Thimbleweed Park Podcast #65
Feb 19, 2017
OMG! WTF! LOL! Just when you'd given up all hope, it's a Thimbleweed Park Podcast!
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- Ron
And runnig
Patch means it reopens later?
And of course to unlock the Ultra Hardcore Mode with 6 times more puzzles.
:D
Just turned on my Rasperry after hearing the podcast to play a little more Maniac Mansion via Scumm on it on big Screen.
Or Monkey Island... hmm maybe both.
Besides that, you can play through nearly every "Retro" console and Arcade Machine that ever existed.
https://twitter.com/grumpygamer/status/833858677643759616
Got me some Legos to build a custom case for the raspi 3, search for "Nespi". Found a tutorial (google it) and orderd the needed lego bricks. I was sitting here and was playing with Lego... crazy.
But it looks awesome. :P
http://www.bilder-upload.eu/show.php?file=544638-1487968602.jpg
Best part of the little box is using ScummVM on big Screen, sitting on my couch. :D
Love it.
Just a working Amiga Emulator is really missing.
Beeing able to play Thimbleweed park through it would be just awesome. But I really don´t think it´s possible on a Rasperry 3. Not enough power.
http://www.bilder-upload.eu/show.php?file=d59bf9-1487968941.jpg
http://www.bilder-upload.eu/show.php?file=e35472-1487969379.jpg
http://www.bilder-upload.eu/show.php?file=eaebaf-1487969427.jpg
I've used solely RetroPie up to now (using a standard case). All in all it works well, too, but I have an issue with my Xbox 360 USB controller in ScummVM. The cursor stutters heavily. Maybe I should check this out in Recalbox on occasion.
Nice case!
I've bought this kit to play around with RetroPie: https://www.kickstarter.com/projects/1247569653/pi3cart-nes-cartridge-case-for-raspberry-pi-3/description
You don´t need to change if you are happy with retropie. I have the same with my Xbox 360 USB Controller.
I´m using a mous and keyboard for ScummVM
@NorTrebling
Saw that too, nice one.
Would have some fears about overheating while using the PS ore N64 Emulator
I don´t understand we the links always are broken... tried several times. Now I´m happy at least one works.
last try, direct links:
https://goo.gl/photos/duyg9XXz26i45AAH8
https://goo.gl/photos/bewnEdycZh83Xssg6
https://goo.gl/photos/GSCKBVF9BByXqZqu8
It uses a fan and William Mauldin said it works without problems under load (it's actually a 5V fan he uses at 3.3V).
He tinkered a lot around until his designs were final. There is one long slot/vent to get fresh air into the cartridge from below the board.
Those new links are all working now! It looks great. I wonder if the buttons could be made functional...
That's good to know, thank you!
But I would loose some, I don´t know. Respect? And I would blame on Ron and Gary. all the time for bringing this plague to this Game that should feel like an Old School Adventure.
Regarding this I´m Old School too and I hate all this new InGame purchasing stuff. As well as monthly fees for online games or having access to the network like on XBox.
As soon as I know there will be a physical "boxed" Version, I will buy it too.
I´m feeling like, I bought it, I own it. And not getting the full content while paying the full price, is like getting duped.
I fully agree, the word "application" should not exist in that context... they are all programs!
This sounds familiar. But I've always preferred Nero.
Btw. I've only recently discovered the pun (https://twitter.com/skatebee/status/633938448898850816)
How embarrassing :-)
So... what's the weather like?
David you *beep*ing *beep*! :)
I was captured by the sentence Ron said immediately after that!
Iam about to listen to it now! Thank you again for letting me use the Quickie Pal theme song snippet on my Inspirado Projecto radio show and I look forward to interviewing Ron at some point if/when he's available!
-CEC
You guys sound all tired... Hugs to the team!
Qualcuno bravo che sa l'inglese potrebbe riassumermi cosa dice il podcast? Non sto più nella pelle per questo gioco...
Ciao Fili', a buon rendere...
Ciao e grazia ancora. Il giorno 20 comunque è domani, manca davvero poco!
And following I will write a few other topics mentioned in the podcast.
@Filippo: tra le altre cose, hanno detto anche che il gioco uscirà pure per xbox e che hanno firmato un contratto esclusivo di tre mesi con Microsoft. Poi si potrà pensare anche di farlo uscire per altre piattaforme, tra cui Nintendo, visto che da poco hanno rilasciato la versione Switch, ma ad oggi non hanno avuto ancora nessun contatto con la Nintendo. Poi hanno detto anche che per marzo ci sarà un podcast dove risponderanno alle nostre domande. Basta scriverle qui su questo Blog, se sarà selezionata, sarà letta e ti risponderanno nel prossimo podcast (in inglese, a meno che non decidano di provare a rispondere in italiano...)
Ciao!
I think one thing was forgotten: I see nowhere those rude (and unbeeped) happy birthday wishes mentioned. :-)
Hello!
