Thimbleweed Park Podcast #45
by Ron Gilbert
Apr 02, 2016
Apr 02, 2016
We spend over 30 minutes answering reader questions and David sings us a tune.
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- Ron
with the Thimbleweed Park team permission, if granted, I will make a new podcast where the 'fake' Ron Gilbert (and this time also a 'fake' David Fox) will try to answer to ALL the questions left.
I counted them, they are 80... but I take it halfway between fun and serious things.
Waiting for permission!
Thanks
But remember, it's easier to ask for forgiven than permission.
Anyway, are you sure asking for forgiven is easier than asking for permission?
The amout of time and effort to ask is equal, but if nobody grants the permission you can spend a wonderful saturday in some other way.
If you waste -instead- your saturday in an effort that has as the only effect to upset some people you admire, and then you also have to cope with that guilty sensation you have to apologize, and then you have to hope to be forgiven...
Well, I think that the best deal is to ask for permission in advance. And, let me add: if it is a sunny saturday on the Alps (just like the last one) with a springtime temperature and a soft and floury layer of fresh snow fallen during last night, the very best deal is if that permission isn't granted at all! :-)
"The needs of the many outweigh the needs of the few"
:-)
so it is not so much pirate advice as it is geeky game guru Gilbert talking here...
I ask permission because the podcast is a wonderful gift you give us, and I don't want in any case to substitute it -- that's absolutely not my idea.
The podcast is and will remain 'your thing' without any doubt.
My goals with the podcast I'm going to make are:
- to give people an answer to their question (any kind of answer, not necessarily the correct one), in order to give a little bit of joy
- to entertain, as far as I can :-)
Thanks for your granting!
It will probably take me more than one day, but I am in no hurry.
If there is a wonderful weekend, on the Alps or in the Po valley, the podcast can wait :-)
Can you tell which ones? Can you mention other cases?
In MI1 on Monkey Island, when you have to hit the banana tree using that thing with rocks.
But.
A RGM is a real one if there is at last an animal involved.
The RGM I remember in MI is known as "THE MACHINE"...
http://vignette1.wikia.nocookie.net/monkeyisland/images/1/18/Machine.png/revision/latest?cb=20120508103515
But since you have complained multiple times about your amount of work for the podcasts, I wonder if it is really necessary to have perfectly edited episodes every week. I could very well live with unedited versions. Just record and upload them and be done with it. :-)
Is it okay I upload me speaking Gibberish in my phonebook call?
It said that one could only upload in defined languages, and one had to write the dialogue down. I just didnt like to hear me say stuff in enlgish. But gibberish i love
Note: your question was already asked on the Phone FAQ but not answered yet: https://blog.thimbleweedpark.com/phonefaq
"Can I use gibberish or some made up language?"
"Yes, that is fine, as long as it is truly made up."
For my part, I have a little aversion to debugging since I had some lessons in programming at school (using Pascal). Although I used to get good grades for my few little programs, it often became very frustrating, probably because I was very unexperienced. It can be hard to get it working. For this reason, I've always admired everyone who developed a complete and almost bug-free engine, especially the creators of SCUMM (in honesty!).
PS: I think, Dark Chocolate would be a well-sounding name for your game engine. What would you say?
I take the liberty to answer that question. I think Ron mentioned it in an older post or podcast: he wants to have all the swearing in and beep it out in post-processing. That helps the voice actor too, to find his rhythm.
I would also love to get the uncensored version. And I guess you better warn the voice actor for Ransome that 30% of his recordings is going to replaced by beeps, but still he's got to say them like he means it!
for those who can read and understand German or who simply don't care and just want to look at the graphics, check out this Aprils fools: http://www.monsterzeug.de/Online-Kundentoilette
For those who don't understand German: This is a online toilet for customers of this webshop. Your actions are very limited there, however you can visit the mens room and use the light switch on the left.
The text following when entering the mens room is full of jokes and hard to translate since it is quite quick. Sadly I don't have the time to provide one for right now.
@Ron/David/Gary: Ever considered HTML5 as target platform? I doubt you helped make this little prank. Reminds me of Zak a good bit.
