Thimbleweed Park Podcast #47
by Ron Gilbert
Apr 16, 2016
Apr 16, 2016
Your constant reminder of how boring game development really is.
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- Ron
I'm innocent, Your Honor!
And also there is some Italian who has profound knowledge in editing podcasts for helping them out... :-)
Hey look at this: Donald Trump is wearing pizza like pizzaman from Timbleweed Park
http://www.bustle.com/articles/112392-4-snl-donald-trump-skits-that-are-alarmingly-accurate-absolutely-hilarious
Come to Naples, Italy, and I'll take you to eat a wonderful pizza and a gelato (italian icecream made with milk).
Pardon my ignorance, but... I always believed that ice cream = gelato, that is... if you don't use milk, it's not ice cream. It's... coloured ice with no taste. Am I wrong?
@Mattias Cedervall: you're welcome, literally! Yes we can play football together (for the americans I mean soccer) but I have to admit that I am not that great player, nor female!!! ahahah
@Zak: in a few words ice-cream is made with cream, gelato with milk but... here's the difference explained better than I could ever do. http://morellisgelato.com/the-difference-between-gelato-and-ice-cream
Just joking.
GIVE "hand-tied bouquet of apology flowers" TO RON
Ron and David already whatched it, and commented on twitter.
This is the link:
https://youtu.be/B6m1BiRyzbw
So... Thimbleweed Park will feature animations and more animations, I can't wait to see them!
But Boston is a bit too far from me, unfortunately...
Have a nice weekend!
http://www.gamespot.com/articles/thimbleweed-park-is-the-classic-adventure-game-you/1100-6438864/
http://www.freewebs.com/gfvh/sci/tw1.png
http://www.freewebs.com/gfvh/sci/tw2.png
http://www.freewebs.com/gfvh/sci/tw3.png
http://www.freewebs.com/gfvh/sci/tw4.png
They don't look very good maybe you are right in making the game "VGA", but also you are good programmers (not like me) and maybe make an optional filter like the "e" option of VGA Lucasarts games.
Maybe the almighty design department of Terrible Toybox could devise a 99% secret room in which a switch does not flip the brightness but VGA+ to true EGA. *hint
It's a quirk of my "VGA to EGA tool". :)
But if the game would have been originally designed for this 16 colour palette, although there would be quite a lot limitations for the artist, it could have looked great.
It's crazy what they got out of those 16 colours in Maniac Mansion and Zak McKracken (all those shadows and shades!).
https://en.wikipedia.org/wiki/Enhanced_Graphics_Adapter#/media/File:EGA_Table.PNG
As you can only use 16 at one time, i suggest as an artistic choice to put at least cyan and pink in it. For maximum beauteousness!
And to Marks remarks, i understand his standpoint, but with reducing the amount of colors to 16 you are going in a quite different (opposite) direction. Going retro, isn't that the purpose of your tool?
(p.s. don't take my comments too seriously :)
Yes, I choose the colours "by eye" just because of lazyness and also because I didn't know that table you showed me, thank you.
I think that the games used only 16 colors and they are all the same. I think now that I read the article they are the CGA 16 color mode. I think (I may be wrong here) that it is only one bit for each color channel (red green blue) and one bit for intensity (bright, darker)
Then it's even more genius the work of Mark and all the artists. They didn't even work with 16 colors but 15 :)
http://img-9gag-fun.9cache.com/photo/aX9QXn6_460sv.mp4
Does anyone remember how many did MI had? Zak? MM?
Just to get an idea of the size.
320Kb for a game of that scope is really impressive!
Sure, weaker implementations of all of the ideas had appeared in games before it. But MM used the in concert and with much greater success. The endresult truely was greater than the sum of the parts.
Yes, the ammount of things per room in MM was great!! Sometimes les screens with more to do makes the game feel bigger and more alive.
In recent times many games only have one or two things for a single room/screen which creates these hollow world effect.
