Compatibility Test

by Ron Gilbert
Feb 23, 2017

UPDATE: We are no longer taking compatibility testers.

Play Thimbleweed Park!

OK, not really, that was kind of a click-bait opening.  But you can play a small section of the game to help us with compatibility testing. And by small piece, I mean just a few rooms you can walk around and see if the game runs on your hardware.  There might be one puzzle.  It's unlikely there will be any spoilers, but if seeing great art is a spoiler, you might want to steer clear.

We're going to start small, only sending out a few copies, then slowly open it up to around one hundred people over the next week unless something goes horribly wrong, in that case we'll just pretend like the whole thing never happened.

If you're interested in helping out, CLICK HERE and fill out this form.

Why don't you just release a demo? I can hear you saying that.

The reason is we don't have a demo that tells the right story. The only thing we have is the Ransome demo shown at PAX and the fan events. It doesn't really tell the story of Thimbleweed Park. A good public demo is like a good movie trailer, it should entice you and leave you with unanswered questions. The Ransome demo does none of that, it can also mislead people into thinking this is a game about a clown, which it is not.

- Ron



Victor Von Doom - Feb 23, 2017 at 20:35
Do I get a prize for being a "first responder"? A Herman Toothrot bobble heard figure shall suffice! :-D

Victor Von Doom - Feb 23, 2017 at 20:36
Correction: bobble "HEAD" figure ;-)

Victor Von Doom - Feb 23, 2017 at 20:40
Ron,

A couple of curiosity questions:

1) In your opinion, how does TP compare to say, MM, or MI/MI2 in terms of puzzle difficulty? I understand it's a much larger game, but does that translate into higher difficulty?

2) How would you compare creating a game like this indy-style vs. having the backing of a major corporation such as LucasFilm/Arts? Do you feel like you hurt for not having more resources?

Thanks in advance! Big fan here :-)

Emmanuel Velez - Feb 23, 2017 at 23:27
Awesome! I can't stop clicking back into the website multiple times a day checking for updates on the game. I've been waiting for this one since MM. A little taste, puzzle or not is absolutely welcome.

Emmanuel Velez - Feb 23, 2017 at 23:28
Especially if we're helping you guys.

Nor Treblig - Feb 24, 2017 at 02:55
You can also use ThimbleMail™ or RSS to stay up-to-date without breaking your mouse button!

Emmanuel Velez - Feb 24, 2017 at 07:29
I should of thought of this before. Would've saved me from ending up with this case of broken mice :D Just signed up for Thimblemail.

Nor Treblig - Feb 24, 2017 at 07:47
You mean like this: https://goo.gl/ekiej5 :-)

Also someone made this to improve the commenting expierence... https://greasyfork.org/en/scripts/17661-thimbleweed-park-blog-fixes

Zak Phoenix McKracken - Feb 24, 2017 at 08:20
Nor Treblig, if there was a prize for the best TWP Dev Blog User, you will have my vote!

Tim Lammert - Feb 24, 2017 at 15:52
I second that, why didn´t I see this earlier??
That´s great

Big Red Button - Feb 25, 2017 at 13:19
I actually read about it from the get-go, but I'm always a bit distrustful in terms of browser plug-ins, so I hesitated for a long while until I tried it. But, I quickly regretted my hesitation, once I had installed it. It's extremely convenient, if you visit this blog frequently and I'm impressed by the drive of some blog visitors here!

Nor Treblig - Feb 25, 2017 at 14:06
We couldn't allow Ron to stop working on the game so we have to improve the blog ourselves :-)
Edit button is still missing though...

Daniel Wolf - Feb 24, 2017 at 08:28
Indeed. Highly recommended! Especially since it tells you the Secret of Monkey Island (tip: it's rarely 42!)

Big Red Button - Feb 24, 2017 at 10:25
It's a useful script indeed! :-)

I only don't know yet how to handle the pre-fill function.

Nor Treblig - Feb 24, 2017 at 11:42
Haven't you found the settings dialog yet?

e.g. when using Tampermonkey you left-click its icon and then there should be a menu entry called "Thimbleweed Park™ Blog fixes - Settings".
Using Greasemonkey you click on the arrow and then 'User Script Commands'.

Big Red Button - Feb 24, 2017 at 11:55
Ah, now it works fine! I had scanned the script code itself and I'm not very familiar with JS. Also, Greasemonkey provides this menu only if you're on this blog page. Thank you!

Zombocast - Feb 23, 2017 at 23:28
Finally Thimbleweed Park with my MSI GeForce GTX 1080 GAMING X 8G videocard at 4k
I'm Beeping Hyped

Tony - Feb 23, 2017 at 23:43
I really hope the game really works well on the machines with specs like the RaspberryPi3. I really do see any reason why a 2D adventure game shouldn't run on a slow dual or quad core with just 1GB of RAM. (Only on Linux of course)

Ron Gilbert - Feb 24, 2017 at 00:12
It won't run due to all the speech and music. The game needs about 1.5G of free space, and that's with little caching and lots of loading.

Yehuda - Feb 24, 2017 at 00:49
Is there a reason why you need to load all the data resident in-memory all time? you can make it load on demand, have a cache with a sensible amount of memory, e.g., 1GB, and so.e kind of lru.

