Final Development Post

by Ron Gilbert
Mar 28, 2017

This won't be the last one, but it's the last "development" blog entry.  Any blog post in the future will be post-release blog posts, they won't be about the development process, but more about the care and feeding of a game post-launch. They will also come once every one or two weeks.

Maintaining a blog with multiple updates each week, while you're trying to make a game, is a lot of work. As much as I like writing these and reading everyone's comments, it will be nice to take a break.

And yes, I do read ALL the comments. When a comment is added, I get an email with the text of the comment and a link to take me to the comment. I read them all.

For this last "development" blog entry, I thought I'd talk about what we're doing right now.  What does the last few weeks of a project look like?

It's a lot of scrambling around, dealing with marketing, PR, storefronts, launch trailers, and endless little decisions like pricing.

Let's start with pricing

We starting talking seriously about pricing 9 months ago.  We had three basic choices: $14.99, $19.99 and $24.99.  We really needed consistent pricing across all the stores, and while some allow for finer grained pricing, not all do. This was a common intersection between all the stores.

$14.99 is probably the most common for indie games.  This was our first pick and hung on for quite a while.  As we got closer to finishing and more and more people played the game, we realized it was a huge and deep game.  The two choices now became $19.99 and $24.99.  $19.99 won out for a while, then we settled on $24.99.  It felt like the game had enough value to warrant the price. It was higher than a lot of indie titles, especially 2D titles, but we felt we could support it.

We lived with $24.99 for a bit, and felt any point-and-click fan would gladly spend the $24.99. As we've talked about on the blog and on the podcast, one of our main goals is to introduce new people to the joy of point-and-click. It started to feel like $24.99 might be a barrier for that group.

Pricing is always hard. None of us are experts at it. We talked to several industry friends and no one was overly excited about $24.99. It seemed too high. Not for the people who bought the game, but for all the people that were on the fence. Pricing at $24.99 might do well with the core, but it wasn't going to attract a new audience. Given that was one of our main goals, we settled at $19.99.

Moving on to storefronts

We have to deal with five storefronts on launch: Steam, GOG, Xbox, Win10 store and the Mac App Store. And every store front has different size images they need.  Steam has 5 or 6 images size for the main store, then there are all the Steam Achievement images and Steam Trading cards, badges, etc, etc.

It's a lot of art to produce. Some of it is just resizing images, but you'd be surprised how long it takes. Plus, resizing pixel art is harder than normal art. We can't just drop the size by 5%, otherwise the pixels get all screwed up.

GOG has it's own sizes, and the App Store has it's own sizes, and Xbox and the Win10 store. Everything need it's own art sizes.  Jenn spent weeks and weeks getting all the art into the right sizes.  If you're releasing a game, don't underestimate this.

Launch trailers

We've done several trailers for the game so far, but for launch we need one trailer that sums it all up.  I wrote the Ransome trailer before we went into the studio, but before we even had a rough cut.  I didn't think to write a launch trailer in advance, and we didn't have the budget to pull actors back into the studio.

I talked to Derek Lieu about it. He has done all of our trailers so far and he's amazing. We talked about doing a movie style trailer where all the dialog was taken from the game and pieced together to tell the story.

I got Derek the entire script and he poured through it for a week and came up with a first draft.  We beat that up and tweaked it, then he did a first cut with black cards where the footage would go.

I then made a cut-list and started capturing footage. All in all, it took me about 3 days to capture and recapture all the footage and Derek a few weeks to put it all together.

Review copies

We send out several hundred review copies to the press.  Before we did that, I needed to get Steam working. It only took a few days, and maybe a few more to fully understand it.  Once that was in place, we tested the review build (which is, in theory, the final build) for a good week and then sent out the review steam keys.

All-in-all it went well, the reviewers found 3 or 4 bugs that we opted to fix and pushed new builds to Steam.  When we got a report of a bug, we'd immediately try and figure out what was happening. Most of the time, it was obvious what the issue was. A few times we had the tester team attack it and find a repro case.

The first bug we got from a reviewer completely stumped me. It made no sense. I poured over the code for a few hours and couldn't see how it would happen.  Friends arrived for board game night and I took a break. About an hour into board games, it hit me and I knew what the issue was. Bug solved.

I'm sure post launch will be like this. We'll get bug reports and, evaluate the severity and immediately fix the big ones, and move the others for a future rev.

When you're fixing bugs on a "hot" version, you want to change as little as possible.


Part of send out the review copies was setting up interview and podcasts. Our PR master, Emily, did all the work in setting them up, but me and other teams members had to take time to answer questions and do podcast. Again, don't underestimate the time this takes.

We also sent these ViewTron 3000's to some press and will have them for sale on Fangamer in a few days.


In addition to PR, there is also marketing that needs to be done. For small indie titles, this is main social media.  So, we spend time on Twitter and Facebook and all the others, posting images and countdowns.  More stuff to write and create.  Marketing is probably our weak spot right now.


The Steam builds are locked down and everything is under control. We're a little behind on the GOG builds, but by the time you read this, everything should be fixed. I wasn't planning on doing a Mac App Store build, but I had to do the code signing for other reasons, and once you've done that, you're 90% there, so I decide to put it up.

The Xbox is a whole different story.  You have to go though Xbox's cert process and it can take anywhere from a week to a month. It was a huge wild card. We submitted a few around a month ago and it took a couple of weeks to make it though. The issue was, a lot of bugs got fixed while it was sitting in cert. So, last week we made a new build with all the bug fixes and entered cert again.  Just yesterday we passed that cert and are ready to go.

Backer keys

Wow, how hard can that be?  Well, actually pretty hard. If we had done nothing but Kickstarter, it would be a lot simpler, but since we took pledges from Humble Bundle and then later via PledgeManager (to allow backers to upgrade), it's a been a real challenge to get all the names and backing levels integrated.  PledgeManager doesn't have a system for sending email to backers, so Jenn had to set up a separate system.

We also have the issue with the DRM-free keys being done by GOG.  We should have set up separate "products" in PledgeManager where you picked Steam or GOG, but we didn't, so we had to set up a separate system to cull that information and make sure everyone gets the right keys.

It's been a learning experience. The whole project has been a wonderful learning experience. Did I say wonderful? I meant terrifying and stressful.

- Ron

Baron Karza - Mar 28, 2017 at 15:09
Hi Ron,
Do you think the game is suitable for a young girl 9 years old?
I mean, she will play with me, I'm training her in old school games.

Nor Treblig - Mar 28, 2017 at 17:30
PEGI rating is 12+ but it always depends on the kid. Maybe you should list what other comparable adventure games you have played with her yet?

Big Red Button - Mar 28, 2017 at 17:56
You can show her the trailers and watch her reactions. At least, the trailers show an electric shock, a dead body etc.

Nacho Fernandez - Mar 29, 2017 at 03:59
I am confident the cartoonish style for the weird things that will happen inside the game will be ok for her. I really hope so as I am in the exact same position with my 9-year-old girl who's been waiting for the game to come out all this time.

Stefano E. - Mar 28, 2017 at 15:10
Ron, thank you for maintaining this awesome dev blog until the release of the game, it has been great to read all the progresses made and challenges you guys had. I hope next time you post, TP sold a million copies and you are a millionaire.

Michbek - Mar 28, 2017 at 15:11
Have you ever thought about your Kickstarter backers, who already paid 20 $, waited for over two years and got basically nothing on top. Could have been following the blog without backing, would have been overall better.

Jens Suessmeyer - Mar 28, 2017 at 15:22
Hang on, we all owe to ourself the pride to make this thing happen. in addition to this you get the windows, Linux and Mac Version, right?

Michbek - Mar 28, 2017 at 15:45
Buying the Steam version will grant all three on the same day. I see no difference, which is kind of disappointing.

Franklin - Mar 28, 2017 at 15:51
I think we just found the internet's most clueless commenter. If it wasn't all these amazing backers, you wouldn't have anything to freeload off of. They can all go to sleep with a sense of pride, while you go to sleep with a sense of greed.

urielz - Mar 28, 2017 at 15:53
well said Dr Franklin.

Stefano E. - Mar 28, 2017 at 16:47
+1, clearly you didn't read the blog. Ron said in several occasions that you're not "buying" the game in advance, you're making it happening. To me the fact that I had the opportunity to come up with book titles and possibly a short story *in the game* makes it more than worth it.

Michbek - Mar 29, 2017 at 02:17
You feel appreciated, i feel not, easy like that.

Gonzalo - Mar 28, 2017 at 17:42
Excellent comment

Marco Antonio - Mar 30, 2017 at 03:40
If I could give you $20 and be sure that Ron would never see this comment, I would.

Rodrifra - Mar 28, 2017 at 16:02
When you back a project whether it is a kickstarter or any other you are participating in the cration of that project. You're founding it so that it can ba carried out. The project was founded and you got your reward, so why are you complaining. Why do you care what the price is? I'm happy I have helped create this, and even if the price were 1$  I wouldn't regret having paid 25$ for backing it. If you want to save money you shouln't have backed it. If you want better rewards you should have invested more money. If you want more things for less money you shouldn't have backed the project, just wait for the release but if everybody had the same opinion then the game might not have been founded and we couldn't enjoy the great game I'm about to enjoy in a few hours :)

RC - Mar 28, 2017 at 16:16
I disagree. The reason to back a KS project is to help make it happen in the first place. That's it. Since the funding was successful and RG even made the actual game, backers already got "everything" which made them back the project originally.

And not backing the game and only buying it later isn't better for a KS backer, since without enough funding the project might have never happened in the first place. Also, anyone who doesn't want to "wait" for the development to be over, shouldn't back. It is known. No one was forced to.

Jammet - Mar 28, 2017 at 16:37
If Monkey Island had been hanging from a thin thread back in the day, being some sort of Kickstarter founded project, god, I would have given everything to save it.

Imagine my life without Monkey Island. There are very few key influences, but one of them has always been that. It's a Back to the Future question of great importance to me. Love and gratitude made me kickstart this. It's nothing less than a binding friendship to someone who has never known me, but whose creative work has always been very dear to me.

Bon Antza - Mar 29, 2017 at 02:26
"It's nothing less than a binding friendship to someone who has never known me, but whose creative work has always been very dear to me."

Great comment, thanks. Made (at least) my day!

Katie Parsons - Mar 29, 2017 at 07:48
That's so well put :) Made me well up a bit!

Michael Hoffmann - Mar 28, 2017 at 18:59
Crowdfunding is helping make a project possible, not preordering to save money. It is as simple as that.

I gladly pledged 150 Dollars and don't care about the retail price one bit.

Guga - Mar 29, 2017 at 01:06
KS backer here, paid 20$, got on top the pride of making this happen.

Did you think Kickstarter was some cheap way of getting more than your money's worth? Usually it's the opposite. If you just wanted a game, you should have waited. If you backed, you should have known what you were doing.

And you're lucky the game costs the same as the basic KS pledge. I wonder what you'd have written if it costed, like, 10 dollars.

Maurizio - Mar 29, 2017 at 02:00
Yeah, you could have invested those 20$ and now you'd have a fortune.

Soong - Mar 29, 2017 at 04:29
Backing is very different from buying something.  Backers made the game possible by reducing the risk to make it. No one was forced to back and Ron never made any false promises.  Personally, I think the development of this game was a much more positive experience than anything else I ever backed.  You are entitled to have a different opinion, of course, but you don't need to be so harsh about it.

Thaddeus Sharpe - Mar 29, 2017 at 10:44
Your backer tier has turned to bitter tears.
Why not just back it at the tier you'd get the game? This is not the place to bitch about a mistake you made & try to make it someone else's problem. Enjoy the game on the 30th! Make sure and buy 10 copies!

Arvejeitor - Mar 29, 2017 at 14:47
Nothing on top? I'm backing it just for the guilt absolution!

Austin - Mar 30, 2017 at 02:23
Michbek, you seem to be confused about what Kickstarter is. 😂

Henk - Mar 28, 2017 at 15:12
Congrats on finishing everything, for the backers it was a really nice 'ride-along' seeing you all creating this game.

Like every comment here, I can't wait to start playing the game.
I also really hope you've all had a good enough experience making this game to hopefully make another in the (near) future! (make MI3)

Norman F - Mar 28, 2017 at 15:12
I know it's super crazy on your side, but from my perspective, it appears to be going well. I've been getting the updates as expected, PledgeManager appears to be working fine. I was able to select the GoG version successfully. Seems to be smooth on the outside, even if it's anything but on the inside.

Looking forward to playing!

Kai - Mar 28, 2017 at 16:23
Umm... where can I decide between the GOG version (which I prefer) and the Steam version? Can't see the option in PledgeManager. All I have is a receipt for 1 game and 1 guilt absolution :)

Ron Gilbert - Mar 28, 2017 at 16:32
Please email with these questions.