Maybe i have a dejawoo, but hasn't Mr. Grumpy McGrumpface answered this in a comment a while ago? Can't find it though, maybe i'm wrong...
And it's probably due to the limited disk space (Bear in mind that the facial expression additionally varied in some cases).
Though, I wouldn't insist on the use close-ups. I've never missed a close-up of Herman Toothrot, for instance. I just liked him the way he was presented. The character animations in MI are already pretty detailed, in my opinion. Moreover, every detail the low resolution isn't capable of showing stimulates my imagination. And when I saw the close-up of Guybrush for the first time I was a bit surprised, because I had imagined his face differently.
https://blog.thimbleweedpark.com/podcast26
Ron had his opinion about the matter a while ago here:
http://grumpygamer.com/stuff_and_things_and_monkey_island
"P.S. I was always bothered by these close-ups. While they were great art, I never felt they matched the style of the rest of the game. Not sure how I feel about them 20 years later."
hmm, in fact i have more important things to do :/
Suppose i'm good at partially remembering things (mostly unimportant stuff). Secondly i'm a key senior procrastination engineer expert evangelist. Thus having lots of time to look things up.
Oh, I feel sooo empty.
I'm excited for the game!
"Lucca Comics & Games Event: Ron Gilbert and the redemption of the adventure games".
If the wind of change coming from USA will reach my country, maybe... who knows...
Luckly, dreams are still free and possible.
But this is not really a great line to teach kids all over the world: "Anybody smart enough to gimme candy can't be all bad" (taken from the intro)...
You probably have seen before this but for reference and for those who haven't read it yet: http://www.crockford.com/wrrrld/maniac.html
So stick those 5.25 floppies into the slot, and listen to those Read heads purr. "Buzz Buzz, Baby!"
Thimbleweed Park will have it's first playable demo this year and we're all wondering if the tech market is ready for it's release..
Ron's newly developed graphical changes will make its debut, like floating UI and Improved "Full Screen" 16x9 aspect ratio.
Will our current video cards handle it? Or will we be left upgrading for years just to keep up with Ron's changes to the game engine...
Only time will tell, so place your fingers on the home keys and get ready to execute those Run commands.
Pax coming, and so are we..
Although, there will of course be some spoilers as there are scenes that haven’t been showed here in blog yet. (I know I shouldn’t have watched it but my curiosity got better of me, you know how it is.) You’ve been warned:
https://www.youtube.com/watch?v=TVmioEtIZiU
Pax et bonum!
Is she going to smoke in the game?
That said, I hope that she is going to smoke in the game and maybe to usually drop the cigarette stub onto the ground, even though - or maybe just because - I use to dislike such a misbehaviour in the real world. It would make the game feel more authentic and closer to reality.
The easiest - and still a satisfying - way would probably be a cigarette that glimmers and disappears while it's still falling.
By the way, Captain Smirk has smoked, too, but I don't remember if we could watch him dropping his cigar.
Oh and also I don't think you do this with cigars at all... (putting them out on the floor...)
By the way, I assume that a tough guy like Smirk doesn't need to leave a stub over. He just smokes his cigars down to the end.
Ron et al, would it be possible to let us in on traffic numbers, iTunes podcast downloads and such? Would be interesting to know how much visitors this blog here has, or in other words, how much dust is raised by such a successful kickstarter.
Please don't cry and don't rip up your clothes, I'll post my last podcast next week. :-)
Mi sento triste, oggi è il classico giorno in cui vorresti non esserti alzato dal letto. Non ho più la forza nemmeno per pensare in inglese. È strano che io venga qui, in questo blog, a sfogarmi. Forse perché qui, è nata una famiglia, un gruppo di persone, accomunate dalla stessa passione, ma comunque persone valide, gentili, rispettosi. È molto raro vedermi triste, chi mi conosce lo sa, ma oggi è uno di quei giorni.
Perdonate lo sfogo...
Grazie.
"Do not mock the voodoo priestess!"