Nor Treblig - Feb 24, 2017 at 03:08
This should be (relatively) trivial to do. But I guess it was never necessary to be implemented for normal target platforms of this game (unlike other types of games with a lot of resources (e.g. 3D, open-world), which need caching and unloading of resources as a necessity).

At this stage it is too late to add (it would also require extensive testing) but maybe we can see it at a later point in time in a patch? (there will be mobile ports later; also IMHO it could be quite trivial to implement since it only affects sound resources and nothing else)

I'd like it to see it running on my Raspberries!

Someone - Feb 24, 2017 at 04:45
The amount of used RAM could be an issue on mobile platforms, especially on Android.

Big Red Button - Feb 24, 2017 at 05:54
Patience might solve this issue. Once there is a RPi with 4 GB of RAM in a few years, it wouldn't need such a big effort any more.

Someone - Feb 24, 2017 at 06:59
It could run if you turn off the audio (if we assume that the game doesn't load the audio in that case ... ).

Big Red Button - Feb 24, 2017 at 07:47
If I remember correctly, Ron even declared that he wanted to make sure that no audio data get loaded if audio is turned off in the game, so that you would still be able to execute the game, if your device had an issue with the audio.

Big Red Button - Feb 24, 2017 at 07:56
But, omitting music and voices would be a high price, just for being able to play it on the Pi.

Nor Treblig - Feb 24, 2017 at 08:51
I was surprised that he specifically mentioned music (+ speech). I thought music is not a problem but just those thousand lines of voice.
(And if you are playing in a language not being English it's easier to live without voices).

Ron Gilbert - Feb 24, 2017 at 09:48
We don't load all the data at once. Stuff is moved in and out of memory as it's needed. The memory a game needs is not a simple matter of the data that's on disk.

Nor Treblig - Feb 24, 2017 at 11:53
Oh OK. Previously it sounded like the rooms and their art are small enough so they won't really matter and it's mainly the audio stuff taking up memory.
I really though this game is simple enough to not need unloading of resources, sorry :-)

So since we already have this memory management it won't be easy to trim it down a lot further :-(

Is the cache size based and can be set to zero (or very low) to force loading resources nearly every time?
We could live with C64 loading times if we can just get it to run without crashing on our beloved Raspberry Pis :-)

Ron Gilbert - Feb 24, 2017 at 12:02
The disk assets are pretty small, but they get expanded on load for speed reasons, plus the game runs at 1280 and all the buffers are at that size.  And yes, we could go to a bunch of work and drastically reduce the memory foot print, but it's just not worth the time/bugs. It's work we might have to do for mobile, but we'd rather not spend 2 more months optimizing memory (and holding up the release) when we don't have to.

Someone - Feb 24, 2017 at 12:50
How did Joost get managed TWP to run on the RPi? I guess he just compiled the game for ARM and started the game. :)

So maybe you could provide (sometime!) just an ARM build with the disclaimer that this version is not official supported ...

Nor Treblig - Feb 24, 2017 at 13:36
Perfectly understandable.

Let's see how the mobile ports will workout after PC/Xbox releases are done.
According to statistics from Unity (http://hwstats.unity3d.com/mobile/mem.html) the majority has >= 1 GiB and a third got 2 GiB system memory. Since the OS also needs a bit (or two) this sounds like there is some work ahead.

Ron Gilbert - Feb 24, 2017 at 09:45
That's not what were doing. Everything is loaded on demand, but stuff is cached in expanded forms for speed reasons.  Just because the game is 2D doesn't mean it's simple. The art in Thimbleweed Park is not C64 art. Rooms are very complex with all the animation, parallaxing, etc.  Yes, if we spent a lot of time, we could probably reduce the memory foot print, but it's not worth it.

Stef - Feb 24, 2017 at 06:12
Also I'm pretty sure the string "raspberry pi" never appeared on this blog since its inception. It's incredible the kind of new requests "customers" can come up with, especially on the last day(s) of a project. Happens to me all the time, and the worst part is they don't even realise what kind of effort the development team would be facing, were they to satisfy such requests.

Someone - Feb 24, 2017 at 06:57
Ron mentioned it on twitter, cite: "Joost, our Linux programer says @thimbleweedpark runs great on a raspberry pi."

https://twitter.com/grumpygamer/status/833858677643759616

But yes, the Raspberry Pi isn't officially supported. And most readers of this blog are aware of it. But some of them would like to see TWP run on their RPI. These are no request, they just hope that TWP runs on the RPI.

RedPhantom - Feb 24, 2017 at 11:21
Can't they just make the game run on my C64?

Jammet - Feb 24, 2017 at 11:30
I fully understand why. I love the RPi , and it can do some pretty amazing things already. I'm fairly sure it could easily run a version of the game that'd be more like the pixel perfect mode. Imagine the assets consisted only of what would be left, if that mode was enabled, all data trimmed to make it look and behave exactly like that. And the music and voice be in the same quality games like earlier talkie versions.

*Hypothetically*

Nor Treblig - Feb 24, 2017 at 07:18
No no no, here we go:
First occurrence I've found was on 2015-01-16: https://blog.thimbleweedpark.com/linux
Reminder for the team on 2016-03-03: https://blog.thimbleweedpark.com/thimbletrailer3
And someone (not Someone) asked on 2016-09-06 in FAQ section: https://blog.thimbleweedpark.com/faq

Mike - Feb 23, 2017 at 23:50
Thanks, Ron!

