Thimbleweed Park Podcast #16
by Ron Gilbert
Jul 31, 2015
Jul 31, 2015
Mark Ferrari joins us and talks about his personal quest for the happy pixel.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
Mark Ferrari joins us and talks about his personal quest for the happy pixel.
You can also subscribe to the Thimbleweed Park Podcast RSS feed if that's 'your thing'.
- Ron
Intriguing!!!
And Ransome's first name is Richard?!? :D
(dunno how the ace got in acethere)
(1): It was cool to hear how Mark used photoshop for this. Consider doing a more in-depth look at how Mark and Gary uses photoshop to do this. I really like to hear what tools you use, like Mark did here (because I would love to learn).
(2): Ron you write in the update to the previous post, that there are about 2000 usable book titles in the comments. Making a even more massive library that goes way up in the sky (to the vanishing point-ish) could be great. But if that dosent work out, then consider making a randomizer-thingee in placement of book titles. Like the one you used in placing your names in the credits for Indy3... or atleast that is what I think I read somewhere, that you used a randomizer, so that it wasnt just one of you three designers who was always first. Because I found at least 1000 book titles I found great in the comments.
Here are two suggestions:
1. When you get the quest to find this one specific book, how about your character mutters something like "Well, how hard can it be?" And then the screen scrolls up all the way (if there are really 2.000+ good titles than i roughly estimate the shop to be 15 to 20 screens high!!).
2. There should by some funny features in this gigantic tall tower. Like bird nests, birds flying around. Perhaps clouds? The birds could also be part of a puzzle-step. Like getting attracting them and making them crap all over the shop keeper to get rid of her for a moment while she changes. (She could also have a huge number of color-changed outfits)
Question though: How will one travel all the way up to look at the book titles?
But I can understand this view being in the minority rather than the majority.
"You are tearing me apart, Lisa!"
That also sounded a lot like the owl's voice in King's Quest 5, so I suspect Mark did secret voice-over work for the competition back in the day.
"The Void" sounds a lot like "the cornfield" in that Twilight Zone episode where the kid can banish people to a kind of purgatory.
Observation: the way Ron pronounces "walk box" sounds a LOT like how Fozzy Bear from the Muppets says "wakka wakka wakka" (maybe it's the same accent or whatever).
I therefore suggest renaming the walk boxes as "wakka wakka boxes".
Poletergeist Dancing - by The Sexorcist". A big "D" makes the difference. It's a pun based on Pole Dancing. This comment will self-destruct in eight years if Ron click the delete button. I apologize!
we're still figuring out some of those nuances....
Thank you for the great opportunities to participate so far!
- Puzzle Design (Sewer access)
- Character Design (Delores)
- Dialogs (Drinking Fountain)
- Jokes (Book titles)
If I didn't knew better I would think Ron tries to sneak-teach us game Design 101!
But honestly: It has been so much fun already - time really flies by!
PSA: And now - an inconvenient truth: Perk upgrade and Team page still sorely missing! :-)
Have fun in Germany Ron - and a good flight!
Which reminds me of two of my favourite theories/stories.
1. If technology ever evolves to a state where we could simulate whole universes, and there would be two simultaneous simulations, the possibility of us being in simulation is greater than the possibility that we would exist in blood and flesh.
2. https://en.wikipedia.org/wiki/The_Last_Question
http://1ertvb136xj1277r411b8hw78wp.wpengine.netdna-cdn.com/wp-content/uploads/2015/07/neymar-1024x964.jpg
Would be comical.
www.youtube.com/watch?v=XlWG7VS74SM
I hear you guys talk about 16 Colors for monkey island, but i've read somewhere that it uses 256 Colors??
I started playing SoMI on MY Amiga. I thougt it looked awesome! Since i was used to C64 Maniac Mansion graphics!
Never bothered to look up the graphics details.
I Also didn't play the PC EGA version.
Your answer clears this right up!
Up until this point (hearing the podcast and reading this exact comment) I thought the EGA version was only the DEMO-version. Seriously: I never thought it was made in EGA and sold. But I can see via lets-plays on youtube that it exists, and the old graphics of Elaine and Guybrush actually made it outside lucasarts.... this just blows my mind
I recently found a tutorial for doing dithering landscapes more easily without having to place individual pixels by hand. It is made by another artist who makes a pixel art indie game. I'm curious if you'll find this technique useful or if you think it takes something away: http://danfessler.com/blog/hd-index-painting-in-photoshop
1. Saved as Gif: http://i.imgur.com/lpxftEK.png
2. Saved as Gif then to 256bit: http://i.imgur.com/siyM1sJ.png
3. Saved as 256bit: http://i.imgur.com/18iJvJF.png
Down converting from 32 bit gradiant to Gif to 256 looks prety good.
Gif #1. from the late 90's or 256 #2. from the early 90's.
https://en.wikipedia.org/wiki/Flat_Stanley
It's similar like the garden dwarf in the film "Amelie", right ???
https://youtu.be/7uhwnSYrH8E
So you should Flat Stanley to Thimbleweed Park!!! :D
Flat Stanley is a cardboard cut out kid who shows up in children's books and cartoons about a cardboard cut out kid who shows up in...well, YOU, at least, get the idea. Thanks for saving my good name in ill-advised-joke-land. :]
Just take a look at the Quickie Pal (http://blog.thimbleweedpark.com/quickiepal). It has the spirit of 256 colors and this is what counts.
You Simply have an amount of fixed colors (e.g. 32 colors) that you use for the Interface and characters. The rest (256 - 32 = 224) is Free and can be completly different from Room to room.
If you look at old games you can often see that the characters have less colors than the rest.
That being said: I don't think self limiting to 256 colors is necessary for this project. Gary and Mark are excellent Artists and will both be able to give us the warm and cozy 8bpp Flair without having the hassle of actually being confined to this.
Yes. The costume of Guybrush in The Secret of Monkey Island is black and white because of this reason, especially as the original version had only 16 colors.
As you know, computer screens are getting bigger, with some people having 27" screens or larger, I'm not totally sure if the game will look ideal on a very large screen, it might be nice to have the option of different resolutions for the game in full screen mode, the image remaining totally crisp/not blurred...Would love to get your feedback on this.
Liran
And to the previous post, I gotta say the library looks kinda like the one in Indiana Jones and the Last Crusade game! Oh geez.. now I gotta play that again on my Pi.
Can't wait for the next update!
I know on Ron's twitter blog he said he's been having trouble with his phone so maybe that's why this hasn't been uploaded yet. Reisdorf, since your name sounds like you are from Germany, were you at Gamescom?
Here:
https://www.youtube.com/watch?v=slNJdhqnRR8
Ron looking like a lean, mean jogging machine!
The lastest I have is 7, and I won't be able to upgrade soon.
It's almost clear that if you get the opportunity to advertise your own game at the Microsoft booth, you're advised to include some surreptitious advertising for the latest Microsoft products in your speech. It's a win-win situation.
http://retronauts.libsyn.com/retronauts-vol-iv-episode-45-the-monkey-island-series-with-special-guest-ron-gilbert
Great stuff!
VastGsm007
how much weight u lost? is TP coding that hard? ;-)