Te lo dice un giocatore di vecchia data... è una figata!
dice che il titolo è una figata,
e se quell'uomo è Zaccaria
fidati: non è una bugia!
Di avventure punta e clicca,
di cui conosce quasi ogni chicca,
ne ha giocate davvero parecchie
dalle quelle nuove alle più vecchie.
Il gioco è prossimo venturo
poiché sai il tempo è quasi maturo
dell'anemone virginiana,
appena qualche settimana.
I come to Florence!! But where are placed the questions for Friday?
Then, the Thimbleweed Park Team will choose 42 questions and will make a podcast, answering all of them.
Why 42 question?
Because 42 is the answer to The Ultimate Question of Life, the Universe and Everything, of course! :-)
The comments are open for about 1 to 3 days only.
Here is one example: https://blog.thimbleweedpark.com/questions12
:-)
1) If you would release on the Switch, I would buy the game
2) Thanks for München one more time!
3) Do an event in Frankfurt some time!
4) @David: The game is so deep and funny. The demo was so complex and contained so many angles, I can't wait for the full game. Also thanks for Zak. Changed my childhood. Also greetz to ur wife. (Was the game the story of how you met?)
5) I will buy 10 copies spread to various platforms.
I think you're right about the sales of Xbox.
No harm meant, but, in my opinion, even the Wii had a big disadvantage, because it never had an HDMI port, whereas both the PS3 and the Xbox 360 (after 2007) had one.
If consumers prefer the PS4 because of its superior hardware performance, maybe Microsoft will make up leeway with the Scorpio, but according to rumors, Sony already develop a Scorpio-killer. Let's wait and see. Personally, I have an Xbox One S and I'm very content with it up to now. :-)
I'd really like to know the likelihood of a release of TWP that runs on a Raspberry Pi. Honestly, I would probably play it. I like that kind of minimalism. It might be pretty easy to put a beta version into the boxed release, but typically you only release what you've put to the acid test and there hasn't been any playtesting of a RPi version.
P.S. I would buy at two copies (plus backer extras) if you guys port to Switch! They have good Unity/UE integration and am not sure about anything else. I just know a dev kit is $500.
- wow! I love that guitar music!
- if you were two months ago, you would be more relaxed. That's OK, in two months you could enjoy your success, just wait until apr... soon.
- good to know that there are a few translation issues, due to the words length in other languages. If you want, tell us the problem, and we will give you our suggestions.
- Hi. I'm fake Ron Gilbert. ;-)
Well, let's heading for the Friday questions podcast!
How will the backers be able to download the game? Do they get a steam Code or maybe a ultra secret download url?
I'd assume it will contain a link where you will select the distribution platform of your choice (GOG/Steam/?) and then you'll get the actual key sent.
Is there any possibility to get a mobile version as well? ...without google play store!?
Well, I'll probably play the game on PC anyway, but the smartphone ports will be great for people who use to go by bus or by train every workday.
Wait a second.... you posted that comment on Dec 31st 1969. Does that mean I have to wait another 48 years until the release? :o(
I decided not to link it, out of respect to those who don't want spoilers.
If you struggle with such issues reach out to me.
(But "Karte" not so much since these kind of shops often sell greeting cards == "Karte")
Same thing for "ticket", "chart", "board" or "menu" which all can be translated to "Karte" in German too.
Quite a lot of meanings, yet you usually perfectly know what kind of "Karte" a sentence is referring to in German.
This looks more like a picture postcard to me...
Genetic experiment.
Dr. Fred did terrific things, you know...
about Steam cloud saves:
Please, if possible, make it work cross-platform.
I mostly play on Linux but sometimes I have only a Windows machine at hand.
So being able to share the progress across platforms would be great.
This is supported. However, this seems not be an automatic thing.
Some games support it, some don't.
Note: GOG Galaxy doesn't support cloud saves at all (yet!).
I was aware that GOG doesn't support cloud saving (ever).
Thanks!
Have you done it in this order or did you start playing DOTT, then MM, then DOTT?
How I'll miss the dulcet tones of Ron, David and Gary when this podcast wraps.
THANKS to the hole TP team!
I just found this interview with Jenn and Ron in person: https://youtu.be/SpCbi7cjx3M?t=20m30s
Also, Ron tweeted this video two days ago: https://www.youtube.com/watch?v=WhSXP_nr67o
I fear i have a crush on them.
HAHAHAHA
Any links to the video with timecodes?
But why the heck should he be looking Ransome anyway? Is the guy on the phone his *beep* manager?
Question for the crowd: what is the hardest LucasArts/Sierra OnLine adventure game you ever played? Of the "non-talkies", I think it was Space Quest 2; of the "talkies", I'm going with The Dig!