I found a comment on Twitter a few years ago about playing house with Maniac Mansion.  Instead of solving puzzles, the author moved the three characters around and told a story about a mom, dad, and kid.

https://twitter.com/meowza/status/568328662744838144

You created The Sims a decade early!  If chosen I will do the same with this demo.

Nor Treblig - Feb 24, 2017 at 03:14
Using Maniac Mansion like a doll house? What a nice idea!

(but it won't work with this demo unless it's a story about one lonely and imprisoned individual)

Zak Phoenix McKracken - Feb 24, 2017 at 03:50
How cute! :-D

Gffp - Feb 25, 2017 at 20:54
Think of this, Mike: I put my hands on Monkey Island the first time in 1994. I used to turn on my A500, insert the disk(s), just let Guybrush go around enjoying the lines of dialogue and their irony, the stunning music, the astounding backgrounds, the amazing characters and their wonderful close-ups (eheh)... I guess I just did this until 1996, when a friend of mine in middle school revealed me that I could follow (walk to) the shopkeeper until I find the swordmaster. After that, I entered the part Two, and also there wondering around until I got my first PC and understood this unbelievable thing that I could save my progress on a fifth disk also on A500 (to me all that was Voodoo!!!) After that I continued to just go around for months until I got an internet connection and found a magazine with the complete walktrough. Probably in the summer of 1997 I completed the game. Worst gamer ever! :-P
In those years I used to read adventure books like Robert Louis Stevenson's Treasure Island with beautiful images, play with Lego pirate Galleon with monkeys and parrots included, spent my vacation in Ischia, (or Phitecusai, which in ancient greek means exactly Monkey Island, referring to an ancient population of monkeys now extinguished) a vulcanic island with some points in beaches literally burning like there were rivers of lava underneath and a lot of places inspired by pirates' figures, and that is the biggest of an archipelago of three isles in the Gulf of Naples. And Monkey Island apart its intrinsic quality for me resonates also of all of this.

If you're able to catch the spirit of those years with a creation where everything is simply wonderful, like Monkey Island did for me, and probably MM for those who played in their young age, then you'll simply walk and stare and read and enjoy.

Probably MM is great because is the very first point'n'click adventure and has also resonates of a vast popular imagination, has a lot of complexity in the mutual actions of the playable characters that probably made the limits of the preMM games just seem like they exploded. I wrote before here how much MM is in the first installment of RE, in its story, in managing characters, in the rooms that many times are the same!!!

So when you play those games, you really can enjoy them only just by walking (and inventing your own stories). Even if they're not intended as walking simulators (paradoxically)!

Mike - Feb 26, 2017 at 01:42
Amazing story! A game that can truly be treasured for years.

Zak Phoenix McKracken - Feb 26, 2017 at 03:25
gffp, I have to confess you a sin on mine: I never have been to Ischia...
...and now that I know its etymology, I think it's time to spend at least one week on that wonderful island!
So in Italy we have a "Monkey Island" and didn't know??
Bizarre!

Gffp - Feb 26, 2017 at 05:14
Yeah, that's what the ancient siracusan Senagora thought of the origins of the name, deriving it from Pithekos (monkey). If you go there, don't forget to take a tour in Sant' Angelo, which is one of the most beautiful places in the island, where you can find some "piratesque" places with a narrow bay and a little isle at the end (eheh).

But please don't pretend to talk to people about SCUMM, because, due to the common indo-european ancestor word, in neapolitan "scumm" (yes exactly with two em!) literally means scum in ALL its meanings! If you say "sit 'a scumm d'a gente" (you are scum people) then prepare to run very fast!!! eheheh

http://www.ischiasky.it/img/articoli/antica-cartina-di-ischia.jpg
http://3.bp.blogspot.com/-bN1wonKsRfY/UYAys3m08kI/AAAAAAAADFU/x8DYA9gI99o/s1600/il+pirata.jpg

Ron, if you make another Monkey Island, and Disney complains about it, just pretend you got inspired by Pithekoussai! Could they complain with an ancient siracusan historian who lived centuries B.C.?

Nor Treblig - Feb 26, 2017 at 07:43
Interesting. Noted!

Zak Phoenix McKracken - Feb 27, 2017 at 04:02
Didn't know that SCUMM in neapolitan has a different meaning :-D :-D
OK, when I'll go to Ischia, I'll let you know. I will stay silent, you will speak :-)

Gffp - Feb 27, 2017 at 05:20
Ahah, pretty nice people there indeed! Let me know, if I can, we'll have a beer at the pirate bar!

bobdeniro - Feb 24, 2017 at 00:36
I'm in!
So please don't count me out :)

Threeheadedmonkey - Feb 24, 2017 at 00:46
Hope it works on 6gigs of RAM!

Nabi Hamdi Mortan - Feb 24, 2017 at 00:48
So excited about this! I am in too :)

PlinyTheElder - Feb 24, 2017 at 01:36
I really wish we could get the demo shown at the European events (presumably the same as the pax demo?) if we can prove we were there can we have it :) think everyone there knows this isn't a game just about a clown.