Big Red Button - Mar 29, 2017 at 06:30
You mean , don't you?

Aubrey - Mar 29, 2017 at 15:36
If he registered that domain name quick enough, that could be right, too.

Big Red Button - Mar 28, 2017 at 16:44
You should have got an e-mail which contains a link to a form, which needs to get filled out in case you would like to get the game via GOG. I don't know if this form is still live though.

Retro - Mar 28, 2017 at 15:14
What was the bug in particular? Curious.

Gromish - Mar 28, 2017 at 17:36
Another curious about bugs

Derrick Reisdorf - Mar 28, 2017 at 20:53
Ron must be embarrassed to tell us.  lol

Brian Small - Mar 28, 2017 at 21:03
Ron answered it (below).

Gonzalo - Mar 28, 2017 at 15:15
Once again. Thanks! You guys are making a wonderful job.

And don´t worry about posting anything here. You can be sure that for about a month, all of us will be playing with any other concern than solving the game.

Btw, I´m becoming very good at math with that seckrit question stuff to prove I´m a human. Thanks x 2!

Nor Treblig - Mar 28, 2017 at 17:32
I'm so lazy I always use computers to prove I am human (they are better in this anyway).

Gonzalo - Mar 28, 2017 at 17:42
Jajajajjaaj. That´s a great solution!

David Orejuela Esteban - Mar 28, 2017 at 15:17
Hi Ron,

I just want to say you are one of the reasons I'm a game developer, you have made a great job through all these years and I hope you continue making such great games in the future. I'm looking forward to play Thimbleweed Park.

Excellent job with the blog as well, it has been exciting.

Thanks again for Maniac Mansion, Monkey Island,  Indiana Jones, Zak McKracken an so on.

Best Regards!

Michael - Mar 28, 2017 at 15:20
Hi Ron and team,

thanks for this blog and all the information, I´m happy to play it on thursday. :)



Patrik Spacek - Mar 28, 2017 at 15:20
oh yeah....making games might be a fun in the beginning, because we are all excited, but as you start developing the game....  its very stressful and soooo much work!  ...

Andy - Mar 28, 2017 at 15:21
Hi Ron, thanks for all the team's and your hard work getting this game finally to us. Appreciate all of the updates and genuinely wishing you guys all of the success with the game.

Javier - Mar 28, 2017 at 15:23
Looking forward to the game! Congrats!

SunDancer - Mar 28, 2017 at 15:26
So.... when will part 2 come out? ;) #scnr

You did well! You all. Can't wait!!!

Colin - Mar 28, 2017 at 15:28
Congratulations all - deeply excited to add this one to my Steam library.

Story time:
I cut my teeth on Monkey Island. I can still remember browsing through the local computer store as a young kid and being awestruck by the box art - and subsequently begging and pleading with Dad until he broke down at bought it for me. I loved it. I still love it. My cat's named Guybrush, for chrissakes. So, like many others here, a new game from the same crew is something pretty special for me.

As a result, I've been absolutely insufferable in pushing the game onto anyone who was too polite to tell me to hush up. This extended to my family, and one afternoon I was discussing it with my mother - only in general terms that a new classic-style game was coming up on the horizon that I was excited about.

Out of the blue, my mother, now in her sixties, and who's only ever played a couple of games that I shoved on her - comes up with this gem: "I'd really like to try one of those games again - nothing that requires quick reflexes, you know, but - well, something like that old Monkey game you played as a kid. I really liked that one."

Long story short, I've got a gaming playdate with my Mom on launch day. So, thanks guys. :)

David Fox - Mar 28, 2017 at 16:02
I love this story, Colin. Playing it with your mom. I think playing Thimbleweed Park with someone else is the best way to play... jokes are funnier, and working together to solve things has a bigger payoff. Enjoy!

Soong - Mar 29, 2017 at 04:32
Agreed.  I have such great memories of playing Monkey Island (2) and especially Indy 4 with my friends.  It's such a great collaborative experience.

Arvejeitor - Mar 29, 2017 at 08:28
I remember playing Indy 4 with a friend by phone! Yes! by phone! we called each other when one of us got stuck. And the crazy thing was that we didn't know that the game had multiple paths, so we didn't understand why the puzzles we're different on my friend's pc and mine!

Farooq - Mar 29, 2017 at 01:48
Beautiful. I'm gonna play it with my brother present. Although he's older than me and has played monkey, maniac, other games long before me but he likes to sit and watch me play new/interesting games.

Kevin - Mar 28, 2017 at 15:32
Hi Ron,
I just stumbled over this project randomly a couple of days ago and had a lot of catching up to do. So good you're at it again! Seems like I just got here right on time for the release! Too bad I missed out on the kickstarter campaign, though. Just wanted to let you and the team know that the trailer and gameplay look very intriguing.
I think if David Lynch and the Coen brothers got together to make a point-and-click game it would look like this :)
This is really exciting!


Frisbee - Mar 28, 2017 at 15:33
Ron, and the rest of the team, thanks so much for this. It has been an absolute treat to follow the development of this adventure so closely and experience the massive (and daunting) scale of making what will be a truly rewarding game, in all aspects. I have no doubt that all the many many hours of careful, thoughtful, and painstaking work will be rewarded beautifully - it's been humbling (and an honour) to witness the huge passion and commitment!

I've been a lurker here, but I have enjoyed this blog immensely and the email reminders were always the highlights of my day. I only stumbled upon this project in about July last year, and I'm very envious of everyone who has been here from the start. I've been trying to find the time to read the blog from the beginning, and I'll see how much I can squash in these last 2 days. Cheers for podcasts, it was super fun putting voices to the names.

I wonder how many South Africans you had playing Monkey Island? My uncle brought it with him from the UK - we had the stiffy disk you plugged into a keyboard which plugged into the TV. I will always remember that opening music with the mountain, and all the unbounded excitement it brought us. I can even remember the smell of that old lounge where we spent so many enthralled hours. Of course, I still have the spinning disk puzzle-key buried in a childhood dresser somewhere.

I am so ready for this - easiest R260 I've spent all year!! (Or more depending on how much my troll of a president stuff up our currency in the next few days...)

Cheers, and howzit from Cape Town!! Lee

Stefan van der Walt - Mar 28, 2017 at 16:05
I still suffer from a terrible addiction to puns, most likely induced by countless  hours spent defeating the sword master (in a second language).

Ron and team, thank you for sharing this delightful journey! And thanks for solving many annoyingly hard problems along the way, so that we can now do the  same ;)

Patrick Paquet - Mar 28, 2017 at 15:34

I can't wait to see the game you worked so hard on. If there's anything I can do to help your team, I would love to get involved if I can.

Good luck with the launch!


Martin Wendt - Mar 28, 2017 at 15:39
Hi Ron and team,
when I first heard that you were making a game again I was in awe that you were making a game again.
Not so much that I'd get to play another 'of those' games but there mere fact that you (plural) went into this again.
I love that. A lot.

It paralleled (and overtook :) my own game making progress and I enjoyed reading/hearing you facing/solving/making up issues.
(that might came out wrong, I don't enjoy you having issues).

Anyhow, I loved your inputs in or or wherever but written thoughts on an ongoing project was a super-inspiring read.

I will miss this blog. A lot.

mario - Mar 28, 2017 at 15:42
Thank you for all the hard work. And I already hope, you will do that terrifying and stressful experience again some day. Just for us. All of your fans! And some money.
Cheers with beers, and Love from Germany!

Brian T - Mar 28, 2017 at 15:51
A) Thank you for your amazing hard work - I'll be sad to see the end of this blog (I've been following along pretty much for the whole ride, and I've easily had my money's worth just in the entertainment value from the blog alone!)
B) Out of interest, as GOG is DRM free anyway, you're clearly not overly worried about the potential for backers redistributing the game - so why not sidestep the Steam/GOG option issue and just issue all the backers one of each? Wouldn't it make the distribution all a heck of a lot simpler?

Brian Bagnall - Mar 30, 2017 at 09:27
I'll take a stab at that one. When you start handing out keys they become a resalable item and can end up on eBay. That can end up undermining sales on regular storefronts. And frankly, we've gotten our money's worth already.

Barton Lynch - Mar 28, 2017 at 15:55
This has been an educational experience as well, as I've said before, thanks to this Blog you learn how to appreciate what went down not only with this game, but on the other games from the LucasArt days that had their share of challenges, hard work and stress. Things we all took for granted as teens thinking it was easy for the programmers and artists.

20 bucks! I nailed the price! looks like I have a bet to collect with some friends (beer bets).

I finished the game four days ago with the review copy and no bugs nor issues on my 30ish hours of my first play. Rock solid for me and I'm very very thorough with my adventure games. Good job guys, solid testing and polishing.

I did test the game on a variety of my Macs, from several old-and-recent MacBook Pros to various Mac minis and a high-end Mac Pro rigged to the teeth. Except for a first generation Intel Mac mini Core Duo (mi sister's) the game ran perfectly indistinguishable on every machine I tried, each one above min-spec-requirements.

The funny story is, I've been trying to get my sister to upgrade and replace her agonizingly old and slow Core Duo Mac mini to no avail, she always tells me that it's not necessary as long as it works and fills her modest needs (the same with her first generation iPad). But since she's also a die-hard Gilbert/Schafer LucasArts fan, she panicked once she saw her trusty mini could not run the game properly (slow to a crawl thanks to the Intel GMA950 integrated GPU). Her reaction? She ran, I'm not kidding, she ran to buy a new mini, the cheapest available, but enough for the game to run well. Nothing I tried in years could make her replace her old Mac, but this did it. An anecdote I'll share for years.

Ron, it's the ViewTron 3000(tee-em).

Thank you guys and wishing the best of success for Thursday. The game is beyond awesome.

Franklin - Mar 28, 2017 at 17:34
30 hours! This cough is going to keep me from work for longer than I thought.

Brian Bagnall - Mar 30, 2017 at 09:35
The only question is how to make it last longer. I'm thinking 2 hours per day maximum, explore everything, examine all the artwork, and just play very relaxed. That should stretch it out to at least two weeks.

MatDam - Mar 28, 2017 at 15:56
Thank you Ron!! I can't wait to play again an adventure game made by you! I'm excited as a child when I went home with my copy of zZak McKracken for Commodore 64!! I will weep..

Sushi - Mar 28, 2017 at 18:16
I preemptively filled up my bowl...


MatDam - Mar 29, 2017 at 15:41
please huge me!! :S:S

Matt Campbell - Mar 28, 2017 at 16:01
Thank you TEAM! We have all enjoyed reading the blog, following the social media feeds and generally feeling a "part" of the game. It's very surreal being "older" when a game like this comes out. That won't really make sense unless you were a kid who cherished something throughout their life, and it's kinda come back in adult hood. It's childhood excitement/innocence/fun all over. Poor explanation. But we thank you for this.

Guga - Mar 29, 2017 at 01:14
That's so true, it feels so strange to be overly excited about an upcoming game. Last time I was so hyped was in 1998. It's been almost 20 years, it feels nice to be young again!

bobdeniro - Mar 29, 2017 at 03:05
Very well said Matt, my feelings exactly!
I was in my early twenties when MI was published, which made me frantic waiting for MI2. Now I'm much older and feeling as excited waiting for a 'new' MI2 again :)
On the other hand I entirely subscribe to that wise old saying "you don't really quit playing games because you grow old... you grow old because you quit playing games", meaning I'm NOT much older than I was when MI2 came out... I am still in my early twenties because I haven't quit playing games :D

Martin C. - Mar 28, 2017 at 16:05
"... terrifying and stressful."
Knowing that seasoned giants like you guys still feel that way makes me somehow feel better when thinking about my own professional challenge.
Anxiously waiting for post-tomorrow as I haven't been since I had 8 y/o, weeee!!

Stan Threepwood - Mar 28, 2017 at 16:21
I just received an e-mail from Ron Gilbert and Gary Winnick.  ""Awesome Supporter, your Thimbleweed Park pledgemanager is waiting!""
Just a reminder, it looks like you haven't completed your order for the Thimbleweed Park project yet. Completing your reward details helps us ensure you get your reward in a timely manner"""

Is it not a little bit to late if i pay now ? (collector edition)


your biggest fan - Mar 28, 2017 at 16:24
Wow, not even I read all the comments and I'm your biggest fan.

Ivo Boruta - Mar 28, 2017 at 16:25
THANK YOU guys for making this game!!!

As someone who's been growing up on Maniac Mansion, Zak and Monkey Island titles I'm super excited about this.

I'm one of the backers and have been following and 'living' the entire dev process with you thanks to your blogs and twitter for the good past two years and I'm absolutely stoked to play it. I can't believe that in less than 2 days I'll be able to dive in and play a proper point-and-click from the very MASTERS themselves.