- Andreas
Now it says: order complete, Pledge +20$, Balance 30$ (in red letters).
Is that correct? As I said, I paid the 30 bucks via paypal... I also haven't got any email confirmation.
support (at) terribletoybox (dot) com
I checked out the FM towns version of Zak out of curiosity and even if it is graphically superior on an objective standard, I prefer the C64 graphics.
Or better yet: +64!
It's like the stereo versions of the Beatles records: on paper they should be superior... In practice the true fan prefers the mono (which the record company knows, as that is the more expensive one!)
Anyway, it is interesting to compare it to music. What if different media (vinyl, tape, CD,...) would sound as different as the differences between a C64, a spectrum ZX, an Atari ST, an Amiga, a PC EGA, CGA, VGA,... and people would grow up having only access to one or two?
Thanks for the very thorough and satisfying answer to the question BTW.
I think there will more often than not, be a definitive or canonical version of something, being it a peice of fiction a picture done in multible iterations, a product or a peice of music.
And it's interestingly enough almost always not the newest, or on the surface most refined version of that 'thing'.
Look at for example the Sony Walkman. When you imagine a Walkman you don't remember all the overblown, feature packed models from the 90's. You remember the iconic WM20. The essence of a Walkman.
In somewhat the same way Maniac Mansion, warts and all has that same feeling of being the essence of that concept.
I saw the deluxe edition some time back and played a little bit at first but then went to seek out the C64 version, as that is the one I remember. Goes to prove how nostalgia works ( I also don't "get" how people can like the NES version). There's also Meteor Madness in the making (a 3D -shiver- fan remake of MM, which seems to focus heavily on using Razor as a unique selling point. Except that it's free).
I saw (part of ) the mashup video too, but I didn't know the other game so I quickly spaced out on the fake horror cut scenes and zombies. It reminded me of Alone in the dark. MM always felt more cozy and like coming home. More like the mansion in the 'burbs movie starring Tom Hanks (and from the same time period)
About MM and RE
There's a need to investigate a misterious mansion in order to rescue someone. That lead to the discovery that there's something bigger, an evil force that has taken control over the scientist(s) who originally discovered it. The mansion has this huge entrance room with a big stair. At the ground floor, altough at the opposite side, there's a door to a dining room with a loooong table. There's the dark room with the possibility to develop films. There is a hidden basement with secret laboratories. There's a bathroom with a bathtub and a puzzle about the water that is in it. There are different characters in a team, and you will play the adventure with controlling three of them, which actions are mutual in order to accomplish the tasks. And I could go on and on...
But the point of view, the gameplay, are completely different, as you well said before.
Alone in the Dark: I felt it was really different from MM, I thought immediately to The Fall of the House of Usher by Poe as an inspiration, there's an evil force that has taken possession of a mansion but... it is more a metaphor of individual fears, psichological insanity, and not a bio-hazard or an alien meteor...
In the end RE to me it's a synthesys of MM and AitD.
Thimbleweed park, I guess, will be more on the Poe's side, since its references are the X-files, David Lynch, and so on...With a lot of comedy in it...Which is GREAT!!!
(Gorgeous fuschia fluffy poodle - better than giant)
The poodle comes from MI (piranha poodles!)
About MM and RE, MM is a horror comedy, RE is just horror as far as I can see. It's the comedy element that is so wonderful. It makes you just want to play the game without caution and saving before entering a new room. Which coincidentally is another good thing as it took quite some time on the C64 with all the disk swapping to save or load the game. Getting a "Disk read error " was the real horror!
That is what we wish Thimbleweed Park to do in today's world.
RE is some kind of comedy too, especially because of the over the top acting in the FMVs and the story itself. But i don't know to what extent this was intended :)
-island-style trailer : https://m.youtube.com/watch?v=orcaFDfCEmY
Which proves Dominic Armato has settled in our collective memory as the voice of Guybrush and it's weird to hear someone else. (Same goes for Laineypoo and Chuckie- though clearly Geoffry Rush based his performance on LeChuck-) come to think of it, we all know there are some references to the (pre-existing) Disneyland ride of the Pirates of the Caribbean in MI (mainly in MI2). But there are so much more references to the (pre-existing) MI games in the Pirates of the carribean movies (cannibals, voodoo ladies, female captains, zombie pirates, everything but a spitting contest or a grog drinking contest.) Again especially in the 2nd movie.