Having played this demo at the London event I'm so excited to play the final game!

PlinyTheElder - Feb 24, 2017 at 01:39
I blame being up at silly o'clock with my son, just realised Ron said the pax demo is the demo we played at the events! D'oh!

Gffp - Feb 26, 2017 at 05:33
Honourable Pliny The Elder, are you willing to avail the Senagora's historical writings?

PlinyTheElder - Feb 27, 2017 at 09:47
... Hmmm there's a lot I'd be willing to do... what does the historical writings of Senagora require...?! Google was not my friend in finding out!

Gffp - Feb 27, 2017 at 13:15
If you read the comments above, you'll know... Anyway Pliny the Elder in its Historia Naturalis disagreed with syracusan Senagora about the origin of the ancient name of Ischia, Phitekoussai, stating it's not from Pithekos (Monkey Island) but from Pithos (Jar Island).

If you have a little bit of Indiana Jones in your spirit (and you speak italian), there's the transcription of a recent summit (2012) where the archeologists say Senagora's hypothesis is still good and reliable (and you'll see probably a little monkey as a decoration of a vase).
So, despite what Pliny said, the name really means Monkey Island. I translate the ending: "It is now clear that the Monkeys of ancient Ischia are result of that imagination born with the euboic colonization in the West, an historical process that provided, during the occupation of a new land, also a geographical classification and an ethnographic perception of a cultural world different from their own, without laws, with nature wild and beautiful, where there were notable natural phenomena. Places that, according to this imagination were inhabitated by monster creatures, to the limit between men and beasts.Under this point of view could be explained the presence [...] of all those fantastic creatures that Ulysses encountered during his erring in Western world: the shadowy extreme of the world."

You'll know how deep and ancient is the imagination of a wild island touched by men who left their homelands in seek of fortune and their life travelling by the sea.

Pithekoussai and the greek imagination of the monkey in the arcaic period.
http://www.palazzotoledo.comune.pozzuoli.na.it/index.php/nuovo-archivio-territoriale/104-pithekoussai-e-l-immaginario-greco-della-scimmia-nel-periodo-arcaico

Mark_258 - Feb 24, 2017 at 01:39
Hey guys,

Sooooo hanging out for the game ;-)

Have filled in the form for the compatibility test.
Forgot to add that I work as an Apple service tech so I have access to a wide variety of Mac's and can easily test on multiple OS versions, both clean installs and established systems.

vincent arsene - Feb 24, 2017 at 01:58
Have you plan in the roadmap to support Nintendo Switch platform ?
Maybe not on a game card but in Nintendo eshop.

Kalle Vahlman - Feb 24, 2017 at 02:54
This was answered in the last podcast, "we would love to see Thimbleweed Park on Nintendo Switch". Which means of course that it's not something that has been worked on at all. But it'd be great if it happened, you know.

MatDam - Feb 24, 2017 at 02:56
Form filled! I hope to serve you guys! :)

Averell - Feb 24, 2017 at 03:19
I'm still busy with restoring my pinball machine Indiana Jones, but have to wait for spare.
So, testing  Thimbleweed Park is appreciated.

Katie Parsons - Feb 24, 2017 at 04:00
Done! Happy to help, and ogle at some pixel art.

Ivan Braidi - Feb 24, 2017 at 04:45
Excited for me and proud for you: DONE! ;)

Mattias Cedervall - Feb 24, 2017 at 04:48
Wow! :D I signed up right away!

Timo Roth - Feb 24, 2017 at 05:01
As i can see the tests will check out several Windows versions starting at Windows 7.
Does this mean you are sure the game is running without any problems on lower versions like Windows Vista?
Or does it mean for playing the game Windows 7 is minimal recommended?

Thank you

Zak Phoenix McKracken - Feb 24, 2017 at 05:38
Hello Timo,

I think that's because the tests have been done on Windows 7 machine. It's quite uncommon to find a PC with Windows Vista, nowadays.

You should fill out the form and subscribe to be a tester, filling the field "Unique - If there is anything, tell us something unique or different about your setup that we should test on", with your configuration (Windows Vista with the amount of RAM used).

Give it a try, so you could test by yourself if there are any problems.
SEE YA!

Ron Gilbert - Feb 24, 2017 at 09:51
The official min spec is windows 7, but the game runs fine on Vista with a filly patch version and dx11 installed. The reason we don't say Vista is that is has to be fully patched with current drivers and that's not true for a lot of people.

Big Red Button - Feb 24, 2017 at 10:30
Unfortunately, there won't be any further security updates for Vista. For this reason, I would prefer Windows 7 or Linux on older hardware.

Herr Stirz - Feb 24, 2017 at 05:06
[X] Done. You can count on me for testing on Linux.

Cheers,


Herr Stirz

Zak Phoenix McKracken - Feb 24, 2017 at 05:31
I know there is a thread about the Many Options™ that could be in Thimbleweed Park, but the following question is serious:
- to avoid memory problems in some hardware configurations, could be a solution to turn off voices (via option panel, for instance)?
In other words, if I don't want voices, they aren't loaded in the game, thus there is more available memory.