I really want to say kudos to Ron and Gary, David, Octavi, Mark, Jenn, Steve and the whole team. I'm sorry if I forgot someone... obviously I don't know all the names from your team ;-)

Good luck with the launch on Thursday and keep up the amazing work for the future.

Warmest regards from Switzerland.

Lodewijk Gonggrijp - Mar 28, 2017 at 16:28
Hi Ron,

I rarely post but I read all your stuff.
On the eve of the launch of this little miracle I just want to say thank you and thank everyone else on the team.

You stay awesome,

Permafred - Mar 28, 2017 at 16:29
Wow, I haven't been this giddy for a game since Monkey Island 2! Stumbled over Monkey Island by chance so couldn't be giddy for that one - that was more my gateway drug into the whole point-and-click underworld. Still some of my fondest gaming memories. Monkey wrench...tsss... :-D

Sébastien Frippiat - Mar 28, 2017 at 16:39
Thanks for the blog. It was very interesting while being easy to follow (not too much content). And it seems the game will be a great one !

Congrats !

Big Red Button - Mar 28, 2017 at 16:41
Thanks to the team once again!
At least in my case, it would be totally okay, if my GOG key was slightly delayed. I wouldn't be angry at all, seeing how complicated this is.

Mario F. - Mar 28, 2017 at 16:46
My Ode to the OG Devs:

After these long decades i really hope you can make a fortune with TWP and upcoming projects. I can imagine how you all have felt thru the years, making these famous games, becoming pioneers for this genre and earned only a little related to the hype of your fame. Fame can not buy meal and pay the rent.

I wish you all Ron, Gary, David, Mark the money you basicly deserved. A life without turning every dime as it should be for pioneers. And this comes from the bottom of my heart. You are not only designing games but also create feelings. These feelings have a tremendous value to us all, otherwise we wouldnt have backed so much. They are saved forever inside us. Ready to be resurrected.

For TerribleToyBox the only way is up..
Thank you all for doing this Service to us. (Also big thx to Jenn,Rob, Octavi, etc. )

Mattias Cedervall - Mar 28, 2017 at 16:48
Ron, will we be able to buy the ViewTron 3000™ and the cards? I hope so!

Mattias Cedervall - Mar 28, 2017 at 16:50
PS. I mean the character cards that you've given out.

Ron Gilbert - Mar 28, 2017 at 16:52
Yes to both, although there is a limited number of ViewTron 3000™'s.

Mattias Cedervall - Mar 28, 2017 at 17:16
I see. I'm sorry I read too quickly to see that you will sell ViewTron 3000™. I hope I can afford it! Thank you so much for your swift reply, Ron! :D

Emmanuel - Mar 28, 2017 at 16:53
When the Kickstarter was announced, I sent a message saying how amazed I was that Ron Gilbert was making a new adventure game. I went to grad school that taught game design and that's in great part because of you. I said that the main downside was that there was no way you'd come close to what I'd come to expect from you over the years. You actually answered! I got a message to ME from THE Ron Gilbert. It was AMAZING! You said you'd try. From what it looks like from here, it looks like any reasonable expectation was met. We ♥ you, Ron. And Gary and the rest of the team too.

Cole Trickle - Mar 28, 2017 at 16:53
Are you afraid of piracy when you release a DRM free version? I think there are a lot of people out there who think that games with 8bit graphics aren't worth any money to spend on.

Big Red Button - Mar 28, 2017 at 16:57
If someone really thinks that 8-bitish games weren't worth any money, he wouldn't buy the game anyway. Maybe he wouldn't even pirate it.

Ron Gilbert - Mar 28, 2017 at 17:01
Yes, piracy is a huge issue, but there is nothing you can do to stop it that doesn't make the player's life hell.  And even then, you can only delay it, not stop it.  What as been shown to work is making the game easy to buy and sell it at a fair price. Most people will buy the game if you met those to criteria. A lot of people will pirate, some of them are just being cheapskates, some of them are just curious and never would have bought. There is nothing you can do to stop it, so you just live with it and hope that most people are good people.

Gonzalo - Mar 28, 2017 at 17:40
I think that it wont hit on TWP as much as it can hit a huge title.

In fact, the music and software industry changed because of the piracy and, product of that, services as Netflix, Spotify and Adobe have emerged.
Most of the time the barrier between buying a legal copy of anything or pirating it is / was the **HUGE**price (sometimes a fair price, and most of the times, don´t). Just imagine buying as much dvds as movies /series you watch in a month, or the overall money value of your spotify playlist. When you do those numbers, you understand the success of Netflix and Spotify.

So, why pirating a 20 bucks game today?
- Cheapstakes
- Anarchists
- Curious

Considering that the curious dudes will love the game and buy a legal copy (if they are not anarchists or cheapstakes too), you have a huge sales success in your hands which piracy will done a very little harm.

Hip hip hurra for the TWP team!!

Nor Treblig - Mar 28, 2017 at 20:19
Another reason:
- not wanting to buy a broken game when there is a much better version available, for free

Normally if there is no DRM-free version of a game available I just don't care. There are enough other good games out there I can play.
In the last couple of years (10?) I remember pirating a recent game only once.

Gonzalo - Mar 28, 2017 at 21:11
Totally agree

Mattias Cedervall - Mar 28, 2017 at 17:42
Ron, I had the game Axiom Verge on my wish list on Steam and was waiting for the Christmas sale so it would become cheaper because I'm unfortunately unemployed and have limited funds, but then I read that Axiom Verge's creator had a son that needed a lot of support from the healthcare system and that was expensive, so I immediately bought the game (and soundtrack) at full price instead of waiting for the sale. I think I've bought 6 or 7 copies of Shovel Knight for my friends and I've bought Cave Story for my Wii, PC and 3DS (I dislike the graphics in the 3S version, but I wanted at least one physical release of Cave Story) and I've also bought it for a couple of friends. So I won't upload TP on TPB... ;-) Or what would Guybrush do?

Zak Phoenix McKracken - Mar 28, 2017 at 17:51
Mattias, your story is really beautiful. You have a golden heart.
Good luck for your employement.

Mattias Cedervall - Mar 28, 2017 at 19:22
Thank you very much for your good luck, Zak! ^_^ I've started to follow you on Twitter because I perceive you as a friend-a-reno.

Nor Treblig - Mar 28, 2017 at 19:48
Axiom Verge! Every time I hear about the game I want to buy it immediately. If it weren't for my no-DRM policy... :-(

Patrik Rak - Mar 29, 2017 at 09:07
Nor, I completely understand you, man, I was never willing to install some stupid crap which would implant into my system and hog it down. I was always allergic to all those "addon" bars which try to install. I mean, no one wants them, right, so why do the even bother to bundle them all the time?

But as a game dev myself, I had to start using Steam at work at some point, as did all of my colleagues. And then I became used to chatting via it with them, and eventually got myself the Orange box, just so I could play Portal, which I was interested since the first day I heard about it. And then, some time later, I bought the Indie Bundle with Braid and some other cool games. And then Left For Dead. And tons of games since then, so many that I am unable to play them them all as I have so little spare time. But I like the fact that I can support the developers of the games I like, at the price points that I like. I am also happy that the Steam takes care of all the updates for me, and that I can chat with my all my gaming friends, see what they are playing, what they are buying, what they are wishing for. Originally I was worried that I don't own the physical copies of it all, but these days I see it as a plus. I would have not have enough space to keep physical copies of all those games I have in my library now. I am also grateful for the Steam as it helped the Indie scene to flourish. When it started, more than 90% of game sales were from retail. Today it is the opposite, more than 90% of sales are digital. Getting rid of retail channels and being able to survive on digital sales alone is what helped many Indie developers to create their games in the first place.

So, IMO, people who still use the no-DRM mantra as an excuse are all nothing but missing out. I can understand them, but they are not helping anything at all. Just my 2p.

Nor Treblig - Mar 29, 2017 at 09:42
It's not that I don't use Steam at all. But since I know GOG exists I don't buy any games on Steam anymore.
Steam may be very convenient. But their shop doesn't even show what level of DRM a game has -> no thanks (btw. the Steam shop doesn't even allow browsing using HTTPS, what the heck?).

With GOG Galaxy there is/will be most of nice Steam features on GOG too. But when I buy a game on GOG I always know it's DRM-free without the need of extensive research.

Big Red Button - Mar 29, 2017 at 10:18
I prefer GOG, too. But, in some cases there is no alternative to Steam, because Steam is so market dominating. For example, The Cave is not available on GOG, so I had to buy it on Steam.

Nor Treblig - Mar 29, 2017 at 12:59
I normally boycott such games. There are enough other good games out there.

Of course sometimes I make exceptions when I really want that game and I know there won't be a better release for the time being.
One example being The Cave, another one being Costume Quest 2 (both with publishers where it was and is unlikely to get a release somewhere else soon).

Steffen - Mar 29, 2017 at 16:20
I agree!

Actually  I have hundreds of games already at GOG and dozens more on CD/DVD. So I always have enough choice for some game playing. I really have no need to buy at Steam. If there is a game only available at Steam I just don't buy!
By the way: GOG has all the great adventures from Lucas Arts and Sierra already in its catalogue!   :-)

Unfortunately The Cave is still missing - but I am  hopeful to have it there some day too. And seeing the actual release processes it's just a question of time when more games will become available at GOG as well.

Nor Treblig - Mar 29, 2017 at 16:58
Problem with The Cave and Costume Quest 2 is that Double Fine isn't the publisher, otherwise they would be on GOG already (preorder for Full Throttle Remastered is GOG only! As it should be :-)

Publisher of The Cave is SEGA which makes it IMHO quite unlikely to see it on GOG soon :-(

Sushi - Mar 29, 2017 at 17:01
Will the GOG version receive patches too? And would you have to install them via GOG or just downloading it from the TWP site - the old school way?
What would be other noticeable differences between the Steam and GOG version (except for DRM and cloud saves)?
I don't usually care about Steam achievements, although I am curious to see,  knowing now how much time Jenn spent on resizing the images; AFAIK, there is no achievement system in GOG: But does that mean that there is no use in collecting specks of dust if I buy the GOG version? Or are there no specs of dust in the GOG version?
If so, I would be seriously doubting to buy the Steam version instead:
With only 19 hours left, please help me decide!

Sushi - Mar 29, 2017 at 17:17
oh, and related to that GOG versus Steam dilemma: will the non-KS boxed retail version contain a Steam key or a GOG key? Or a DVD/a CD-rom/a whole bunch of floppies? It would make sense to buy a version that is not included on release day and get another version later in a box.

Nor Treblig - Mar 29, 2017 at 17:18
Of course the GOG version will receive patches! Ron is an honourable developer! The patches / new versions can be downloaded via the GOG website (but Ron may distribute special patches and DLCs like the uncensored version via his website).

Note that the Steam version may not even include DRM (Steamworks), it may run without Steam but you never know until you try a game without offline-mode and with Internet disabled...
You still need the Steam service to download, install and update the game though.

GOG has an (optional!) client similar to Steam called GOG Galaxy. It supports achievements (but TWP won't support it on launch). I think it will be likely that GOG Galaxy support will be added later (shouldn't be a lot of work, well, except resizing achievements I suppose).

The next version of GOG Galaxy (1.2) (which is AFAIK soon to be released) will support cloud saves and additional features similar to Steam (like in-game overlays, screenshot functionality etc.).

The current version of GOG Galaxy already allows keeping you games up-to-date automatically.

Steffen - Mar 29, 2017 at 17:27
If you dont have Steam or GOG already in use - or if you have both - I would go with GOG.
At GOG you also have all the great classics esp. adventures (name GOG comes from Good Old Games originally) and there is not much difference between service!

Anyway. Most important: get it soon to have fun soon!  :-)

p.s. @Nor Treblig: I am curious about the v1.2 of GOG Galaxy too!

Nor Treblig - Mar 29, 2017 at 17:31
Also note that there is currently no Linux version of GOG Galaxy available.

Big Red Button - Mar 29, 2017 at 18:09
Maybe it would work via Wine in Linux.

Big Red Button - Mar 29, 2017 at 18:31
@ Not Treblig:
Okay, thanks. But, I'm sure that they will release a Linux version as well, once the Windows build is done. This would be the next logical step.

Nor Treblig - Mar 29, 2017 at 18:44
Also 1.2 will be the first non-beta version. So yes, this may be the next logical step but no promises, they are rather slow regarding software development...

Mattias Cedervall - Mar 30, 2017 at 07:28
Then I hope it will be released DRM free for you! I haven't played Axiom Verge yet, but I did buy it. I own games that I bought over 10 years ago (Final Fantasy 8 for example) yet I still haven't played them.

