100 people.
I saw Jenn and had a nice little talk with her while Ron was busy signing old MI and ZMcK boxes. Thanks @Jenn for that.
BTW: I have to confess Ron doesn't look any grumpy at all! Though he wasn't game playing/developing or doing other game'ish stuff - so maybe it's just Grumpy GAMER!? @Ron?  ;-)
All together a pleasant ambiance!
Berlin this evening was very foggy - it felt spooky a bit. Probably a nice thing to take unusual photos...

Robbie - Feb 09, 2017 at 05:03
Looks so great !
Can't wait to play it, but preferably on a C-64 or Amiga 500.
Love the graphics !  Great work !

Zak Phoenix McKracken - Feb 09, 2017 at 05:50
You can downgrade the graphics through the options, so the look & feel is more C64ish.
Thimbleweed Park is a masterpiece even before its coming out!

Big Red Button - Feb 09, 2017 at 18:23
I agree, not least thanks to Mark Ferrari's pixel art. But, in pixel perfect mode it's still rather Amiga 500ish than C64ish.

Zak Phoenix McKracken - Feb 10, 2017 at 04:27
You could ask Ron to add an option: "Downgrade to glorious Commodore 64 resolution and colors"
If he added the "Toilet paper orientation" option, don't you believe he could add such an option?
Asking is for free. Try it.

Big Red Button - Feb 10, 2017 at 05:25
I didn't mean any harm. When I take a look at the current appearance of the game, I actually don't miss the C64-like style.
Nonetheless the pixel mode in TWP interests me. Maybe I'll turn it on.

Zak Phoenix McKracken - Feb 10, 2017 at 04:44
Anyway, for you (and everyone C64-nostalgic), here is a website where you can play some C64-games. It's floppy-loading free.
(The list of available games is limited, and the website language is in italian, but the game names are in the international language)

Ema - Feb 10, 2017 at 08:02
...or you can download an emulator (I suggest VICE).
It's easy to install, and online you can easily find both the most famous titles and even the tapes that came with the magazines.
In particular, for italian users, here's an example: http://specialprogramsipe.altervista.org/

Zak Phoenix McKracken - Feb 09, 2017 at 12:41
So, who is in London (UK, formerly Europe), at the TWP meeting tonight?

Petro - Feb 09, 2017 at 21:02
WANTED! Hey, to the guy in the 4th picture of the Munich photos with that German MI2 game box - I'd like to get in contact with you! PLEASE drop me a line: petro.sangalo(at)gmx.de ! WANTED!

Zak Phoenix McKracken - Feb 10, 2017 at 11:19
Finally, an article on The Games Machine (italian version):

They write: "We had in our hands a preview-code which gave us access to about 15% of the final release". I believe it means: "We have played the demo at the London Party" :-) :-)

Zak Phoenix McKracken - Feb 10, 2017 at 11:36
I amend my previous statement: in the article they talk about specks of dust, the "normal" and "causal" play modes, the tutorial, the phone book and the library with our books. Those elements were missing in the demo.

Arto - Feb 10, 2017 at 14:09
Causal? The whole game is causal...
(sorry, had to... ;)

Brian Small - Feb 10, 2017 at 14:46
Or is it???

Zak Phoenix McKracken - Feb 10, 2017 at 17:14
Casual ;-)
It was a tupo.

Zombocast - Feb 10, 2017 at 20:25
It looks like Ron found more people to join the TWP Family. International super-star Ron Gilbert!

Zak Phoenix McKracken - Feb 11, 2017 at 02:35
One of the best articles on Thimbleweed Park that I have read so far.
Ron even talks about the many user contributions, like the phone book, specks of dust and the hundreds of books in the library.

Nizcoz - Feb 11, 2017 at 07:04
I would have liked to be there! Greetings from Argentina!

Ralf - Feb 21, 2017 at 14:57
Meeting Ron in Munich increased my programming skills +3 Thanks!

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Aillen Luxotica - Mar 26, 2017 at 12:10
Was such a great event. Loved to see a lot of people there

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