Martin Wendt - Feb 24, 2017 at 05:35
I wonder if at least for Linux the caching of the OS would basically overrule potentially inefficient caching of the game core?
Have you tried running it with like 500 MB RAM and 2 GB swapping? These days the swapping is rather smart and can also be tuned.
You will likely even enjoy the term for it:
https://en.wikipedia.org/wiki/Swappiness

Big Red Button - Feb 24, 2017 at 05:53
To my knowledge, swapping is bad for SSDs. But, if the RAM is too small, why not.

Someone - Feb 24, 2017 at 07:03
Depends on the size of the swap partition and the amound of data that is actually swapped - and the size of the cache of the SSD... :)

Zak Phoenix McKracken - Feb 24, 2017 at 05:43
I've learned a new english word: "disparage" :-)
Thank you, Ron.

Arto - Feb 24, 2017 at 08:25
You can not disparage the importance of this learning experience.

Thaddeus Sharpe - Feb 24, 2017 at 06:17
Wait…
This game ISN'T about a clown?

Zak Phoenix McKracken - Feb 24, 2017 at 06:30
A cursed clown is the second last of your problems.

Nor Treblig - Feb 24, 2017 at 07:20
That's the second most cursed clown I've ever seen!

Nor Treblig - Feb 24, 2017 at 07:22
Also I'm pretty sure "cursiest" as in "That's the second cursiest clown I've ever seen!" is a word.

Martin Wendt - Feb 24, 2017 at 08:12
Obviously ThimbleweedPark requires a new type of word.
I.e. if you are cursing alot while being cursed.
Or having a hang over while hanging over something.
or (more passively) when someone thinks of you while you are thinking.

You are then in a so-called Rondron.
A derived situation occurs when you are in need of a ship while being on a ship.

Zak Phoenix McKracken - Feb 24, 2017 at 08:24
Ron/David/Gary have invented the word "cutscene" while developing Maniac Mansion.
It's time to make a new word for Thimbleweed Park, too!

Patrik Spacek - Feb 24, 2017 at 08:27
I submitted 4 my computers, each has very different setup...

Patrik Spacek - Feb 24, 2017 at 11:32
Actually, I forgot my kid has very weak laptop as well...   internal graphics card and 4GB ram...  so I will include it in those tests as well. Just in case, Ron wants me to give him specs and result during gameplay.   (Damn I have so many computers in my place....  :)

Geoffrey Paulsen - Feb 24, 2017 at 10:59
Does this mean no Friday Questions as indicated in the last podcast?  

Wait, That's not My only question is it?

Oh, I get two, but that second one counted... grr... the devil and his accounting...

Nor Treblig - Feb 24, 2017 at 11:45
This is not the Friday Questions blog entry.

But depending on the mood of the team they could queue your both questions for this coming Friday Questions Podcast and the next Friday Questions Podcast :P

Jammet - Feb 24, 2017 at 11:23
Part of me wants to participate, but I'd really prefer to play the full game. ;( My apologies. But I hopes a lot of people do, and it helps a lot! :)

Nor Treblig - Feb 24, 2017 at 11:39
There won't be real spoilers, it's just a tech demo!
I wouldn't have registered otherwise :-)

Jammet - Feb 24, 2017 at 11:32
For some reason - no idea why - the icon associated with my email just plain doesn't show up on the blog anymore. It used to. No idea what changed.

Nor Treblig - Feb 24, 2017 at 11:42
But it seams to generate at least some gravatar URL which is different from the empty ones.

entropy - Feb 24, 2017 at 11:53
Out of interest, would you mind to share the statistics
of submitted platforms after the test is done?

BoTToX - Feb 24, 2017 at 12:33
I must register for each PC, or just once for all my 4 pc ? (with diferent OS/hardware)

Patrik Spacek - Feb 24, 2017 at 12:47
I added all computers into one Form...    I have 5 computers at home :)

Thaddeus Sharpe - Feb 24, 2017 at 13:55
I've submitted for all 90 of the Windows 98 pc's in the basement of my old school

Nor Treblig - Feb 24, 2017 at 14:36
They should have been upgraded to Windows Millennium a long time ago!!

Patrik Spacek - Feb 24, 2017 at 16:40
I have Amiga 500 still...   Ron, please, can you make floppy disk version? Thaaaank you..    BTW: watch out for bad sectors.

Big Red Button - Feb 24, 2017 at 16:47
If Ron really did that, The prices for used Amiga 500s and suitable floppy drives would immediately boom on eBay. :-D

Tim Lammert - Feb 24, 2017 at 17:03
Just found some memories some days ago.
I wish I had enough time to come to Munich oder Berlin.
I had asked Ron to sign them.
I have a working Amiga 500 too.
But the loading times...

That´s one of the the things you don´t remember when thinking back on playing these games on C64 or Amiga.

http://www.bilder-upload.eu/show.php?file=42bdb9-1487973477.jpg

Big Red Button - Feb 24, 2017 at 18:43
I agree with you. We are spoiled by modern devices nowadays. But, the sounds of old drives are unparalleled.
By the way, the C64 emulator Vice pretends loading times, but, much as nostalgic it may be, in my opinion, they wouldn't need to be so long in an emulator.

arvenius - Feb 27, 2017 at 07:33
Well there are several software titles for the c64 that depend on the right timing, hence the loading-times have been as accurate as possible as well (did you know theres a second 6510 cpu in the 1541 drive for the c64? thats why it was so expensive back in the days!).
You can of course use fastloaders/cartridge images in VICE just as you would to speed up the real c64 and theres also still warp-mode which accelerates the emulator to run at whatever speed your computer provides (not so useful for playing games or watching demos but good for skipping those loading times...).