Zak Phoenix McKracken - Mar 28, 2017 at 17:46
The good side of piracy is that the game diffusion increases exponentially.
I think that part of the worldwide success of Lucas adventure games started with the possibility, for kids, to play many games for a few bucks.
Nowadays things are changed, there is more control over a downloaded copy. OK, you can crack the DRM, the protection, but sincerely... if in the 80's there were 7 people out of 10 who were able to crack a software, now I estimate 0.5 out of ten. Yes, one ear, one eye, one arm and one leg of a single individual...
In conclusion, piracy will not give Ron some dollars, but it helps spreading the game to other people, who potentially could buy the game even after they completed it.

Personal confession: I had Zak McKracken game pirated, the first time I've played it. Just because it was really common to exchage games among friends. But after I had finished, I thought: "WOW. The authors worked hard to bring Zak McKracken to life! I have to buy a copy! I have to!".
No, I didn't go to the jail in Katmandu when I tought that. Not yet. Becuase the game was cracked, you could fly everywere by putting any VISA code.

Big Red Button - Mar 28, 2017 at 18:13
I agree. I would probably not have become such a big MI fan, if I hadn't had pirated copies of MI 1& 2 back then (thank you for the guilt absolution!). Later I decided to pay for both games and I also bought CMI once it was available (even though it was very different from MI 1& 2). Therefore, software piracy is not always bad.
Well, let's don't mention EMI, which I also bought immediately. :-D

Guga - Mar 29, 2017 at 01:26
When I was a kid I didn't understand English as much as I do now, so I never really figured out that the VISA code was a copy protection system. Since VISA for us was just a credit card company, I always thought I was missing something from the game and never went far :P

Anyway, every kid in the '90s had pirated games... at least in my circle. Those who didn't were seen as rich kids who could afford to spend money to buy the games (and were submerge with requests to lend those games). The main problem was, in my opinion, that videogames were seen as an entertainment medium for kids, and kids don't have money, and parents usually didn't like to spend their money on that stuff. You know, that "Italia 1" mentality of "cartoons are for kids, let's air The Simpsons after lunch"? I think we had it also for videogames.

Now times have changed... and those kids are now adults with jobs and money they can spend for their desires. The first time I actually bought a game with my money was after I received a university tax refund, it felt great.

I think piracy will be an issue only for those kids who are interested in the game but have parents who aren't. But I suppose that most of the kids interested in TWP are because one of their parents is an adventure gamer in the first place.

Zak Phoenix McKracken - Mar 29, 2017 at 03:34
Yes Guga, it's the same with Italia 1 and their cartoons politics...
Nowadays, kids pray on their knees to their parents asking to buy a game, and parents often answer: "Yes my dear, just stop crying!!"
Even if a game costs 59 euros.
Usually I am told that story from my acquaintances once a month...
When I was a kid, once a month my father used to buy a bunch of games on floppies, and I used to copy them to my friends, and to play together. Not different from a market exchange, with games that were worthing more than others, sometimes we exchanged them in "auction mode"... wonderful times!

Giulio - Mar 28, 2017 at 16:54
Ron, Gary, David, Mark and all the Thimbleweed Team: I will never thank you enough for making this game. It is a dream come true. I can't wait for Thursday evening. You are my heroes. I really hope this game will be MEGA successful, because you deserve it (and because we all crave for another one too, but take all the time off you need before!). Again, thank you, from the heart.

vegetaman - Mar 28, 2017 at 16:58
Excellent work Ron! It's been a fun ride (from the viewer's perspective), and I can't wait to play the game, and this blog has been fantastic every step of the way! Major kudos to you and the entire Thimbleweed Park team for the hard work. :-D

Miguel - Mar 28, 2017 at 17:22
Congrats to the team for the final sprint. Releasing any project is stressful. I reckon this has been one of the projects that got me more excited. I'm sure I'll really enjoy the game with my wife, but reading the blog and listening to the podcasts for these past 2 and something years has been invaluable and one of the best online experiences I remember.

Thanks for all the hard work since Maniac Mansion :-) I'm starting to let my 3 year old play the Humongous adventures now.

Guga - Mar 29, 2017 at 01:28
My three year old always told me "let me play the game with the fox!".

The only problem is, Spy Fox is only in English, and we are Italian :(

JanW - Mar 29, 2017 at 03:16
Ha! My daughter played through Pyjama Sam 1 and 2, starting from the 3rd title, there is no German localisation, which is a pity because she loved the two other games!
Instead, she actually loves to replay the first game once in a while...

Zak Phoenix McKracken - Mar 29, 2017 at 03:36
Don't understimate the sponge-brain of children!
They learn as quickly as Stan's arm movement!
Go play Spy Fox in English with your daughter, she will learn immediately!

Miguel - Mar 29, 2017 at 07:11
My son's bilingual since we speak Spanish at home but live in the UK, so he's getting along pretty nicely :-)

For me, as an adult fan of adventure games it's interesting to see what design decisions from the more "adult" games were included in these games and which ones were changed. In terms of puzzles, gameplay, clues, ...

Ron Gilbert - Mar 28, 2017 at 17:29
I'm starting to let my 3 year old play the Humongous adventures now.

Parent of the Year

Jammet - Mar 29, 2017 at 06:48
If you're also looking for more games later on (if 3D is okay), there is Meadow (on Steam), and it's really beautiful and kid friendly. Been playing it with friends who have a young daughter and she really just enjoys watching you play. She might try playing herself, one day soon, who knows! Very entertaining either way. :]

Nor Treblig - Mar 29, 2017 at 09:58
Is this an online-multiplayer variant of the Shelter games?

Jammet - Mar 29, 2017 at 18:15
Yes. It's beautiful. :)

Jens W. - Mar 28, 2017 at 17:30
We live in great times. Two years ago I sent some money somewhere by basically controlling a pointing device sitting on my desk. I never saw this money and I don't really know where it went exactly. Through a thing called a computer I accessed a news source called a blog where someone somewhere started to release some content to the world. People in a handful (maybe more) different timezones scattered all over the planet we call earth were beginning to have meetings, arrange pixels and record sounds. Two days from now this network, this apparently well oiled and hard working part human part IT machinery will go *bing!* and out will come a computer game we will all play and love. Great times.

Christopher Griffin - Mar 28, 2017 at 17:36
Just wanted to say that I love the imagery in your post.  Glad we made this thing happen together. :)

Christopher Griffin - Mar 28, 2017 at 17:34
Hey, Ron.  Now that the game is wrapping up, I wanted to ask you about something else you've been doing.  Getting in shape.  I'm really looking for a.) Some motivation, as I know I'm not doing so well, and b.) How people work in exercise with such a busy lifestyle.  Are you like me in the sense that you have to enjoy the exercise before you can force yourself to do it?  Example, running feels like pure work; shooting basketball shots feels like fun.

Anyway, congratulations on getting the game wrapped, I'm doing my best grass roots effort on social media to promote the game -- but that's because I love the adventure game, and I hope to see another couple from you before my days are done. :)

Vesterinen - Mar 28, 2017 at 17:43
The long wait and enthusiastic following of this games development is over. This makes me sentimentally emotional! Will spread the word in my best effort in the wild and the Linux community, which is another thing occupying a place in my heart in addition to your games, Ron..

Respect from Finland

Peter - Mar 28, 2017 at 17:46
Oh boy. I am going to be thirteen again, come Thursday. I still have to figure out how to explain this to my wife but I'm sure my daughter will love it. I might copy the game to 5.25" disks and carry them around in my old school bag.
Just wondering if you thought of including a sick certificate for next Friday with the release.
I feel like December 23. Thank you for this. And for the game. And for the blog. And the patience. And the perseverance. And the music. (Cue ABBA). And the silliness. Especially the silliness.

Cheers from Cologne

hihp - Mar 28, 2017 at 17:55
I can only second most of the stuff mentioned above... Just one thing (which has been asked already):

What was that astonishing bug? :-D

Ron Gilbert - Mar 28, 2017 at 17:58
It had to do with a timed event and the timer being deleted after a load game when it shouldn't have, because I (stupidly) keep the 2nd timer in a unsaved variable.

Zak Phoenix McKracken - Mar 29, 2017 at 03:38
In the final release, is there a tool to report a bug (if any) ?

Marco Lizza - Mar 29, 2017 at 15:05
... in the case you will be able to discriminate between bugs and "unintended features", of course...

Brian Small - Mar 28, 2017 at 18:28
Does the ViewTron3000 show actual 3D images?  (were the slide screenshots taken from two different angles of view)?

Carlo Valenti - Mar 28, 2017 at 18:32
Keep us informed about how well the sales are going - very well, hopefully.

Ricky Derocher - Mar 28, 2017 at 18:36
I wonder if anyone in Thimbleweed Park will be selling "fine leather jackets"?

Jeff King - Mar 28, 2017 at 18:40
For me the dev blogposts were worth $20! Playing the game will be a nice bonus too.

Tim Lammert - Mar 28, 2017 at 19:04
The most important things are said.
It was a pleasure to make this happen and even a bigger pleasure to feel like beeing part of this project. Not at least because of this ge´reat Dev Blog.
It was great to get such an awesome insight into making not just a game, but one of the most remarkable kind I can rember.
As already said, your games ment a lot to me and formed a big part of my charakter and humor. I  still have all of them all times in ScummVM over all possible systems around me. And a play every now and then one of them, just to get into a little of this loved mood.
It means a lot to to me to open that old Desk to find one that was ever forgotten there.
I tryied the whole time to just look into the trailers, but never completed one, just to rush over pictures, trying not to examine them to much.
I want the whole "new" feeling while plaing the real game.

But I have one concern, too:
I was never into achievment and stuff and I dislike I need to have Steam runniing wihle playing Games. So I decided to choose the GOG Version.
Now I´ve read about patches and badges and achievments and that´s all about steam.
But now I´m so excited I want it all. I want to squeeze every possible thing out of this game and see everything you all did for it. Every achievment art or whatever is possible.
Will there be Achievments on the GOG Version too? Will the patches come to Steam and GOG at the same time?
Do I have to set something aside going with the GOG Version?

Still, I´m going to get another copies I can guarantee. At least the Boxed Version (Come on, my name and Voice is IN THAT GAME, that´s a must) and the Android Version (waiting for another Kickstarter Reward, the Superbook - both together will be great).
Not at least to get the, bit to support you. And some Merch too of course (especially Cards! But the ViewTron3000 looks fantastic too) .
But I´m wondering if in case I want to see everything possible related directly to the Game  itself makes it necessary/reasonable/adviseable to buy the Steam Version too, right from start.
And to play this one instead of the choosen GOG Version..

At least:
Thanks a lot for this new and for all the old games and times you brought to me.
Thanks to the whole team.
To all "old" and to the "new" members.
To Ron, Gary, David, Mark and all others that are and were involved at that time like today.
To Jenn, Octavi, Robert and of course all others, too.

Seems to know all of you a little bit now.

I will miss that.

Tim Lammert - Mar 28, 2017 at 19:07
Gravatar didn´t work, strange.

Tim Lammert - Mar 28, 2017 at 19:13
Wow, that´s a lot of misspelling...
It´s late over here :)

Gonzalo - Mar 28, 2017 at 19:32
Interesting concern... Now I have those questions too!

Nor Treblig - Mar 28, 2017 at 19:41
Regarding GOG and achievements: They may be added later, see

Regarding patches: Typically they are always released on Steam first because the developers can do it themselves. On platforms like GOG or Humble the releases are curated by the distribution platform owners (i.e. you can't just deploy a fix in the middle of the night during the weekend and expect it to be up at once). This sometimes lead to developers releasing updates not right away but after they are sure it's a stable version.

Gonzalo - Mar 28, 2017 at 19:45
sknahT Ron!

Tim Lammert - Mar 28, 2017 at 20:13
Oh great, so it was the wrong decision...
Just followed my feeling about Steam, did not think about that, damn.
Where can I redeem?

Big Red Button - Mar 29, 2017 at 05:19
Just email

Big Red Button - Mar 29, 2017 at 05:24
Well, according to the FAQ it's rather: support [at] thimbleweedpark [dot] com

Tyler - Mar 28, 2017 at 20:32
19.99! Awesome! Day 1 purchase FOR SURE! I can't wait for the 30th.

Kickaha - Mar 28, 2017 at 21:02

This has been a fantastic kickstarter to support and follow and I'm anticipating a really wonderful game - unlike a few other kickstarter projects, I have a feeling my expectations will be exceeded here.

With so much learnings here, in terms of the tech and processes to do a modern day P&C game as well as how to fund, promote, and sell something of this scale, it would be a shame if you didn't apply these going forward. Pretty please, with sugar on top (and a cherry!) say that you will follow up with something big in the near future. It doesn't have to be the next immediate project, but think of all the savings of reusing some of the stuff that you folks baked over the past couple of years, as well as doing things better in some areas given what you've learned through hard labor...

