Thimbleweed Park Podcast #68
by Ron Gilbert
Mar 31, 2018
Mar 31, 2018
A very special anniversary podcast where Gary, David and I realize we actually have nothing in common.
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- Ron
Frame it as advice for people new to managing projects to give them a structure for being successful. You can explain how you came to some of your conclusions by giving the detail of what you learned from to reach that understanding. An area of the talk can be focused on recognizing issues and how to deal with them when they arise.
By the way, you guys are the best. Hope you keep making games together!
Whatever your idea was/is I hope you turn it into a series of blog posts or podcasts that us non GDC attending people can enjoy. That’s right Ron, I love it when you sacrifice hours of your personal life for my personal entertainment. But seriously, it’s much appreciated when you do as your content is always insightful.
And I really loved how we all could contribute to the game, in terms of book titles and such. Loved it.
The only think I didnt like, was that it took me way too long to figure out to use radioactive water to track foot prints. That was my monkey-wrench-moment.
@Ron: What event in Norway are you going to?
http://www.retrospillmessen.no/guests
Seems like Al Lowe will be there too. It will surely be a fun event.
With that said, now that you have the DLC mechanism coded into TWP, it would be great to see a mini-adventure released. There were some areas of TWP that seemed tragically underused in my opinion, such as the sewer areas and the wire frame world. It also seemed like there was a lot happening with the Uncle Chuck character that we never got to see. Maybe it would be relatively painless to give us a new adventure using a different set of characters and the existing art assets and game engine without voice-over (do it true old school). I bet every single backer would pay in the range of $5 to $10 for a new adventure lasting 3-5 hours.
Now you have to come up with one!