Nor Treblig - Feb 24, 2017 at 17:28
Rumour says it actually IS running on Amiga 500...

Mattias Cedervall - Feb 24, 2017 at 17:16
LOL! Windows Millennium was terrible! :-(

Nor Treblig - Feb 24, 2017 at 17:20
I know at least one in person who bought a PC with WinME. (No, it wasn't me.)
I still talk to that person today. I am very forgiving :-)

Big Red Button - Feb 24, 2017 at 18:35
How often have I cursed because of Windows 95 and 98 back in the 90s! Windows NT was way more reliable, but it supported only few games. :-/
I still have a machine with Win98 installed and it's horrible. If I really wanted to play a 3D game based on Windows 9x, I would prefer Wine. That's my recommendation, because it works more reliably.

Mattias Cedervall - Feb 24, 2017 at 23:06
So Ransome was inspired by your cursing? Thank you then for your fine contribution to Thimbleweed Park! ^_^ Yes, NT was more stable and it was more of a operating system for servers... I liked the UI from 95, 98 and XP. I must however say that Nintendo 3DS is the definition of stability! <3

Big Red Button - Feb 25, 2017 at 13:54
Well, I'm pretty sure that I wasn't the only Windows user who occasionally cursed back then, but I did my bit. :-)
Fortunately, Win 2000, XP and all later versions are based on NT. It has been advantageous for the health of many people all over the world!
I think that TWP would be a great game for the 3DS, but I doubt that the hardware would have a sufficient performance, seeing that it currently needs a device with at least 4 GB of RAM. But maybe the team can reduce the requirements of the game when they develop the ports for smart-phones, so that it would also run well on the 3DS - and maybe on the Raspberry Pi, too. For example they can slightly reduce the bit-rates of all audio files and the variety of visual effects (dynamic lighting, parallaxing, fireflies, ...).

Mattias Cedervall - Feb 26, 2017 at 17:18
It's either cursing or smashing the keyboard... I have a Nintendo 3DS and TP would be easy to control with the stylus.

Mattias Cedervall - Feb 24, 2017 at 23:00
Then you will forgive me when I steal your copy of Thimbleweed Park and give it to Sierra? ^_^

Nor Treblig - Feb 25, 2017 at 07:49
10 copies of TWP on the wall
10 copies of TWP
You take one down and pass it to Sierra
9 copies of TWP on the wall

Mattias Cedervall - Feb 26, 2017 at 17:16
That's a nice song, Norzart! :-)

Nor Treblig - Feb 26, 2017 at 21:46
:D
This reminds me of that guy who wrote master pieces such as 'Leck mich im *beep*'...

Nik - Feb 24, 2017 at 15:02
Whoa, you're considering supporting OS X 10.7?

As a Mac developer, let me advise you not to ... 10.7 was a terrible release and is full of random API bugs that are no fun to hunt down.

And by now its market share must be miniscule. Even 10.8 was only on 1% of Macs a year ago (according to our friends at Omni https://update.omnigroup.com).

Trust me, not worth it!

PlinyTheElder - Feb 25, 2017 at 15:05
Supporting 10.7 gives compatibility with a lot of older Apple computers that will still be just about capable of running it though. 10.8 dropped a lot of older model support. Which reminds me I forgot to put my 10.7 laptop on my form!

Thaddeus Sharpe - Feb 24, 2017 at 15:07
I have now registered my interest in going on a 'hot date' with Ron Gilbert. It was weird, the original form just melted away and changed into a new one with a picture of his winking face for the background.

Nor Treblig - Feb 24, 2017 at 17:23
What did you have for dinner?

Thaddeus Sharpe - Feb 24, 2017 at 17:44
Airline peanuts and grapes. We fed them to eachother in the back of an open top hummer whilst the movie theatre played a pirated VHS of phantom menace on rewind

Nor Treblig - Feb 24, 2017 at 17:54
:D

I hope you left some peanuts over or else...

Alex Yi - Feb 24, 2017 at 15:47
Does this really need 2 Gigs min, even on Linux? I'm running a simple Debian 8 x64 with 1 Gig RAM...

Nor Treblig - Feb 24, 2017 at 17:17
Current minimum requirement is actually 4 GiB.
We tried talking Ron into supporting Raspberry Pi but currently there seems to be no chance with 1 GiB. Maybe at a much later point in time when mobile ports are working.

Mattias Cedervall - Feb 24, 2017 at 16:22
Ron, what about support for the great operating system Windows XP?

Carlo Valenti - Feb 24, 2017 at 18:42
I thought the game would need 1.21 gigobytes @88MHz and, given that, we would see some serious sh#t.