MrJack Attack - Mar 28, 2017 at 21:07
Ron, this is God, I am speaking directly to you, via your email inbox....

Thanks to you, Gary and David for Thimbleweed, can't wait to play it!

On a serious note, is there anyway to pass on the guilt absolution I purchased? Or is it automatically used as soon as you press pay. Because it was my dad whom pirated Monkey 2, not me I was only 4 when he brought home a pirated copy!

Also to make you feel old, I was born the year Monkey 2 came out!

Cheers for the good times

Gonzalo - Mar 28, 2017 at 21:19
Jajajajaj don´t feel old man. I was 14 when MI2 was published.

*grab my cane and slowly go to feed the doves

Derrick Reisdorf - Mar 28, 2017 at 21:08
So, Ron, what board games do you usually play with friends on game night?  What are your favorites?

Gonzalo - Mar 28, 2017 at 21:10
One last thing.
I thanked to the development team, designers, illustrators because of the great job they did, but I forgot to thank to all the backers.

I knew about TWP just by change because a friend of mine made a retweet of some early documentation of Maniac Mansion and I googled Ron to know what has he´s been up to. Unfortunately the backing was closed.

But yes THANKS a lot to all of you who roll the dice and put your chips to this wonderful project. Without you TWP would be still in Ron and Gary´s mind until they could find the way to make it and with the risk of never being able to do so.

Really thank you very much.

Jonny - Mar 28, 2017 at 21:12
For me, a developer, more so than the game itself this blog has already given me 100% value. Someone should archive all the posts, make a title page saying "How to make a game", print it.

Randy "Dirt Farmer" Hofbauer - Mar 28, 2017 at 21:45
Ron and Team:

Thank you so much for this wonderful ride. Zak and MM were my first-ever games back in the late '80s when I was a wee lad. But given that the Internet wasn't in full form then (Compuserve, anyone? Always had to get my dad to log on), and game delays were common, I remember calling and visiting the local Software Etc., Softwarehouse (CompUSA back in the day) and Babbage's to find out if my reserved game arrived yet. Did this every day. Sure that I annoyed the hell out of employees.

But this was so cool. This constant transparency not only left me not wondering if the game I love and support is still coming along well, but it also brought me along for the ride and feel like I was bonding with the team, in some respects. I understand this might not be done on future games, especially if Disney sells the rights to Monkey Island 3 (and I know Ron said that would be more secretive development process), but it certainly was nice to follow in this case.

Side note I've wanted to tell you guys for quite awhile: When I was a kid, I always dreamed of helping Ron create a brand new game. While I'm no programmer or artist, pitching in for a boxed copy kind of made my childhood dream come true.

What's more, I've been wishingfor a new Ron Gilbert game since MI2 -- what, 25 years ago? This Friday, I took off work to play that fulfillment of a 25-year-old wish. It'll let me enjoy a part of my childhood no one could help me unlock but Ron & Co.! Three cheers to you guys -- looking forward to us all enjoying this experience together, as a community.


RedPhantom - Mar 29, 2017 at 00:23
It's been a fantastic ride following the journey of the development of this game. Thank you guys for documenting this entire process. I've learned a lot about the game development process here.

I was wondering at some point after the release we could see those inital puzzle dependency charts with the spoilers unblurred. Learning about the making of those charts was really interesting!

RedPhantom - Mar 29, 2017 at 00:27
Also, I have many great memories of playing Lucasarts games with my mom into the late hours of the night. We laughed a lot at the "Turn off your computer and go to sleep" in the MI credits after beating it at like 2 AM. I will be buying Thimbleweed Park for her on Thursday.

Gabriel - Mar 29, 2017 at 00:25
Excuse me, but the T-Shirt behid the guy in Quickie-pal say "I love weed"? I'm disappointed

RedPhantom - Mar 29, 2017 at 00:35
I believe that's a thimble next to the weed.

Gabriel - Mar 29, 2017 at 12:26
A thimble... I thought it was a condom.

Anyway, was necessary draw a weed in this game?  Pheraps the weed are in fashion?

Nor Treblig - Mar 29, 2017 at 12:46
Big pixels leave a lot to the player's imagination.

Btw. you cannot see it in this picture, but they even have even drawn door knobs in this game :O

CPA - Mar 29, 2017 at 02:05
A price of $9.95 could activate a lot of "non" adventure players. But you still have this option if you do a sale.

CPA - Mar 29, 2017 at 02:09
And yes, it's pretty oldschool to read all the comments. In this age of social marketing you need also to write all comments.

Averell - Mar 29, 2017 at 02:28
All that work, in my opinion it's more justified than other games.
For this masterpiece pricing is absolute applicable.
You did a great job and tomorrow we all can see and feel what is all about an old fashion adventure.

Thank you Ron and thanks to the development team.

diskostu - Mar 29, 2017 at 02:28
Thanks for sharing these insights. It's an interesting read, as always.

I have two questions.
1) You said you had a board game night... what's your favorite board game these days?
2) Will we be able to buy those amazing trading cards?

Thanks Ron, and thanks to the whole team for making this game.

Sascha - Mar 29, 2017 at 02:58
Hi there,

thanks a ton for making Thimbleweed Park! I was never so excited about a game release like back in the days when I played Monkey Island, Indy, Day of the Tentacle etc. ;)
May I ask if the Xbox and Win10 store versions are Microsoft Play Anywhere versions which means I buy the game only once and can play it on Win10 and Xbox One?

Thank you in advance and kind regards,

Big Red Button - Mar 29, 2017 at 05:08
Yes, the game will be a Microsoft Play Anywhere game. As you can see in this FAQ:

Sascha - Mar 29, 2017 at 10:28
Thanks a ton, missed that one!

Ricardo Marichal - Mar 29, 2017 at 03:20

I´ve received my Certificate of Guilt Absolution for Pirating Maniac Mansion and Monkey Island !!!
Now I´m feel so relieved... :D

JanW - Mar 29, 2017 at 03:26
This is just to express my heartfelt thanks to all of you, to the whole team and the fans!
I sometimes feel like the development process was so rewarding to watch and comment - and then to shake Ron's hand in Berlin and get Jenn's cards and all of it - the game comes like a blooming flower on a plant whose growth I had been watching every day.
I will keep following you and buy another copy of the game as soon as it can be preordered on GOG... After all, I have three kids who will want to play the game, too!
I wish you all the best and a huge success with TWP!

peterszky - Mar 29, 2017 at 03:55
"About an hour into board games, it hit me and I knew what the issue was. Bug solved."

I know that feeling... :D I spent hours on a bug, couldn't solve it. Gone home, felt asleep. Woke up at 2AM - HEUREKA! Bug solved.

Do you plan in the future to add TWP to GOG Connect?

Jemand - Mar 29, 2017 at 14:21
That's a great question and I would also love to see an answer. Can you make Thimbleweed Park eligible for GOG Connect? Every backer could get an DRM-free version without you having to address key distribution. If people dont want to make a Steam account they can use the google form to get only the GOG version and everyone else could also profit. Ron? Anyone? Hello echo?

Zak Phoenix McKracken - Mar 29, 2017 at 04:16
If you want to easily navigate through comments of the blog, manage the reply, and keeping track of newer comments easily, add Nor Treblig's script to your browser:

It's not too late, since this blog will not die on The International TWP Release Day!

Tim Lammert - Mar 29, 2017 at 05:53
"The International TWP Release Day"
We should make a request to make this an international legal holiday :)

Nor Treblig - Mar 29, 2017 at 09:46
You've posted this right after Ron broke the updating process for main and archive page (again) :-)

Tim Lammert - Mar 29, 2017 at 11:41
Bad Mr Gilbert, bad.:)
Know I know why it isn´t working at my work *cough* anymore.

Steve - Mar 29, 2017 at 04:47
Hey Ron, why different builds for Steam and GOG? When I did the build for our games, I had a little extra file which told the build if it was for Steam or not at runtime, if it was for Steam it would run the Steam related code etc.

Joey - Mar 29, 2017 at 04:58
I'm a bit disappointed boys. I thought I would get my name filled out in the Guilt Absolution Certificate.
Just feels a bit less value. My wife thinks I'm a geek.

Mattias Cedervall - Mar 30, 2017 at 07:26
Tell your wife that you're not a geek because a true geek is forever single!

DZ-Jay - Mar 29, 2017 at 05:26
Dear Mr. Gilbert & Crew:

Wow... the end of an era.  I missed the Kickstarter campaign, but joined the effort just right when it completed, as soon as I learned about it.  I made my pledge via PledgeManager and have been following this blog and the podcasts from the very first day.  It has been quite a ride.

I saw the game evolve its scope, its technical core, and even its fonts and graphics style.  I saw the entire thing taking shape from merely a neat concept to a final product ready to ship.  Impressive.

I've never been part of anything like this, and it was truly an great experience.  I sincerely wish great success for you and hope that this is but the first of a series of successful new fun games from the people who gave us such fantastically happy memories of wacky and fun games in the 1980s.

Thanks for doing this, thanks for keeping the process open, and thanks for letting us ride along with you throughout it all. :)

   Best regards,

Carl Docto - Mar 29, 2017 at 05:28
I'm so excited to finally play this game; I discovered it was being developed a few months after Crowd-Funding was over.

Every few years, I look up childhood games that touched my heart; Maniac Mansion is one of those games. I was around nine years old, when my bestfriend showed me Maniac Mansion on the Commodore 64. In the game, he rang the doorbell and ran away. The cutscene showed Ed answer the door but nobody was there. We laughed. So we kept doing it and Ed got mad. He caught us and sent our character to jail. And that was our gaming session! It was a blast. We played a few other times; one was just running around trying to not get caught by the Mansion owners; another was the enjoyment of exploring. And being around nine years old, my bestfriend and I made a game called "Maniac Mansion;" when his parents weren't home, we had his older brother hide their house key outside. Our goal was to find that key, unlock the front door and then sneak around his house. We never found that damn key! lol. But we sneaked inside through the garage door. Once inside, we sneaked around and if his older brother found us, he would chase us. That was one of my childhood games (Maniac Mansion)!

I love point-n-click adventure games, but they were so hard. The puzzles were too difficult. As an adult, I look up walkthroughs of those old games and find the solutions to those puzzles to be bizarre!

I love pixel art too. Thimbleweed Park looks like the modern version of pixel art! It is breathtaking. I want to buy or create a poster and hang it up.

Thanks for creating Thimbleweed Park!
I hope there's much more to come in the future!

Pedro - Mar 29, 2017 at 05:47
Good work team can't wait!

Andy - Mar 29, 2017 at 05:59
I'm sooooooooo excited! :)

You're the heros of my childhood. Thanks in advance for Thimbleweed Park!

tomimt - Mar 29, 2017 at 06:17
What amazes me the most about this project is, how orderly fashion it was made in comparison to some other crowdfunded games. There's always been a clear sense of direction and the communication with the backers has always been impeccable.

And now I'm just waiting with anticipation.

Alex - Mar 29, 2017 at 06:23
Thanks for all your hard work, can't wait to play the game.

I can tell you'll have done a great job, because it's obvious how much you care from these posts. 😄

William Zannoni - Mar 29, 2017 at 06:32
I never had the time to follow the Dev blog, (two or three posts in all, maybe) and alas I'm not one of the backers (thanks to all of you, you're wonderful!) so I don't really know much about TP, but I'm gonna buy it tomorrow as soon as i can. It's simply been much too long without a proper SCUMM game, and I'm pretty sure I'm going to enjoy it A LOT.

Zak Phoenix McKracken - Mar 29, 2017 at 07:24
That's the spirit!
Great, and tell your friends about this new *SCUMM* adventure game, the fun never ends!

William Zannoni - Mar 29, 2017 at 12:40
Will definitely do, and let's hope there's more to come!

Azrapse - Mar 29, 2017 at 07:12
Thank you for the blog for these years. It has been almost like a game design course, by a master, no less.
I know you would do things different now, and hire a producer earlier and this and that.

But my question is... would you do it again? (Kickstart a project, then run a blog and podcast as you develop the game)

Nacho Fernandez - Mar 29, 2017 at 07:15
Congratulations, if you've read this far you are either a hero, a true geek, unemployed or all of the above.

I am pretty sure the team will not get this far reading because of really good reasons such as releasing a game in less than 30 hours, but if I were one of them I would cherish as a huge treasure all this wonderful comments in this page. There are beautiful stories here, most of them I feel completely in tune with. There was also a * guy who said some pretty * things, but there always has to be aa annoying LeChuck somewhere to fight against.

Thank you all, including these great people who opened their hearts here showing how important there games have been for who we are today. I am proud of being one of you.