Of the Lucas games, I'd say Zak McKracken. After a couple of times running out of money and dying, I started to take notes, drew a map of all the flight connections and what was in each destination in order to save money on flights, and so on. It was frustrating, since I was already used to the no-dead-end-games of the post-MI era, but in the end I loved it, it really felt like going on an adventure.
However, you really should draw maps while you explore the world, ie. several mazes, drawings, airline connections and of course the lotto numbers. Modern games keep track of those things with ingame measures. The last LucasArts games, where you really should keep notes were Loom and Indy 3. If you don't, you're screwed, or very lucky at guessing. Since Monkey 1, keeping notes is no longer necessary (unless you have a really lousy short term memory) as all you need is accessible in game when you need it.
But it's still fun. Somewhere I should still have drawn maps e.g. of Might&Magic lying around (and then I've decoded the file format to generate the map sectors with ASCII art to see what I've missed).
I also used mind mapping software for taking notes when playing some games.
Last summer, I tried again on my own. This time, Annie ran out of money. Since she wouldn’t play lotto, she was broke. (The knife was not bent and could not be bent any more, so no luck either.)
Shame on you, David. That was just not fair.
My fist "talkie" was DotT, and I found it much harder.
Funny, I always thought that DOTT (along with Full Throttle) were the easiest (and shortest) ones.
"The boxed version will be available for everyone to buy, but it won't include a feelie or some other KS extra. It won't be for sale for several months after the KS box is shipped."
My question is: I am 100% sure I will buy Thimbleweed Park, but I am also 99% sure that in the beginning I will feel a bit rusty so will have to start with the 'easy' mode. Based on what I saw and read, I am 98% sure I will enjoy the experience and will then want to play it 'hard'. Will I be able to enjoy the game as much, having already played it 'easy'?
Thanks in advance... I will buy the game anyway, even if I get no answer from Ron :)
Those two modes will work exactly the same as in MI2. I.e. on hard you will have more puzzles, more interactions, a little more dialog. The story will be the same, so if you've completed all story lines before on easy it won't be that different.
But you will get an achievement so it will be worth it :-)
I still wonder how the hell they handled the logical complexity of all this stuff. Chapeau!
Especially if you consider how late they started its implementation. It's impressive there weren't many issues or at least I didn't see Ron cursing on Twitter because of this.
And I assume that the dialog lines for the different characters may vary, but mostly have the same information.
I'm italian too, from Brescia, not in my fifties yet ;-)
Since you are an experienced adventure game user, I suggest you to play the game immediately in Normal mode, and not in the easy one (it's called "Casual mode" in Thimbleweed Park).
Trust us, users of this Dev Blog, we discussed about it for weeks...
Nor Treblig will provide the post where we discussed about it.
Isn't it? ;-)
It's in the top 6 of posts with most comments!
There were also additional discussions here: https://blog.thimbleweedpark.com/podcast62
And here: https://blog.thimbleweedpark.com/podcast63
With great suggestions like a third mode: "Moon Logic" mode :D
-) I am from Venice, and the weather right now is pretty awful [one could almost drink the mist we are engulfed in].
-) Sorry, I was not smart enough to go and check if there were previous posts discussing play modes, will do straight away.
-) Got different suggestions about which mode to start with; I will go read those posts and will make up my mind.
Ciao a tutti :)
[cheers everyone]
Or I will start in hard mode first and then rage quit or fall back to easy mode.
Then I will go to legacy verbs and lines and pixel purist mode.
Then I will play with German language (I speak some German).
Then I will play with Spanish (somewhat comprehensible).
Then with French (I might understand a word here and there).
Then with Italian (I'm mostly lost with that language).
Is there an achievement for this?
Also on hard the dialog options are sorted randomly so you cannot memorise the order from other languages.
credo che anche l'italiano sarà facile da capire. Sempre meglio del tedesco,
isn't it?
Carlo Valenti from Genova,
Ema from Milan,
Zak Phoenix McKracken from Brescia
bobdeniro from Venice.
Poker!
Please reveal soon when Thimbleweed Park will be avaible!!!
Thanks a lot Ron!
Those were the days! ;)
How many screens were not CUT! CUT! CUT! and are still in the game could only answered by one of the devs.
https://blog.thimbleweedpark.com/stateofthegame4
I was thinking... it had to be tough to have the pigeon's lips synched...
For now when TWP ships, I personally will disable the voice track and just go with the german texts - because I am very happy Boris did the german translation like he did (for example) for MI1 and MI2 and prefer to play the game this way. However, it would be nice to have a german audio track and if there's a chance for that it would be just perfect.
I will end this post with a big THANK YOU to the whole TWP team: I am so happy there's a new adventure game the way *I* like to play it. I never warmed to any other game (adventure or other genre) besides the SCUMM titles up to DOTT and MI:3 to some extend. So from everything I saw, read and heard so far I am absolutely sure I will enjoy TWP a lot. Thanks for making this game :-)