Zombocast - Feb 24, 2017 at 21:13

Mattias Cedervall - Feb 24, 2017 at 22:56
Such a wonderful trilogy! <3 I even tried the ride at Universal Studios in Florida (the movies were better than the ride!). :-)

Mattias Cedervall - Feb 24, 2017 at 22:52
Exactly! :-) The CPU would burn up when Ransome curse!

Zak Phoenix McKracken - Feb 25, 2017 at 02:49
Don't forget to set the system date to October, 15th, 1987, first!

Nor Treblig - Feb 25, 2017 at 07:48
This needs to be either an achievement
or an option in the game to automatically set the system time to the "correct" date!

Mattias Cedervall - Feb 26, 2017 at 17:10
Thank you for the reminder! :-)

Jan-Peter Rühmann - Feb 25, 2017 at 06:31
Filled out Form but get nothing to test.
What shall I Test?

Nor Treblig - Feb 25, 2017 at 07:47
I'm afraid it was meant to test our patience.

Big Red Button - Feb 25, 2017 at 08:10
Maybe they are going to start it next Monday. Didn't it say that only a hundred people maximum are going to get this opportunity? I think that most of us won't get chosen to test it.

Arto - Feb 25, 2017 at 09:34
I have three Macs with Mac OS X 10.11. Two with 8 GB and one with 16 GB. I guess the dev team have same setups so I guess they don't need my input in testing anyhow.

Big Red Button - Feb 25, 2017 at 13:24
Anyway, the release of the game is not far ahead any more, so no one of us oughts to worry about it too much. :-)

Rod - Feb 26, 2017 at 07:11
They need me. I have a Mac SE, a C64 and several Atari models.

Ron Gilbert - Feb 25, 2017 at 09:42
I have not sent out any builds yet, and probably won't until next week. There are currently 1500 people on the list.

Martin Wendt - Feb 25, 2017 at 13:10
So that's like 15,000 games sold for sure with the de-facto standard buy 10 rule. . Nice.

Luna - Feb 25, 2017 at 15:38
1500 submissions in a quite short time. Seems like everybody is checking the blog frequently.

Take the time to do the builds and testing. Better waiting a month longer than getting "banana software" which has many problems / bugs.

Big Red Button - Feb 25, 2017 at 15:52
Yesterday, I was on a page that featured a short article about this opportunity to test the game. So, it also has been a nice advertising tactic, even if it was unintended.

Zak Phoenix McKracken - Feb 25, 2017 at 17:29
So, there are many more users that read the blog than those that write on it.
But the silent readers want to participate. Look at the voicemails, Library book submissions, Occult bookstore... and now the testing session.
The premises for a new Masterpiece are concrete.

John Tankman - Feb 25, 2017 at 19:36
awaiting the game very close :) - at least give us the "demo " to test the game

Zombocast - Feb 25, 2017 at 20:22
Less than 1 out of 150 applicants will be chosen to test the game, I volunteer these people as tribute:
Zak Phoenix McKracken,
Mattias Cedervall,
Big Red Button,
Patrik Spacek
Bogdan Barbu,
Daniel Wolf,
Nor Treblig,
longuist,
Jammet,
mr. T,
Arto.

Ron Gilbert - Feb 25, 2017 at 20:25
An upward pyramid would have been more persuasive. You need to read up on psychology of power-geometry.

Thaddeus Sharpe - Feb 26, 2017 at 19:24
I built an upward pyramid for Ra once, he was all like 'Ra is not pleased, Ra wants it the other way up'
Architects nightmare that guy…

Bob - Feb 27, 2017 at 07:34
Sounds to me like someone had a bad time interning for I.M Pei.

Arto - Feb 27, 2017 at 17:03
Yes, I would also prefer the upward pyramid ;)

And thank you Zombocast :)

Big Red Button - Feb 26, 2017 at 06:25
Thank you for this flattering statement! Of course, I would suggest you as well. :-)

Nor Treblig - Feb 26, 2017 at 07:18
I second that!

Inverted pyramids look impressive too! And you can't spit your neighbours on their head.

longuist - Feb 26, 2017 at 13:37
LOL, thank you. Hope you filled out the form in my name, unfortunately i was away from internet the last few days (very relaxing though)
I wish this version gets released at some time for archeological reasons.

Mattias Cedervall - Feb 26, 2017 at 17:10
Thank you so much! :D

mr. T - Feb 28, 2017 at 07:02
:)

Actually I've been trying to avoid all spoilers to the max, so I would have to (with sadness in my heart) decline such an honor. Every time David starts to talk about some suspicious detail about the game, I immediately throw away my earphones with great impulse of force. They are still intact, which delights me.

Hans - Feb 25, 2017 at 23:26
oh, come on Ron, that post was up for a very short time and now it is closed already?!!!!?????!!!???

Luna - Feb 26, 2017 at 04:07
It is not a bad thing NOT to be in the compatibility test. It would be a bad thing if the game does not run on your hardware / software.

Sure, it can be fun and interesting, but it can be demanding if your hard- / software combo has a strange problem and the devs need a couple of iterations of user <-> developer interactions and "blue screens on your side  to figure out what is going wrong.

If another one has closely enough the same hard/software specs like me, they would get any problem report twice. Wasted time for the developers (release might be postponed) and wasted time for the tester. (ok he might be rewarded by the "sneak preview" for his time effort).