And pretty soon, my 9-year-old girl and I will play TWP together, hopefully passing on some of these great experiences you get playing clever fun games (such as hipnotizing monkeys with metronomes and bananas).

Zak Phoenix McKracken - Mar 29, 2017 at 07:28
Yeah, the most famous pun puzzle! :-)
It's really nice that you will play Thimbleweed Park with your daughter.
I will do my best to introduce a bunch of tweens to Thimbleweed Park  (one of them already likes Ransome's swearing)

Daniel Wolf - Mar 29, 2017 at 08:47
Wait a minute -- your children are in their twenties? You certainly don't look your age then! (I remember talking to you in Munich.)

Zak Phoenix McKracken - Mar 29, 2017 at 08:53
I'm 43 :-) and I don't have children. Yet.

Zak Phoenix McKracken - Mar 29, 2017 at 08:55
The "bunch of tweens" of my previous post are 12-years-old boys/girls that I sometimes take care of.

Nor Treblig - Mar 29, 2017 at 09:56
In German we say "Twen" to people with age 20 .. 29 (pseudo-anglicism).
I didn't even know "tween" existed and I guess he mixed those two words up too :-)

Zak Phoenix McKracken - Mar 29, 2017 at 12:58
I confess I learnt the word "tween" by reading the Annie Fox's blog, last year.

Nor Treblig - Mar 29, 2017 at 13:01
And I've learnt it ~5 hours ago from you :-)

Less then 23 hours to go!!11

Tim Lammert - Mar 29, 2017 at 15:06
Countdown is running :)

Daniel Wolf - Mar 30, 2017 at 03:44
I see! Still, I with I'd look as young as you in nine years' time! :-)

Maurizio - Mar 29, 2017 at 07:35
I am going to play this game the minute it is released, and if I find a blocking bug "there will be pain".

Maurizio - Mar 29, 2017 at 07:50
It just occurred to me that if you want to attract non-adventurers you should probably release a free demo where you can play like 1/10 of the game.

Big Red Button - Mar 29, 2017 at 08:33
I think that the Let's Play videos on YouTube provide so extensive insights that a demo wouldn't be necessary.

Shinjica - Mar 29, 2017 at 08:24
If the correct lotto number are given by a random alien king i'll come to your studio and shake the hand of the genius who add that idea

Zak Phoenix McKracken - Mar 29, 2017 at 09:02
Mr. David Fox, there is a user who wants to shake your hand...

Shinjica - Mar 29, 2017 at 10:10
Ahah cant wait to happen. Was really funny in Zak McKraken to give the electric guitar to the alien king and read the lotto number on the bulletin

Thanks Ron et al - Mar 29, 2017 at 09:25

I wanted to thank you dearly for having set up this blog over the past 2 years. I will be looking to buy the game tomorrow and, later, to treat myself to a boxed copy.
I am not a coder, not a programmer, barely a "gamer" and can't even claim to be a geek. However, yes I do live with some degree of nostalgia, for the 80s where I was born, for the 90s where I discovered your games. Over the past 2 years, believe it or not, your blog has been to me a haven of calm, a place online where I could read things away from online hysteria and a haven from the stress of real life.. In these two years, I have bought an apartment, become the father of a child born prematurely - boy these weeks were so stressful - and my wife is now pregnant with number 2. So, really, your blog has been a haven for me for these past two years, and I do hope to read more of you guys. Hopefully the game is not too stressful (seems to be a bit scary, isnt'it ?) and the game itself can now become this safe space where pressure from grown-up life is set aside.

Thanks for all that you've done, sorry I woke up too late to fund the game initially, and hope you have a lot of success so we get to have more games and blogs from you.

Speak soon

Mike Strobel - Mar 29, 2017 at 09:29
Congratulations, guys.  I've been tracking this project for a long time, and am eagerly anticipating its release.

Many thanks to Ron, Garry, the rest of the team and (of course) the many backers who made this project possible.  I regret missing out on the backing phase, but will definitely be buying a copy on launch day.

Alessandro Manno - Mar 29, 2017 at 10:37
Thanks! Since I'm collecting SCUMM adventures (big-boxed, not digital) I'll wait to get a retail copy to put on my library near my old-times-glories :D. Any news on when will be avail and where? Thank you!

Miles Teg - Mar 29, 2017 at 10:43
Thanks to all the crew for your hard work. I hope that all the stress pays off somehow for all of you. Enjoy the the well deserved Spotlight of TP apart from what metacritic says.

It was and still is refreshing to read such honest words in a development blog.
I really appreciate that since I know how hard it is to say "It was an inspiring and wonderful Time." when you still feel terrified ;)

Tomorrow is the day! So congratulations! Looking foreward for all the projects and blogs to come!

Marcel Taeumel - Mar 29, 2017 at 10:57
Friend of mine said: "da werd ich mir seit langem wohl mal wieder ein spiel kaufen 😉 danke für die info!" (sth. like: "Well, it has been a long time but I will finally buy a computer game again. 😉 Thanks for the info!")

Brian Baker - Mar 29, 2017 at 11:51
It would be interesting to see the evolution of the launch trailer. Perhaps a "making of" type video to see how it progressed?

Gonzalo - Mar 29, 2017 at 13:38
Yes yes yes!!!
Great idea!

Philippe - Mar 29, 2017 at 12:00
Hey congrats for the lauch. I m a big fan since so many years ( maniac mansion seems to be so far :) i m glad to see the revival of pou t and click (but sad to see the disparition of monkey island 2 on some plateformes :///

I wish all the best with this new game and would like to know if you can tell me when it will possible to grab one one this ViewTron 3000's ?

I m already fan and wont like to miss the opportunitie to grab on ;) you still have my email in case :)))

Cheers from brussels


Nor Treblig - Mar 29, 2017 at 12:40
You should be able to get it on Fangamer 'in a few days', 'although there is a limited number' available only:

Also the card set should become available there!

Hm, it actually sucks that I will have to stop playing TWP every 5 minutes to refresh the page so I won't miss it... (just kidding, I have a multi-monitor setup and can let refresh the page automatically, SCIENCE!)

Gabriel - Mar 29, 2017 at 12:30
So... technically you tell us "I'm not aswer your questions because I'm lazy and I haven't time for this stupid things. PS: I love the money."

Franklin - Mar 29, 2017 at 12:38
Who are you replying to?

Nor Treblig - Mar 29, 2017 at 12:42
He may have been smoking a certain substance...

Gabriel - Mar 29, 2017 at 13:54
I'm replying to Ron, when he said "And yes, I do read ALL the comments. When a comment is added, I get an email with the text of the comment and a link to take me to the comment. I read them all."

Nor Treblig - Mar 29, 2017 at 14:04
There were more than 22600 comments posted on this blog. We cannot expect him to answer every comment!
Ron Gilbert(✓) himself posted more than 1000 comments on this site, David Fox(✓) hundreds of comments (1.5 hundred :-).

Big Red Button - Mar 29, 2017 at 14:21
More than 1000 posts? That's much!
Do you know, by any chance, how many comments we have written? :-D

Nor Treblig - Mar 29, 2017 at 14:31
Here are statistics until end of February:
Yes, you will find yourself there :-)

I will update it at end of this month.

Big Red Button - Mar 29, 2017 at 14:42
Thank you for this link!
Well, well, well. I had posted 799 comments until the end of February. That's a lot! Looks like I'm No. 5 overall. :-D

Arto - Mar 29, 2017 at 15:45
And I'm number 6! Or at least was. I thought I had posted maybe 10 comments. 20 max. Seems I got carried away with the Occult Book store.
Thanks Nor for the lists, they're great!

Steffen - Mar 29, 2017 at 16:42
Great thing, cool stuff! Thanks.

@Ron: maybe you can do a tiny (more or less) blog post with statistics of your dev point of view?

Nor Treblig - Mar 29, 2017 at 17:03
Two things we know for sure:
- Build numbers exceeded 666 last year:
- There are more than 6666 bugs in the database:

Big Red Button - Mar 29, 2017 at 17:19
Also, when the voice-mail upload system was tested (, there was a "breakdown of around 500 readers in response to their primary language".

Nor Treblig - Apr 01, 2017 at 09:59
I have updated the stats!

Ema - Mar 29, 2017 at 14:07
During this long journey I often wondered how come this blog was absolutely troll-free. It has been free until these days, in which all  of them seem to have risen like zombies in a B-movie. "I'm so relieved", quoting the Fettuccini Brothers.

Nor Treblig - Mar 29, 2017 at 14:09
It also means PR works and all kind of different people stumble upon this game and blog. So: yay!

blombo - Mar 29, 2017 at 17:22
I can certainly picture Ron reading your questions, then laughing, dancing and chanting all day: "I'M NOT ASWER! I'M NOT ASWER! P..S. I LOVE THE MONEY".
Heck, he probably finished Thimbleweed Park a couple of days after the campaign ended, then spent all the time laughing at those stupid things for which he has not time, because he's lazy (and he loves the money).
It's just what he does.

P.S. Who's ASWER, by the way?

Big Red Button - Mar 29, 2017 at 13:42
There will be a live stream in a few minutes, in which they will play the game with the developers, who will also talk about it! David Fox and Gary Winnick are already waiting in the chat room!

Marco - Mar 29, 2017 at 14:18
Thanks for the heads-up! Watching the stream right now :-)

It look sooo great!! I can't wait to play the game :-D I am happy I backed it and I reserved a nice spot for the backer box of course :-)

Gonzalo - Mar 29, 2017 at 15:18
Thanks for the info!!!
I started watching it (I loved how Ransome´s trailer tilts to one side to another when he walks, beautiful detail) but a couple of minutes later I closed the tab.. I want to surprise myself while I play.

I´m pretty *beep* anxious. Damn!

Big Red Button - Mar 29, 2017 at 15:30
Me too. Especially, seeing that we will be able to explore the game ourselves very soon.

Anton - Mar 29, 2017 at 14:25
Dear Ron,

I will never be thankful enough and I feel sorry for having cracked most of Lucasarts adventure games back in the 90s, back when I was part of the pc scene (Razor 1911 etc). They were pretty hard to crack, but it was deffo fun. I backed the project since day 1 and I am glad you were able to make this became true. Thanks again, to you and to Gary.

Ps: I hoped there was going to be some kind of old code wheel copy protection but I can live without it heheeh.

Björn - Mar 29, 2017 at 14:39
I cannot wait to play the game, but this development blog alone, learning how a game like this is made, was worth far more than my backing sum. It was very interesting and very much fun.and one of the three webpages that I had on my daily routine (just to check if there were any news).

Pavel - Mar 29, 2017 at 15:46
Thank you and good luck with release!

Gonzalo - Mar 29, 2017 at 15:55
Considering that I missed the kickstarter but 5 minutes ago I bought Indy 4, Loom, Zak and Dott at GOG, does it absolve you of all guilt of my youth mistakes?

Nor Treblig - Mar 29, 2017 at 16:05
Did you buy Maniac Mansion? Then yes.
DOTT does not count!

Big Red Button - Mar 29, 2017 at 16:24
Monkey Island 1 & 2 would count as well, especially the original versions.

Nor Treblig - Mar 29, 2017 at 16:46
He didn't say anything about MI but I'm indecisive if the Special Editions would count...
He needs to update them to Ultimate Editions at least :-)

Gonzalo - Mar 29, 2017 at 18:23
Sooooooooo, can we consider that since you can play MM while playing DOTT, when you buy DOTT you are also buying MM?

Big Red Button - Mar 29, 2017 at 18:26
That's correct.
But, Monkey Island 1 & 2 still would have been two highly recommendable additions, if you don't own them yet.

Gonzalo - Mar 29, 2017 at 18:28
I already purchased those pretties :D. The only one missing is MM

Big Red Button - Mar 29, 2017 at 18:33
Okay, then you have all you need. :-)
By the way, if I remember correctly, you also can run MM separately via ScummVM, even if it's the version from DOTT.

Nor Treblig - Mar 29, 2017 at 18:36
You can use DoubleFine Explorer to extract the original versions of DOTT and MM:

Steffen - Mar 30, 2017 at 18:04 far as I know hole MM is in a subfolder of DOTT - so no need of double fine explorer (anyway a fine program).
You can just copy all the MM files in an extra folder and import this folder in ScummVM as full functional MM.

Nor Treblig - Mar 30, 2017 at 18:27
@Steffen: This was the case with the original DOTT.
The remastered version only has one large file containing all the data. The file is called tenta.cle  :-)

Nor Treblig - Mar 29, 2017 at 18:28

Gonzalo - Mar 29, 2017 at 18:58
jajajajajajajaj you two cracked me up! Thanks for the laughs!

Thanks for the data Nor, but considering the price, I think that I will rot in hell being whipped by Ron, Gary and all the dev team.