So perhaps *that* was the secret of MI all along : a long-running promotional campaign for Disney who will end owning all of it ! Bwahahaha!!!!
https://www.youtube.com/watch?v=y3iUZaCcpCY
https://www.youtube.com/watch?v=s_Q89Jj2jQg
https://www.youtube.com/watch?v=7LYWL8V_qNo
Hopefully Signor Spadoni will make tribute to TP also one day.
I hope TWP has an eventual legacy like Monkey Island, Maniac Mansion, etc... like people in 20-30 years time saying how they played TWP growing up and it shaped their humor, love of adventure games, etc.
With most games you get some idea of what's going on from the title and the box art (Monkey Island was clearly a cool pirate adventure with ghost pirates, etc. and Maniac Mansion was clearly something to do with people going into a mansion where there were maniacs)...
But with Grim Fandango I distinctly remember going into the store when I was about 16 and seeing it displayed prominently and having zero reaction to it because the name didn't suggest anything and the box art seemed to have lifeless cartoon skeleton things and no indication if those were the bad guys or what. I picked the box up and looked on the back and there were those blocky 3D graphics and nothing that resembled the adventure games I was used to and so I put it back down... it was about 15 years later that I got around to playing it and found out it was a great game!
I only took it out of the box once, now I have to buy the game again. #1987
In the podcast, you referred to achievements on Steam and the Xbox, that got me thinking: What about Game Center on the Mac - any plans to support that?
Thank you,
Matthias
First time commenter here. Just a quick note to say how happy I am you are creating a classic 2D point&click adventure in the vain of Monkey Island. Some of the best memories of my teenage years are playing first MI 1 and then MI 2 (I will be 40 soon! time flies). I must say I was hugely disappointed with Tim Schafer's creation "Broken Age" which I backed on Kickstarter expecting it to be something, well, like what you are doing now with Thimbleweed Park. My faith in humanity took a big hit once I started playing Broken Age. But you restored my faith and I hope you will continue making old school 2D point and click adventures after Thimbleweed Park! I saw some early previews on YouTube of Thimbleweed Park and I love it! Many thanks guys.
PS. Personally I love the SCUMM-like verb menu and inventory setup ala Monkey Island and I think it was a good choice to use it in Thimbleweed Park.
Are Le Chuck and Guybrush really are Brothers? I recentley played Monkey Island and the ending was kind of surprising, and its kinda hard to believe those two guys really are brothers?
Who is your favourite character in the Monkey Island games and why?
I heard that Monkey Island 3 is not made from Ron Gilbert himself, so will there be any chance you will make Monkey Island 3 like you wanted it back then? It would be kinda interesting where the ending from Monkey Island 2 would lead to, if a new sequel to the story would follow up, with a new Monkey island 3.
Hi
Since i´ heard that Monkey Island 3-is not the way how you wanted to create it, so i thought to make Monkey Island 3 like more in simliar way like the others 2 game were before would be kinda great, or also if monkey island 3 would get a complete whole new story plot.
My last question is the sequel where you see Guybrush and Le chucks as kids, was that just a memory of Guybrush childhoods memories?or was it just a another new trick brought up from le Chuck?
And that is why i am thinking a whole new story or game that would start with Le Chuck and Guybrush as Children would kinda be a great start for a whole new game. :)
I really hope someone answers my questions if yes, thank you.
Greetings Susanne
The "Answers to Unanswered Friday Podcast's Questions" podcast is online!
The 'fake' Ron Gilbert and the 'fake' David Fox are answering the questions of the last Friday Podcast:
http://www.cinemapioxi.it/zak/Thimbleweed_Park_Fake_Podcasts.html
If so, which characters did you choose?
I am enjoying the game for the first time in the last few days, and I chose :
the scientist
the adventurer
the twins
Maybe there should be a psicological test related to the choice. :D