Just imagine there would be 10 million testers spamming the bug tracker / mailbox with zillions of reports. We might see the release in 2018.

Although choosing testers is some sort of advanced voodoo, I trust the devs to do a sensible choice. If I am not choosen, I will spent my time on own development projects. If I am chosen I will gladly help to make the stuff compatible to systems I have access to + in different RAM configurations.

Nor Treblig - Feb 26, 2017 at 07:33
10 millions may be a lot and pose other difficulties (like handling the bandwidth), but beside that more is better.
You don't fix every bug but group them by frequency and severeness and fix only important ones and only so many until time runs out. BAM: release done!

And if you want millions of testers you don't even need a selection process at all :-)

Zak Phoenix McKracken - Feb 26, 2017 at 01:07
I was reading the Steam page of Thimbleweed Park. On the bottom, the ESRP rating is T (teen) for the following reasons:
Fantasy Violence
Language
Use of Alcohol and Tobacco
Crude Humor
Drug Reference
Sexual Themes

... "Drug reference" and "sexual themes"??
And if there have been Ransome's curse words without beeping, the rating would have been different?
There is something I can't understand...
Maybe it's just a matter of background culture.

Big Red Button - Feb 26, 2017 at 05:07
There is "Lust" missing. :-D

Big Red Button - Feb 26, 2017 at 05:16

Nor Treblig - Feb 26, 2017 at 07:41
I've heard there may be sometimes a contingent, like 1x "fuck"" and 5x "shit" per TV season or something like that.
So frequency and (especially) type of curse word can make a difference (e.g. "bitch" is not a problem at all :-).

Zak Phoenix McKracken - Feb 26, 2017 at 14:26
So, bitch on the beach, is a problem or not?

Nor Treblig - Feb 26, 2017 at 17:03
Yeah, cat fight! Er, dog fight? Oh wait, I misunderstood you because I had subtitles turned off.

Zak Phoenix McKracken - Feb 27, 2017 at 17:43
Eheheh... follow the link...
(I know, there are no subtitles, but I think you could catch the interesting words!)

Nor Treblig - Mar 01, 2017 at 06:12
Strange. They have mixed lyrics with English but most of it is Italian and Google translate didn't help a lot.
It just seems to be about the beach, but what did they mean with beach on the beach?

Zak Phoenix McKracken - Mar 01, 2017 at 07:21
Simply, they meant to say "bitch" on the beach, but for obvious reasons they said "beach" twice.
The lyrics are a mix between english, italian, and Naples slang.

lyrics (in bold original english words, otherwise I have translated from other languages):

Beach on the Beach
under the sun the skin burns
under the moon even more...
when there is the reflex over the sea
without making love is impossible… oh baby
Beach on the Beach
men and women go hunting
for black eyes and blue eyes
how many girls very nice
they make crazy all the boys

summer is here… you know
to let us fall in love at every age… you konw
to stop a bit and the to let it go… you konw
at least you know that when you come back to your town
everything will end
damn, but… you know
for now we are still in summertime… you konw
so we don't have to worry about… you konw
Do you hear this music… you dance together with me?
If you say no, I'll kill myself.

Beach on the Beach
i'm burning like a fuse
if you look at me a little more
can you imagine if you kiss
or if by chance you say me yes… help!

... :-)

Nor Treblig - Mar 02, 2017 at 16:43
My first guess was they meant "bitch", but then those lyrics didn't really reflect that. Too nice!

Amb - Feb 26, 2017 at 21:38
I'm sure you wont need all 1,500 applicants?  If so, how will you decide who gets to help and who doesn't?  Random?

Tim Lammert - Feb 27, 2017 at 04:02
I assume "problematik" setups first. Makes sense.
Common setups, like most testers and programmers work with, are tested al lot already..

Gonzalo - Feb 26, 2017 at 22:33
Hi! Have the testers already chosen, or I still have a chance?

Thanks!

Stefan - Feb 27, 2017 at 13:34
Don't know. I got no answer to my Mail yet.
We'll see... ;-)

Ron Gilbert - Feb 27, 2017 at 13:38
I have not chosen testers yet. I made some changes to the build yesterday and want to finish those.

Gonzalo - Feb 27, 2017 at 14:32
Thanks for the reply Ron! Fingers crossed!

Jason - Feb 27, 2017 at 03:22
Boo to how the date of release has not been announced yet!

Tim Lammert - Feb 27, 2017 at 04:03
I saw that Ron wrote there is a good reason for it, right?

Tim Lammert - Feb 27, 2017 at 04:03
You saw...*

Amb - Feb 27, 2017 at 05:26
Ignore him. People who cant find dates post on forums like this all the. ... oh wait....

Chris - Feb 27, 2017 at 03:51
I am counting the days, even if we don't have an official release date. Haven't been SO excited, for a game to be released, for ages...

Best regards

Chris

I can haz Grog? - Feb 27, 2017 at 05:13
Wow, I'm really late here.
Please send me full game, I make special test for you.

Zak Phoenix McKracken - Feb 27, 2017 at 05:50
Tomorrow is Mardi Gras, here...
back to Monkey Island 2 su Booty Island...
https://lparchive.org/Monkey-Island-2/Update%2012/10-mi_12_08.gif