Nor Treblig - Mar 29, 2017 at 19:03
> I think that I will rot in hell being whipped by Ron, Gary and all the dev team.

I've already told you you won't get absolution, so stop dreaming :p

Big Red Button - Mar 29, 2017 at 19:19
It seems as if you would need this glorious thing:

Big Red Button - Mar 29, 2017 at 19:26
Ah, I just downloaded my certificate. Thank you very much, Ron and Gary!
Now I can go to sleep! :-)

Daniel Wolf - Mar 30, 2017 at 05:08
Wow! Somebody went to the trouble of writing a tool that lets you play the Special Editions (sans high-res graphics) on DOS? That's dedication!

Nor Treblig - Mar 30, 2017 at 05:16
And it's not just irgendein Körper, it was made by LogicDeLuxe!

Big Red Button - Mar 30, 2017 at 05:31
That's impressive indeed! I wonder how time-consuming it was for him. I think I'll have to try it after I have finished TWP.

Daniel Wolf - Mar 30, 2017 at 06:31
Ahem... "irgendein Körper" == "some body" != "somebody". Took me a moment! :-)

Gonzalo - Mar 29, 2017 at 16:14
There´s no place to buy it.

Manuel - Mar 29, 2017 at 16:23
Finally... Thank you Ron, Gary and all the team for making this game.

Cheers from Spain

Gv - Mar 29, 2017 at 17:12
I have to thank the team for giving me the opportunity to contribute a book title or two for the Occult Book Store. I don't know if any of my "pages" made it into the mansion library. Maybe the 12 books that were cut off were the 12 or so books I submitted ;). But anyway, thanks, I count that as an achievement in my life. You will think "get a life" but it's true, (also true the "get a life" part)

longuist - Mar 29, 2017 at 17:33
mansion? which? do you mean the mansion mansion?

Gv - Mar 29, 2017 at 17:42
The mansion where Delores lives.

Gv - Mar 29, 2017 at 18:11
I've searched the blog in google for the term "mansion mansion" and found many results. I'm sorry but I don't get it. Why "mansion mansion"? I read those post but I don't remember that "typo", if it is a typo.

Nor Treblig - Mar 29, 2017 at 18:28

Big Red Button - Mar 29, 2017 at 18:39
Yes, that's the background. But, they also announced subsequently that the mansion from TWP will also be called mansion mansion. I'm not sure if there was a screenshot or a videoclip, though. Never mind! You will be able to enter it yourself tomorrow. ;-)

Gv - Mar 29, 2017 at 18:52
Thank, guys, for the info.

Cole Trickle - Mar 29, 2017 at 17:45
It's incredible how excited I am. This is the biggest game release of the decade, at least for me. The last time I was so nervous was when Resident Evil 4 was released, which is still in my all time top 5.

Big Red Button - Mar 29, 2017 at 18:11
To me, it's the even the biggest game release of the millennium. :-)

Harkomal - Mar 29, 2017 at 17:49
OH. MY. GOD!!! I just came across this a week ago randomly searching about monkey island. Where has news about this been hiding?! I cant wait for release date!! I would have backed this with my mortgage if I had known! And gone to the London event! Ah man....but at least I get another one of your games! So many exclamations but still not enough! Hope launch goes well and thanks for all the good memories Ron and team. This weekend is going to be amazing....and breath

Nor Treblig - Mar 29, 2017 at 18:41 :-)

But tell us: What media could have worked to reach you?

Cole Trickle - Mar 29, 2017 at 18:14
It seems like it's ALWAYS 103 comments under this blog entry.

LogicDeLuxe - Mar 29, 2017 at 19:19

bottox - Mar 29, 2017 at 18:15
ONLY 24 little hours to wait !!!!!!!!!

bottox - Mar 29, 2017 at 18:15
Don't know if i can sleep this night !

Zak Phoenix McKracken - Mar 29, 2017 at 18:27
It's 00.28 right now.
Of 30th of March 2017.
I have entered the International Thimbleweed Release Day!!!

Nor Treblig - Mar 29, 2017 at 18:33
I won't be able to play the game in the next ~24 hours... :-(

@Ron: If you want to delay the game by several hours... I'm fine with it!

Zak Phoenix McKracken - Mar 30, 2017 at 01:58
What? ??
Look behind you!  A three headed Caponian!
Whoops.... poor Nor Treblig....

Howard - Mar 29, 2017 at 18:27
The most important question remains unanswered: Where to find the fuel for the chainsaw?

Cole Trickle - Mar 29, 2017 at 18:29
In a locker on Mars. Answered since 1988 ;-)

MrFeet - Mar 29, 2017 at 19:02
Good luck tomorrow! Hope all goes well!

Zombocast - Mar 29, 2017 at 19:35
Well I guess i'll buy your BEEPING game. If only to figure out what the heck you've been talking about the last 2 years!

I thought we were backing a choose your own adventure Card Game!

PS: Im going to build my deck around the Ransome the clown card, hes got the. Best stats!

Zombocast - Mar 29, 2017 at 21:56
Just kidding, we all know Willie has the best stats

Nor Treblig - Mar 29, 2017 at 23:36
I liked Dave's stats!

Charles - Mar 29, 2017 at 21:01
I wasn't a backer, but I've been following this blog nearly the whole time. I've thoroughly enjoyed the transparency with which you've shared your development experiences. This game is a launch day purchase for me. I look forward to following your next endeavor. Thank you.

I look forward to following

Gonzalo - Mar 29, 2017 at 21:07
Quick question. Are Ransome and Stephen King´s Pennywise related in some way? I hope not.

I hope so.

I want to float.

PS: @Big Red Button and @Nor Treblig I don´t know why, but I can´t  reply to your comments.
I´m doomed.
In a desperate movement, and being myself a graphic designer, I was going to pirate the certificate... until I´ve read Ron´s tweet about it.

COeins - Mar 29, 2017 at 21:22
Many people have already said a lot of things here, so this may sound a little redundant. But I simply HAVE to use the last hours before the release to thank everyone involved in this blog! I read along from the day kickstarter ended with great interest and (almost) never missed a post.

I like how it provided a great insight into game development, from small technical details to big business decisions. Also the sometimes quite controversial discussions added a lot. (And not only options to the game) Together with the podcasts (which were exactly "my thing"), friday questions, library books, fan events, etc. this was so much more one could ever have hoped for.

Although it undoubtedly was a lot of work, it was (and still is) very much appreciated. So let me, once again, say thanks for letting us take the journey with you.

Port - Mar 29, 2017 at 21:55
I have a request for one of the physical rewards. Will there be a blog post when those items are being put together? I don't want to ask this request until the chaos of release day has come and is long gone.

Gonzalo - Mar 29, 2017 at 23:23
Cheers from Chile, its march 30 here, where do i buy WHERE ?.
The Hype burns us precious.

isotuc - Mar 29, 2017 at 23:35
Here I am worried about another half-day of waiting and almost forgetting what an incredible feat this was to pull off. Literally a dream come true for so many of us, many thanks for all the hard work everyone has put in.

Pepper - Mar 30, 2017 at 00:52
First on Release Day.....yeeeaaaahhhh

Zak Phoenix McKracken - Mar 30, 2017 at 02:01
Good morning, people!
(At least, for European)
The mood is right, I woke up with Michael Jackson's Thriller.
10 hours left....

Brian Small - Mar 30, 2017 at 11:29
Sounds like a nice way to start the day!  Hmm.. I'll have to see if that's on Spotify.

Marco - Mar 30, 2017 at 02:14
Happy Release Day, everyone :-D

Andreas - Mar 30, 2017 at 02:15
Will the game be available on GOG today? Or only on steam? Because I would prefer the GOG release but the still say "soon" on their website...

Arto - Mar 30, 2017 at 02:34
The game will be launched in both services (and Xbox Games Store) at the same time.

Andreas - Mar 30, 2017 at 02:35
Great! I will go for the gog release then!

Big Red Button - Mar 30, 2017 at 03:41
... and Windows 10 Store and Mac App Store. :-)

Cole Trickle - Mar 30, 2017 at 05:07
If I understood correctly, today will be only Steam and Xbox. Windows10 and GOG will be a little bit later. Btw, Xbox and Win10 will be cross play, if that is important to someone.

Conti - Mar 30, 2017 at 02:34
Not quite 30 Years ago (I was 12) my friend got an C64. He told me that he also got a game called maniac mansion - an "adventure game". We picked Bernard and Syd and started our own adventure. And today, history repeats. I am so excited :-)

Michael Jahn - Mar 30, 2017 at 03:07
Thank you Ron, Gary and the whole TP Team for the hard Work andngoing back old memories with this Game.

Great Idea with the Guild Certification.

I hope to see more Games from you since they where back in the Days great and still will be.

Happysven - Mar 30, 2017 at 03:09
I work in the design field (I design newspapers - how retro, haha) and something that still always amazes me is the process of weaving different parts of design together to one congruent thing. Although I have a lot of experience in design, there is still something that is like a miracale to me: game design. There are so many different parts of design involved (art, voice, animation, and then put that together with coding) that it still astounds me that this is possible. I meet lots of people that tell me "oh you are in design, you must be such a creative person". I tend to answer that during my working day, the creative part amounts to five minutes, and the rest is hard work to make it happen.

As we have seen, putting a game together goes into the same direction - there is the idea, for sure, but then there are so many little things that have to taken care off that it really is amazing that it arraives at a stage where it all is finished and can be released. So thank you Ron, Gary and David and all the others that were involved in this huge work that you have done. As many others here, I was socialised with Zak, Monkey Island & Co. Back then it was just fun to play these games. It is now that I can appreciate what amount of thinking and work went into all this and how well it was designed. But above the designs and work there is one thing that unites this all: Good storytelling.You guys really have a knack on great storytelling. And as we all know, the story is above it all, the story is what really drives people into these kind of games. And how to find good stories? Well, just put the right people at the right time together and enable them to go bananas creative wise.

I do hope Thimbleweed Park will be a huge success and will prove that the craving of humanity for good storys will never stop. And for all of you I wish that you find even more great storys to tell in the future. And now I shut up and give you all my money :)

Richie - Mar 30, 2017 at 03:49
Good Luck with the launch today, looking forward to playing it, have a few days off work to get totally into it :)

AbuJafar - Mar 30, 2017 at 04:01
Good morning!

I'm already wearing my TWP-Shirt (actually the whole week...It already starts smelling).

Thank's a lot! 25 years after I played MI 2 the first time, I'm f*beep*ing excited!! I loved to read the blog and I won't see the sunlight for a few weeks, like in the olden days.

Best regards from Germany!

Jay - Mar 30, 2017 at 04:34
Just wanted to say how much I was looking forward to this game. Been a huge fan since the Amiga days of old. Looking at the trailer you've captured the 'feel' of the glory days superbly. The highest compliment I can give you is this ..... If I were stuck on an island in the Caribbean somewhere with a tribe of cannibals and a ship of the undead , I'd choose you over Herman Toothrot, anyday .......

Giulio - Mar 30, 2017 at 05:38
Happy release day! :D Only a few hours left!!! CAN'T WAIT!

Janos - Mar 30, 2017 at 05:43
Just want to add another post of Congratulations!!

It was an honor to be a backer of your game! Hopefully another opportunity will come again to support a future project! However reading your posts, you guys first need a well deserved holiday to recharge :)

Cheers to you All!

Gabarts - Mar 30, 2017 at 05:58
Bug solving or the "art of fixing games when you are doing other things" is one of the most satisfying things ever...

Daniel Wolf - Mar 30, 2017 at 06:59
Five hours left! When Thimbleweed Park comes out (6pm German time), I'll be at supper with my family. As soon as the children are in bed, my girlfriend and I will start our first gaming session. Can't wait! :-)

Zak Phoenix McKracken - Mar 30, 2017 at 07:40
Will you play it in Boris language or in Ron language?

Daniel Wolf - Mar 30, 2017 at 08:03
English. As much as I respect Boris" translations, there is nothing like the original.

Mario F. - Mar 30, 2017 at 10:27
right. exactly. cant beat original.

And he translated lame town/city to "lahme Stadt"... The term "öde Stadt" would have been much better. but hey, he did it for free, so maybe he hadn't to much interest in fullfilling it perfectly. I am sure he is a nice person but I never liked his translations. Many terms were just translated 1:1, and that basicly killed the meanings.

Big Red Button - Mar 30, 2017 at 11:14
It's not as easy as it seems. For example, he had to translate the word "map" with a German word that doesn't have too many characters. The most appropriate translation would have been something like "Stadtplan", but this word was too long, while the word "Karte" (in English "card") was capable of misleading, because there are also greeting cards nearby.
Also, Boris wrote in a comment that there are certain reasons why some of the verbs are slightly different from the verbs in the SCUMM games.

Nor Treblig - Mar 30, 2017 at 08:16
I will play it first in its original form with voices enabled.
The second time maybe in Boris language, with or without voices.

Soong - Mar 30, 2017 at 09:08
I am very curious about all the different options.  But I will probably also play it without changing anything the first time around just to see how it is meant to be played.  Maybe I will reverse the toilet paper because that's just wrong. ;-)

Steffen - Mar 30, 2017 at 18:26
...sometimes it's hard to get a joke if you're not having English as mother tongue. So I am quiet happy to have the chance to switch between languages (for me into German). And farthermore I can try to play it in Spanish or French to refresh my language skills.

Roman - Mar 30, 2017 at 07:51
4h 10m left....come on Ron, you can really say it's an early April Fools Day hoax...the whole project.......we won't be angry or disappointed........NOT....


Daniel Wolf - Mar 30, 2017 at 08:05
But I saw it with my own eyes at the fan event. How did they do that? Mass hypnosis?

Nor Treblig - Mar 30, 2017 at 08:15
Just a very good prepared April fools joke!

Tapio Peltonen - Mar 30, 2017 at 07:56
Only hours left!

The Press Kit page on the website should perhaps be updated, now that there's a release date and a price. And soon also the game itself.

mr. T - Mar 30, 2017 at 08:42
Just a few hours left! Congratulations Ron, Gary, David and the whole team! I hope you guys and gals get some time to celebrate as well. Still got time to fetch some red wine and prepare the thimbletastic-menu.

What an amazing day for the fans, new and old :)

Pablo - Mar 30, 2017 at 09:13
Tapio, read what Gabriel has replied to Gilbert post. They now are counting money. The job is done and now they are resting and swimming on money... the page should have been updated a long time ago. A nice touch would it be to switch it into a multilanguage web, because the game is multilanguage.... but they even dont care about that detail.
I feel that there are lots of people fawning this game and "the team" and... maybe is not "the big deal".
Imaging $20 bucks for each game.... multiplied by 1.000.000 or... 10.000.000 ... the game is done... the money is starting to rain in hours and surelly it has bugs not fixed yet.

bobdeniro - Mar 30, 2017 at 11:22
Would you imitate your dad and go if I give you a red herring, MI-style?  :D

SO EXCITED - Mar 30, 2017 at 09:28
It's like being a kid again! I can't tell you how many hours I poured into the classics, as a kid, trying to figure it all out. Learning English as I went along. A new title just hours away. Like waiting in school just watching the minutes go by, nearly running back home just to squeeze in a few extra minutes of whatever game I was trying to solve.

Now please, let this NOT be Indiana Jones 4 all over again :D j/k it's gonna be f'ing AWESOME!!!

MANIAC MONKEY PARK - Mar 30, 2017 at 09:44
Where can I see when exactly this is released?

Big Red Button - Mar 30, 2017 at 09:52
You can watch this countdown, for example:\

Brian Bagnall - Mar 30, 2017 at 10:39
Who wants to take a vow with me to not look at any online hints?

Brian Small - Mar 30, 2017 at 11:14
I'm in.

Big Red Button - Mar 30, 2017 at 11:15
Me too.

Brian Bagnall - Mar 30, 2017 at 12:38
Repeat after me: "I, _________, hereby swear that no matter how dark the path through Thimbleweed Park becomes, I will not give into temptation and go online to seek answers. All answers shall come to me in their own time. My reward will be spending even more time in Thimbleweed Park and the final satisfaction of knowing I did it all on my own."

Nor Treblig - Mar 30, 2017 at 16:58
I, Nor Treblig, hereby swear that no matter how dark the path through Thimbleweed Park becomes, I will not give into temptation and go online to seek answers. All answers shall come to me in their own time. My reward will be spending even more time in Thimbleweed Park and the final satisfaction of knowing I did it all on my own.

Sooo, the game was released then, I guess? Time for me to get home and start playing!

Nor Treblig - Apr 10, 2017 at 20:19
I proudly have to admit that I didn't look anything up! There aren't many who can say that, especially non-backers :-)

Jeremy Gable - Mar 30, 2017 at 10:57
I was wondering about steam keys for backers? I apologize if this is a naive question but will we receive access to those once the game is released on Steam?  Also congratulations Ron, you and your team have done an outstanding job with this project. It will be a absolute joy to play a game with so much heart and X factor again!

Someone - Mar 30, 2017 at 11:23

Jeremy Gable - Mar 30, 2017 at 11:32
Thank you!

Brian Small - Mar 30, 2017 at 11:25
Didn't you get the email earlier  this week with the subject "Thimbleweed Park Launch Week" that explains all that for backers?  Steam keys are exactly what the backers get who backed at a level with a digital copy of the game.  Or you have the option for a GOG key instead.  If you didn't get an email, or need help, contact  You get your key from your Pledge Manager account:  (in about 30 minutes).

Jeremy Gable - Mar 30, 2017 at 11:36
Thanks Brian, I missed that one but was able to locate the email! I appreciate the help! It's so SOON!!

LunaSela - Mar 30, 2017 at 11:17
So, let's see if we can "thimbleweed" the content delivery servers of Steam an GOG. Let's turn their harddisk into hot, molten iron.

Still 42 minutes to go!

Hecto-Pascal - Mar 30, 2017 at 11:54
Germany just have to wait a few minutes.

Thank you Ron!

Brian Small - Mar 30, 2017 at 11:58
It's 2 minutes to go now, everywhere.

N. Harold Cham - Mar 30, 2017 at 11:55
Six minutes before the moment, I'm wondering how many "Publish" and "Apply" and "Comfirm" buttons can a man push at a time?

Jammet - Mar 30, 2017 at 11:56
Haha! My gaming mouse and gaming keyboard macros will ensure, that I have the victorious click! Haha!!

Andy - Mar 30, 2017 at 11:58
First time I work overtime this year :D

Mortimer - Mar 30, 2017 at 12:02
So, Thimbleweed Park is live on GOG, where is my key? WHERE?

Someone - Mar 30, 2017 at 12:06
On Plegdemanager?

Someone - Mar 30, 2017 at 12:18
Ok, Gog key is missing at the moment, but meanwhile you can use steam. :)

Big Red Button - Mar 30, 2017 at 12:20
Better not do this, if you want a GOG key! I presume that you must not use the Steam key if you'd like to get a GOG key.

Someone - Mar 30, 2017 at 12:24
Why? Steam does not now about Gog. And Pledgemanager shows the Steam keys anyway.

Big Red Button - Mar 30, 2017 at 12:27
I'm not sure, but, as far as I know, every backer is supposed to get only one key, either for Steam or for GOG. Therefore, maybe they check out if your Steam key is still unused, before they would send you a GOG key.

Someone - Mar 30, 2017 at 12:33
Ah, Ok. I've read the last mails as "you can have a Gog key too, if you like". But maybe someone from the team could say something about this. I won't play the Steam version anyway. :)

Someone - Mar 30, 2017 at 12:48
The Gog key is sent out via email.

Big Red Button - Mar 30, 2017 at 12:49
Indeed! Great! Thanks! :-)

Fernando - Mar 30, 2017 at 12:03

Fernando - Mar 30, 2017 at 12:23
I got a Guilt Absolution, printed and putted on a frame in my desk... oh my god, it feels good to be absolved....

Fernando - Mar 30, 2017 at 12:24
Game running! See you all in the other side!

Cole Trickle - Mar 30, 2017 at 12:03
And so it starts...

LunaSela - Mar 30, 2017 at 12:04
Downloaded! Bye!

Holden - Mar 30, 2017 at 12:05
Bought it! Thanks for the hard work to the whole team :-)

Brian Small - Mar 30, 2017 at 12:06
Should have upgraded to a higher speed internet earlier this week...2 min 47 seconds to go.

LunaSela - Mar 30, 2017 at 12:13
No hurry. Does not start here :(

Big Red Button - Mar 30, 2017 at 12:24
Don't give up! Have you restarted you device? Or maybe uninstalled it, restarted th system and re-installed the game? Are your drivers up to date?

LunaSela - Mar 30, 2017 at 13:04
Maybe too up to date. Running on Debian Stretch.

But the GOG version runs. So it seems to be a problem with Steam stuff. Would make sense. In good old days the copy protection was the main source of problems too.

Big Red Button - Mar 30, 2017 at 13:11
Would make sense indeed.

Big Red Button - Mar 30, 2017 at 13:14
According to the "system requirements" on Steam, they recommend Ubuntu (and most probably Linux Mint as well). So, maybe it's because of Debian, even though Ubuntu and Mint are based on it.

Big Red Button - Mar 30, 2017 at 13:16
Well, if other DRM games from Steam work on your OS, this wouldn't explain it, though.

Someone - Mar 30, 2017 at 13:28
SteamOS is based on Debian (and not Ubuntu). But I don't know the Debian version at the moment...

LunaSela - Mar 30, 2017 at 14:01
Indeed, I have dozens of Linux games in my library.

But TWP might have linked the Steam stuff differently. No time to investigate today. I have an exam tomorrow

urielz - Mar 30, 2017 at 12:15
Good luck all! off to TP

LunaSela - Mar 30, 2017 at 12:21
Steam not working here. Hanging while starting.

Bought the GOG variant which seems to start.

Planned to claim GOG through pledge and buy Steam later. But did get steam key instead and buyed GOG now.

Might be the DRM crap or what are the differences between GOG and Steam

urielz - Mar 30, 2017 at 13:41
Weird. Working fine for me on Steam.

Asa Carter - Mar 30, 2017 at 12:35
Waiting patiently for it to appear on the mac app store.... Do you know what time it will appear?

Steven Alexander - Mar 30, 2017 at 12:38
Congrats on the final stages; this part is the craziest.  I'm looking forward to playing - thanks to the whole team for their time and effort!

badde - Mar 30, 2017 at 12:41
GOG Code has come by mail!

Joe - Mar 30, 2017 at 13:01
Board game night?

Which board games?

I'm intrigued

Martin - Mar 30, 2017 at 13:43
I think I was the reviewer that stumped you Ron! I'm glad I helped to squash a final bug before release. I've just posted my review on Alternative Magazine Online, congratulations on a successful launch! :-)

Marko - Mar 30, 2017 at 15:34
Just bought the game on GOG and so far I enjoyed it very much (especially the chainsaw thing was genius - even though I suspected it to come up). So first of all: thank you for bringing back my childhood with this game!

But I was wondering. GOG is known for often including bonus materials to their games and with a game für 20 Euros I was expecting to get at least SOME material. Now I've heard that there even is a soundtrack for the game - which sadly is not included as bonus on GOG. In fact NOTHING is included as bonus. That really is a bit sad. Other than that I am still glad I bought the game.

stahlratte - Mar 31, 2017 at 04:03
wow. you succeeded big time with your plan to recreate an adventure how i remember it.
this really takes me back 20+ years playing monkey island. RANSOME i'm old! ^^
my english has gotten a bit better though. i actually started learning english with MI since my uhm you know ah... the version i got a hold of just was english. i am so happy i backed this. already printed my absolution. ;)
thank you so much for this, ron & gary i couldn't be a happier person right know thanks to you. get into this virtual hug, if you like, or step aside awkwardly. ;)

Hagbard - Mar 31, 2017 at 05:57
I think I found a dead end or a bug regarding the sewer/dime/phone puzzle. Reyes is in the sewer holding the WC-76 tube, so A-Street is blocked. The problem is that there is no dime on B-Street. If I start a new game, the dime is on B-street and the puzzle is solved. But not on my original savegame. The dime is missing...

Nor Treblig - Mar 31, 2017 at 09:44
The dime may be found on different locations/streets, I don't remember picking it up on B-Street.

Ron Gilbert - Mar 31, 2017 at 09:54
This is a bug, we're going a patch for it today.  The dime's location is random, and if it happens to be on A Street and you can capture while holding the tube, it's it's a dead end.

Brian Small - Apr 03, 2017 at 13:17
Thanks for the confirmation. This happened to me, and I spent a couple of hours trying to find a solution, before going back to an earlier save.  Now I know I made the correct choice :)

Paul Linfor - Mar 31, 2017 at 15:24
Guybrush did say "Never pay more than $20 for a computer game".  But that was 1990, $20 then is a little of $38 as of 2017, so you're still in the clear. Loopholes rock!

Arto - Mar 31, 2017 at 20:25
If a lollipop is $20 in 2050, you should still not pay more than the price of the lollipop for a computer game in 2050.

Frank - Apr 04, 2017 at 11:39

I hope you are joking

Dan Sorensen - Apr 01, 2017 at 20:04
The price was perfect for this type of game. Two hours in, we've had lots of laughs (wife and I team playing) and enjoyed the puzzles and inside jokes for those of us who have played the older games of this style. The voice mails are hilarious! Good job backers. Enjoyed browsing the books as well.